Total War: WARHAMMER III

Total War: WARHAMMER III

Rites unleashed ( Reduced Cooldown)
24 Comments
Trakaan - Adventurers Guild Inc.  [author] 17 Jun @ 7:04am 
Updated for 6.2. no changes
Trakaan - Adventurers Guild Inc.  [author] 26 Mar @ 10:15am 
Updated for 6.1. no changes, Enjoy! Check my other projects if you want to support what I do =D
Trakaan - Adventurers Guild Inc.  [author] 14 Dec, 2024 @ 1:44am 
Updated for 6.0
Trakaan - Adventurers Guild Inc.  [author] 1 Nov, 2024 @ 1:33am 
Updated for 5.3 no changes
Trakaan - Adventurers Guild Inc.  [author] 30 Aug, 2024 @ 1:09pm 
It should work for all "standard" rites. I don't know if the one you mention is one. I will check tommorow and come to you here with an answer
kA | Sigma 30 Aug, 2024 @ 9:43am 
Does this supposed to work for Be'lakors Unholy Manifestations?
Trakaan - Adventurers Guild Inc.  [author] 20 Aug, 2024 @ 9:25am 
Updated for 5.2. I have reorganised the Discord with a new modding channel if you want to chat. =)
Trakaan - Adventurers Guild Inc.  [author] 26 Jun, 2024 @ 7:42am 
updated for 5.1, No change. "Dave" (the official modding tool) is working weirdly for me right now so i had to rely on external tools only (i normaly check if datas are coherent by using both the official and an external tool). Please report any problem you may encounter (caused by this mod).
Trakaan - Adventurers Guild Inc.  [author] 1 May, 2024 @ 3:56am 
updated for 5.0 no change(I'm too busy IRL to look at old world rites right now)
Behrzerker 29 Feb, 2024 @ 1:25pm 
Hey, could you add support for old world rites ?
Trakaan - Adventurers Guild Inc.  [author] 23 Feb, 2024 @ 9:22am 
updated for 4.2 no change
Trakaan - Adventurers Guild Inc.  [author] 3 Sep, 2023 @ 4:34am 
updated for 4.0 no change
Skiritai 23 Jul, 2023 @ 2:04pm 
Great mod, thank you o/
Trakaan - Adventurers Guild Inc.  [author] 25 May, 2023 @ 7:52am 
updated for 3.1, no change
Trakaan - Adventurers Guild Inc.  [author] 15 Apr, 2023 @ 7:01am 
Updated, no changes, no specific thing planned for the 8th of may major rework of my mods concerning this specific one. I will have a serious look into other rites and faction features but nothing definitive right now.

A "grim dark" version would be to emphasize rite effects but for it to be fair I would need to emphasize something for factions that do not use rites. It would be quite a lot of work so no promise on that front.
Bunana 14 Apr, 2023 @ 1:06am 
Thanks for the heads up! :heart_eyes_yeti:
Trakaan - Adventurers Guild Inc.  [author] 13 Apr, 2023 @ 8:10am 
Update will have to wait at least until friday for me to have a look at it (so expect an update tommorow at the soonest or more likely during the week-end) A major update and rework (+different versions (grim dark)) of all my mods is scheduled for the 8th of May.
Trakaan - Adventurers Guild Inc.  [author] 18 Feb, 2023 @ 9:36am 
Updated for 2.4, no change.
Rafard23 3 Dec, 2022 @ 10:52am 
Sorry, i'm a total noob, where do i find this DB folder?
Trakaan - Adventurers Guild Inc.  [author] 3 Dec, 2022 @ 8:10am 
This one is pretty straightforward :
I personnaly use both "Dave" the official modding tool and RPFM an unofficial one but here is how I do it in RPFM :
Create a new packfile then rightclic "add file from packfile" (then find your game file / data / data.pack
then look in DB folder
double clic the the rituals table
check in for the effect duration in "ritual_payload_effect_bundkes_tables"
modify the values accordingly and save (if in RPFM) I strongly suggest to save in a seperate folder than the game folder.
Then paste it in your data folder with a picture (I don't remember the size needed)
And you can play with it or upload it.

If you want to check or modify an other mod go to:
Steam/ steamapps / workshop / content / (game id for me it's 1142710 but I don't know if it's the same for everyone) / mod ID and then open it with RPDM. Modify it and save it in your data folder (after renaming)

I hope it will help, I won't do modding support here, it's not the place ;)
Rafard23 3 Dec, 2022 @ 4:01am 
Is there any guide on how to make a mod like this?
Trakaan - Adventurers Guild Inc.  [author] 26 Nov, 2022 @ 5:30am 
Updated for 2.3 no change
Trakaan - Adventurers Guild Inc.  [author] 24 Nov, 2022 @ 8:18am 
Does anyone have a problem with scheme of doom ? There seems to be a problem like that on the Wh2 version and since I have to update the mode for 2.3 I could try to fix this at the same time if this is a thing in Wh3 as well.
Trakaan - Adventurers Guild Inc.  [author] 18 Oct, 2022 @ 9:34am 
Updated for 2.2.0 No change