Total War: WARHAMMER III

Total War: WARHAMMER III

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Long Victory Reward Provincial Recruitment Bonus
   
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530.336 KB
12 Sep, 2022 @ 11:24am
15 Apr, 2023 @ 11:32am
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Long Victory Reward Provincial Recruitment Bonus

In 1 collection by MrSoul
Soul's WH3 Mods
20 items
Description
Updated for 2.3.

Note: I know CA fixed this in 2.2, but I'm leaving this up because some bonus monies in late game is entirely pointless imho with the dish water weak supply line change that makes economy trivial af anyways.

Good news?
Fixes the, can't really use it, global recruitment reward for long campaign victory and swaps it out for provincial recruitment reward instead for dark elves(and dark elves only, doesn't change it for other destruction factions...more on that below).
* Included in my Druchii overhaul already, so don't use both.

The bad/compatibility notes?
Need a new game for it to change, and I've edited vanilla script so any mods do the same won't work with this(but anyone working on some kind of conditions overhaul or w/e, feel free to jack this if you want, just let people know not to bother subing here right so not CTDing). People still free to use this for own devices, but no longer edits vanilla script :D (a lot easier than I thought would be to set up lol)

Oh, and haven't had time to test long campaign condition works 100%, unfort due to how it fixes it(new game and all), but if you know of some way with console commands(the mod), or can confirm or deny it's working before I have, please share below(obvi update this myself when I have).

For now I have tested the script is working, and visually at least the change is there, no reason to believe the effect bundle won't work, but never know till actually test it right :)

What's going on in vanilla?
So, there's a set of generic victory conditions determined by each factions "alignment" in the one script, these tag into the victory conditions being met and trigger effect bundles which get the ball rolling in back end of the game to actually give out the rewards. All well and good, however there are only four (Order, Chaos, Death and where the Druchii are: Destruction), so it's a four sizes fits all kind of approach for some of your victory conditions and rewards.

The reward for destruction as you'll already know if you're here, is global recruitment buff, which you also know, Druchii don't do. So made this to quickly address it without reinventing wheel for how Druchii work with global recruitment.

What does do exactly?
Added a section for druchii in the script, made that their alignment, created new effect bundle for provincial instead of global recruitment buff. That is all.

Last note, as this is a fix mod, if/when CA addresses this, it'll be going down.



Thanks/Credits
Pig for flagging down a major problem, thank you for your accurate report that day. I appreciate it.

CA for making weird oversights, balance changes etc that spark a fire in me to go modding ;)



Some of my other mods for TW3
Organic AI AI balance mod that nerfs anti bias, and includes few sliders for MCT to tailor to your preference
Da Mega Mod All me stuffz in onez place ya gits
Druchii Overhaul Mod WIP but contains the two above mods, as well as some mods to raiding and black arc stances




I recommend using Prop Joe's mod manager. If you haven't seen it yet, here is the link.
Download link is in the description, not the mod itself.

Like this mod? You can help others find it too!

9 Comments
MrSoul  [author] 3 Sep, 2023 @ 8:37am 
For few peeps using this mod, I've moved this to unlisted. You'll be able to reach it via the link and I recommend backing it up if still works and want to use it. Otherwise, don't really need it anymore so taking it off public view cos aint supporting it anymore, too many mods as it is :)
MrSoul  [author] 19 Sep, 2022 @ 8:54pm 
lol or just works, pro tip anyone looking into script modding. When in doubt? scrap entire thing and just start over, better than spending hours looking for needle in hay stack.

So ya, got a new version of script now, going to do some final tests, but currently sitting at 1/30 with Khalida and some dark elves with a better vic condition.
MrSoul  [author] 19 Sep, 2022 @ 8:28pm 
not just her faction**
MrSoul  [author] 19 Sep, 2022 @ 8:27pm 
Ya Pig totally right, had some time to look now, I dunno have time to figure it out tonight but it's the script and it's not just any faction, I'm unlisting this for time being to prevent any one else subbing, and to any one see's it, if this is most recent comment from me still: disable this mod.

Sadly at what little had time to look over so far, script seems fine, debug is clean, so...might just not be something can edit without issues :(
MrSoul  [author] 19 Sep, 2022 @ 7:59pm 
Odd as shouldn’t be editing any other factions but DE, take a look when have a chance but guess PSA for now: don’t use when not playing dark elves I guess till I can figure this out, thx for report
Pig 19 Sep, 2022 @ 6:55pm 
So I've been having an issue where my campaign victory conditions on Khalida refuse to progress at all. After doing extensive testing with my mod list, I confirmed that this mod is breaking it. I did a test on her with only this mod on and nothing else. I start a new game in easy, autoresolve the first vampire army, and then auto resolve the nearest settlement and raze it. Victory screen shows 0/30 for the objective. With the mod off, it shows 1/30.
MrSoul  [author] 12 Sep, 2022 @ 4:12pm 
update, doesn't directly over write vanilla script anymore, it's been placed in its own mod folder.
MrSoul  [author] 12 Sep, 2022 @ 2:59pm 
Noted, honestly think whole thing is weird cos I agree 100%, reality is by time end long campaign vic, like ya what do you need help recruiting for right? Lol or on one hand, any reward like…that’s it, you’ve won xD i dunno, realized could offer some kind of fix so tossed it up.

I’m thinking unit XP buffs maybe too, for immediate I have no plans tho, but if/when I make something isn’t just a fix I’ll post a comment here/update other mods I’ve made list
Seiras 12 Sep, 2022 @ 2:06pm 
Both the short and long campaign victory rewards are pretty useless to dark elves. I can already recruit stuff at rank 9 from black arks and the global recruitment adds no benefit. In some of my other playthroughs I noticed Lord and hero recruit rank + 10 and other useful stuff that would have been way more beneficial for dark elves. Any chance of getting that because +2 recruitment capacity is practically useless when you're halfway through your campaign with full top tier armies by that point.