Arma 3
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CVO Compats
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Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
Posted
Updated
3.736 MB
11 Sep, 2022 @ 6:27pm
17 May @ 8:34am
16 Change Notes ( view )

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CVO Compats

Description
24th Chorni Voron Compatibility Patches

The purpose of this mod is to make mods, DLCs and CDLCs compatible with other mods like ACRE, ACRE, TFAR, GreenMag, etc.

Be aware that this mod has been developed for the 24th Chorni Voron community and will be balanced around their preferences and playstyle.


Features
  • The mod is fully modular and will load its modules automatically as needed;
  • Full GreenMag compatibility for RHS AFRF, RHS USAF, RHS GREF, RHS SAF and 3CB Factions mods, SOG Praire Fire CDLC;
  • Partial ACRE compatibility for 3CB Factions mod and SOG Praire Fire CDLC;


Bug reports
If you find any bugs please report them on our GitHub[github.com].


Links
GitHub[github.com]


License
This mod is licensed under the Arma Public License Share Alike[www.bohemia.net].


If you like this mod, please consider giving it a like and adding it to favorites!
19 Comments
Overlord Zorn  [author] 10 May @ 11:41am 
noice
MyHobos 9 May @ 4:17pm 
Dedi server and clients no longer crashing, cheers for the quick fix!
Skippie  [author] 9 May @ 5:38am 
The issue with mod.cpp has been fixed, the stray " character has been eliminated.
Overlord Zorn  [author] 9 May @ 5:06am 
@MyHobos: I have reverted the steam version to the previous until we're able to resolve the issue.
Overlord Zorn  [author] 9 May @ 5:02am 
ill take a look
MyHobos 8 May @ 6:18pm 
Hey there, running this on a dedicated server and running into issues. We're getting this error:

...\@24th CVO Compatibilities\mod.cpp, line 8: '.This': 'm' encountered instead of '='.

The error is crashing the server out and we've run into no issues until this update - any chance of a fix? Repaired the mod and deleted/re-downloaded it, but we can't seem to find the issue specifically. Cheers for the work fellas.

EDIT: This is also appearing to crash out our clients as well once the mod is updated.
Overlord Zorn  [author] 18 Mar, 2023 @ 12:05pm 
we have a github for the mod and are happy to have people contribute though :)
little andy 18 Mar, 2023 @ 3:43am 
ahh gotcha, thx for the info
Overlord Zorn  [author] 17 Mar, 2023 @ 5:23pm 
Our community currently does not use NiArms and has no plans to do so in the near future. Therefore its not a priority. Not saying we'll never do it, but there are enough other things on our plate rn.
Overlord Zorn  [author] 17 Mar, 2023 @ 5:21pm 
they wont show up in the arsenal. you convert normal blocks of explosive into throwable like ace does with the ace-ified vanilla EX