Arma 3
CVO Compats
19 Comments
Overlord Zorn  [author] 10 May @ 11:41am 
noice
MyHobos 9 May @ 4:17pm 
Dedi server and clients no longer crashing, cheers for the quick fix!
Skippie  [author] 9 May @ 5:38am 
The issue with mod.cpp has been fixed, the stray " character has been eliminated.
Overlord Zorn  [author] 9 May @ 5:06am 
@MyHobos: I have reverted the steam version to the previous until we're able to resolve the issue.
Overlord Zorn  [author] 9 May @ 5:02am 
ill take a look
MyHobos 8 May @ 6:18pm 
Hey there, running this on a dedicated server and running into issues. We're getting this error:

...\@24th CVO Compatibilities\mod.cpp, line 8: '.This': 'm' encountered instead of '='.

The error is crashing the server out and we've run into no issues until this update - any chance of a fix? Repaired the mod and deleted/re-downloaded it, but we can't seem to find the issue specifically. Cheers for the work fellas.

EDIT: This is also appearing to crash out our clients as well once the mod is updated.
Overlord Zorn  [author] 18 Mar, 2023 @ 12:05pm 
we have a github for the mod and are happy to have people contribute though :)
little andy 18 Mar, 2023 @ 3:43am 
ahh gotcha, thx for the info
Overlord Zorn  [author] 17 Mar, 2023 @ 5:23pm 
Our community currently does not use NiArms and has no plans to do so in the near future. Therefore its not a priority. Not saying we'll never do it, but there are enough other things on our plate rn.
Overlord Zorn  [author] 17 Mar, 2023 @ 5:21pm 
they wont show up in the arsenal. you convert normal blocks of explosive into throwable like ace does with the ace-ified vanilla EX
little andy 17 Mar, 2023 @ 9:34am 
also forgot to mention I couldn't spot any of the throwable TNT blocks in the grenades tab in ACE arsenal, wondering if it's just in a different category
little andy 17 Mar, 2023 @ 9:21am 
any plans to make this compatible with NiArms or the already existing patch (johnb43's) ?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2704773515
Overlord Zorn  [author] 16 Mar, 2023 @ 11:41am 
yes >:)
little andy 16 Mar, 2023 @ 11:23am 
throwable TNT blocks heheh nice
little andy 3 Mar, 2023 @ 8:51am 
tysm bro
especially for the heads up on the classname changes, had a friend whos mission was almost utterly annihilated by another mod changing classnames in a major update
Skippie  [author] 28 Feb, 2023 @ 11:17pm 
@little andy, yes, you may repack it if you wish to integrate this mod into one single "modpack", with credit of course. You can check this mod's license on its github.

On the note of Advanced Simulation, there is a rewrite of ammunition types underway. As of recently I've realised that adding and maintaining all the different little ammo variations would be hell to update and maintain, so it will be simplified a little. For example, the 5.45 7N6 and 7N6M would be combined under a single umbrella term "FMJ". Same with the 7.62x39 57-N-231 and 57-N-231S that have insignificant differences, 5.56 M856 and M856A1 would be combined under "Tracer", etc.

If you are building any mission with this mod, I would advise you to hold off for now, as there will be classnames changes. The next update should be out no later than this sunday.
little andy 28 Feb, 2023 @ 10:06am 
cheers for your work!! especially support for Advanced Simulation mode in particular

may I know, is this allowed to be repacked privately with credit?
Skippie  [author] 27 Feb, 2023 @ 1:29pm 
@little andy, I am planning to add compatibility for the rest of RHS and 3CB stuff in the future. However, I'm currently busy irl so updates will likely not be very frequent.
little andy 25 Feb, 2023 @ 6:15am 
hope you can include greenmag compats for other rhs mods and 3cb factions too, thx for your work