Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Battle formations reforged - version for DeI (already implemented in DeI)
   
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Tags: mod, Battle
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17 Sep, 2022 @ 11:30am
23 Oct, 2022 @ 12:22pm
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Battle formations reforged - version for DeI (already implemented in DeI)

Description
***Feel free to use my other DeI submods, especially Politics reforged and Diplomacy reforged. To make Diplomacy reforged and Politics reforged compatible with each other, use this mod.


Battle formations reforged for Divide et Impera

This is a version of this mod but prepared for DeI.

Conducting some tests I discovered, that because of the fact that DeI changes the class of hoplites from inf_spr (spearmen) to inf_pik (pikemen) the vanilla formations (which means that also vanilla formations modfied by me) doesnt work properly.

To put it briefly - for all factions, except greeks culture factions - game doesnt know where to put hoplites, so it puts them together with general, behind the lines. It needs no further explanation that this leads to a complete disruption of the formation for factions which use hoplites and not belong to greek culture, such as Carthage.

To prevent that, I added pike units to formations of all other factions, so now it should work properly (except that in case of greek factions the pikes units will be mixed with hoplites units, but this "problem" occurs even without this mod and for now cannot be fixed).

UPDATED

In order to ultimately resolve the abovementioned problem I defined a new sub-class for all pikemen units, so now greeks factions formations works properly - pikes are in the center and hoplites on flanks. Unfortunately it required to make some changes in DeI db_tables and to be more specific - in main_units_tables, so until now the mod wont be compatibile with any DeI submods which includes that table and possibly it will have to be updated in the future if new DeI versions change any parameters of pikemen units in that table.

If anyone want to appreciate my work also in other way than giving a feedback here is the way[paypal.me].
19 Comments
Totanakur 18 Dec, 2023 @ 1:25pm 
I really don't understand why such things aren't in base DEI.

If only you could help out the Classical Empires team on Atilla. It has much more potential than DEI on Rome 2. They need help bringing back liberated factions and what not. Ancient Empires was an amazing mod itself.
ParmenionGR 9 Dec, 2023 @ 4:30am 
so, this is already implemented in DEI or we sohuld use it?
K4mil  [author] 15 Jul, 2023 @ 11:59am 
@DoktorFar - it won't make any difference, unless I decide to implement some changes in the future.
DoktorFar 9 Jul, 2023 @ 11:07am 
I hope this is not a stupid question, I apologize if it is. But if this mod is for DeI but is already implemented in DeI who should use the mod? Will it work and change anything if I install it when I already have newest version DeI installed?
Beowulf45 2 Apr, 2023 @ 6:27pm 
Ive been playing as egypt with this mod and noticed the desert factions (the only ones ive fought so far) tend to get in a massive thin line in battles, with archers in front. the last battle i just fought was a 40 vs 40 stach battle and their formation literally touched one end of the map to the other
korodik 30 Mar, 2023 @ 10:10am 
Thank you!
K4mil  [author] 30 Mar, 2023 @ 10:01am 
@korodik - Yes.
korodik 30 Mar, 2023 @ 6:25am 
Already implemented in the main mod.... Do you mean DEI?
Terendelev 16 Nov, 2022 @ 4:15pm 
Nice.
K4mil  [author] 30 Oct, 2022 @ 3:13pm 
@SSDillon - it is fully compatible.