Total War: WARHAMMER III

Total War: WARHAMMER III

48 ratings
Rites unleashed ( Reduced Cooldown)
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Tags: mod
File Size
Posted
Updated
123.417 KB
13 Sep, 2022 @ 2:42am
17 Jun @ 6:59am
15 Change Notes ( view )

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Rites unleashed ( Reduced Cooldown)

In 2 collections by Trakaan - Adventurers Guild Inc.
Trakaan's TWWH3 Mods
17 items
Trakaan's Collection : Mods I currently play With
21 items
Description
What this mod does :
The cooldown duration is equal to the rite duration for "effect rites": isha, Sotek, Khaine, etc...
The cooldown duration for "Spawnables Rites" (Primeval army, etc.) is unchanged
The cooldown for rites with effects duration of 1 turn is set to 5 to avoid "rite spam"

What it allows :
before you had to wait 15 turns between the end of a Rite of sotek and the next one
with this mod : you can recast it immediatly if you don't cast another rite

Since many of the rites features are what make these factions unique in the lore (control of the jungle for the lizardmen for example) it should make the game more immersive.

PLANNED
As part of the rework of all my mods planned for the 8th of may 2023 I intend to have a look at other rites (crafting, Sotek, etc) and also other faction's specific features (like caravans, etc.) I might incorporate it in this mod, make a separate one or do nothing at all. il will depend if I feel there is a need for it or not. If you have a suggestion though do not hesitate to make it known in the comments.

Compatible with all mods that do not modify Rites in the "rituals" table.

Save game compatible

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If you try it please give feedbacks and you are welcomed to use it to make your own mod.

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You can find me everywhere by checking my Linktree: https://linktr.ee/vincentlgamedev
and if you want to support you can check and share my last project there! =)
24 Comments
Trakaan - Adventurers Guild Inc.  [author] 17 Jun @ 7:04am 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [author] 26 Mar @ 10:15am 
Updated for 6.1. no changes, Enjoy! Check my other projects if you want to support what I do =D
Trakaan - Adventurers Guild Inc.  [author] 14 Dec, 2024 @ 1:44am 
Updated for 6.0
Trakaan - Adventurers Guild Inc.  [author] 1 Nov, 2024 @ 1:33am 
Updated for 5.3 no changes
Trakaan - Adventurers Guild Inc.  [author] 30 Aug, 2024 @ 1:09pm 
It should work for all "standard" rites. I don't know if the one you mention is one. I will check tommorow and come to you here with an answer
kA | Sigma 30 Aug, 2024 @ 9:43am 
Does this supposed to work for Be'lakors Unholy Manifestations?
Trakaan - Adventurers Guild Inc.  [author] 20 Aug, 2024 @ 9:25am 
Updated for 5.2. I have reorganised the Discord with a new modding channel if you want to chat. =)
Trakaan - Adventurers Guild Inc.  [author] 26 Jun, 2024 @ 7:42am 
updated for 5.1, No change. "Dave" (the official modding tool) is working weirdly for me right now so i had to rely on external tools only (i normaly check if datas are coherent by using both the official and an external tool). Please report any problem you may encounter (caused by this mod).
Trakaan - Adventurers Guild Inc.  [author] 1 May, 2024 @ 3:56am 
updated for 5.0 no change(I'm too busy IRL to look at old world rites right now)
Behrzerker 29 Feb, 2024 @ 1:25pm 
Hey, could you add support for old world rites ?