tModLoader

tModLoader

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Crystal Dragons Race Mod 1.4.4+
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
8.792 MB
13 Sep, 2022 @ 11:07pm
4 Oct, 2023 @ 5:30pm
9 Change Notes ( view )

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Crystal Dragons Race Mod 1.4.4+

Description
[c/3ABC7A:Description:]
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species.

This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang:
Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small).

Each race has its own playstyle:
• [c/8732a8:Amethyst Dragon:] Summoner / Healer. Mainly focuses on supporting their team.

• [c/13f0cb:Diamond Dragon:] Melee / Tank. Frontlines-focused, has more defenses and health than average.

• [c/d4b30f:Topaz Kobold:] All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability.

• [c/9c0e0e:Ruby Dragon:] Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic.

• [c/cc9a3d:Amber Raptor:] Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows.

• [c/2a57de:Sapphire Dragon:] Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic.

• [c/105723:Emerald Dragon:] Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits.

[c/3ABC7A:Credits:]
-Kazun (coding)
-Jave (spritework)
-MrPlague (base race mod)

Be sure to Join the Discord (use the homepage link!) to get full details on the mod!

[c/3ABC7A:Changelog:]
2.1.2
- Forgot to save one of the fixes, whoops.

2.1.1
- Fixed some errors for tModLoader 2023.8.3.1

2.1.0
- Ported to 1.4.4! Special thanks to Renamon on the discord for fixing the initial compiler errors and springboarding the port!
- Made Topaz Tinkerer NPC slightly easier to spawn. Previously, it required a house that was made out of 1/3 topaz-related blocks as well as the player holding topaz or large topaz. The player holding topaz requirement was removed, now you only need valid housing for him.
Originally posted by tModLoader:
Developed By Kazun
125 Comments
ExpendedEcho 5 Jul @ 5:51pm 
Hey, why isn't there a bard-based dragon?? Feels like there should be, given there is a throwing and a healing-based one.
VtheDragonPrince 3 May @ 11:24am 
Hey the Topaz kobold's reforge ability just flat out doesn't work
ZHmysh_ 10 Apr @ 12:54am 
How to fix fly-desync in multiplayer? Player movement is broken and he teleport when flying.
a bucket. 5 Apr @ 1:18pm 
The topaz kobold tinkerer stops working after a few tries, can you fix this?
Stepover34 25 Mar @ 1:45pm 
the horns broke
Windy boxfan 14 Mar @ 9:24am 
hey, can you make a compatibility with the town NPC checklist?
DeathForAll6906 16 Dec, 2024 @ 9:45am 
that happened today when i launched
DeathForAll6906 16 Dec, 2024 @ 9:44am 
at Terraria.Main.Draw_Inner(GameTime gameTime)
at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void MrPlagueRaces.Common.Systems.UIRedirectionSystem :: InterceptCharacterCreationMenu(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main, GameTime)
at SyncProxy<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
A client.log file containing error information has been generated in
C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader-Logs
DeathForAll6906 16 Dec, 2024 @ 9:44am 
System.ArgumentException: Referenced cell no longer exists (Parameter 'cellRef')
at MonoMod.Utils.DynamicReferenceManager.GetCell(DynamicReferenceCell cellRef) in Y:\src\MonoMod\src\MonoMod.Utils\DynamicReferenceManager.cs:line 167
at MonoMod.Utils.DynamicReferenceManager.GetValueRefUnsafe[T](DynamicReferenceCell cellRef) in Y:\src\MonoMod\src\MonoMod.Utils\DynamicReferenceManager.cs:line 219
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main, GameTime)
DeathForAll6906 15 Dec, 2024 @ 1:46pm 
i was using amethyst dragon btw and a file check didn't change anything, plus a new amethyst dragon still works