Total War: WARHAMMER III

Total War: WARHAMMER III

94 ratings
Better Vampire Count Buildings
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
285.410 KB
14 Sep, 2022 @ 4:43am
27 Apr, 2024 @ 7:09am
8 Change Notes ( view )

Subscribe to download
Better Vampire Count Buildings

In 1 collection by No.213
No.213's Undead Mods
14 items
Description
24/04/25
-ver.2.0
Some building's effects are changed and especially overall income, infrastructure, raisedead buildings are buffed.
Vampire Count's landmarks are buffed.
Plus, pls wait a days or weeks for mod's image update.
I've made a dozen's of mods so making images for each mods takes a times too.
And I decided to change my style to upload the images for mods, so images to be updated will be less detailed than before.
Tbh, I was too obsessed with super detailed description.



This mod improves various Vampire Count's buildings and rebalance the profit system.


Tier 2 and 3 Boneyard buildings's growth are increased.

Tier 1 Repression building's income is incrased but Tier 3's income is reduced. Both tier 1 and 3's control are increased.

Balefire building's needed settlement tier, construction cost, vampiric corruption are reduced and income added.
Balefire building's income is treated as Repression building's income, so is increased by the Research at the same time.
Also, local corruption reduction effect added to tier 3, being easier to handle the Chaos and Skaven corruption. And post-battle-loot income bonus also added to tier 3.

By the Repression building's income nerfed, early game profit's reduced.
But by the advanced military building's income is greatly buffed, late game profit's increased.

For basic military buildings, local province construction cost reduction and under siege melee defence bonus added.
For advanced military buildings and Balefire building, various units and skill's bonuses added.


All AI factions are affected and basically compatible with any mods and save files.

Please check the screenshots for the details.

23 Comments
snizzy 12 Jan @ 2:10pm 
@bnw82002 no its not lol
bnw82002 12 Dec, 2024 @ 12:39pm 
This is now broken with 6.0
ejcaldera 11 Oct, 2024 @ 4:59am 
balefire buiding chain does not give additional post battle loot as advertised
Mordecai 11 May, 2024 @ 11:58pm 
Update?
Malanthor 28 Aug, 2023 @ 3:20am 
Does this need an uppdate?
BlackSoul 12 Dec, 2022 @ 3:56am 
Hi, finished my first campaign with vamps and another will play with your mod or its modification. The most of updates looks good. I don't agree with adding +1 armor to vamps per Vampires Keep, they have enough from skill (+15) and items. My experience from vampires is that tier 4 and 5 is too expensive with little reward, therefore good job with your compensation with unused military buildings, I didn't bother to build them mostly with rise dead option. Thematically I would prefer xp for vamps from vines building instead of lvl and capacity so new and old can benefit (also it implies they chat and drink and not playing Moses). I don't know why you changed color of text to red for additional attrition dmg as it is positive effect. Nice job with Belefire chain :)
Kittygoesbang 23 Oct, 2022 @ 11:03am 
@No.213
I've been trying to get the updated version to work for days, because your mods are great. (loading them one at a time, rearranging load orders, validating game files,praying to Nagash etc)
I got them to work now. I closed steam fully, and i unsubscribed and deleted your mods, and then resubscribed and enabled them, and now it just works.
Thanks for the reply, and thanks for the great mods. Cant imagine playing VC without them now.
A thousand twisted blessings upon all modders!
unero21 23 Oct, 2022 @ 3:21am 
okey he adjusted his gibbet building so it works nice with yours mod, but if you want so you can cooperate with him coz yours mods have great synergy and maybe add some effects to higher tier infrastructure buildings aswell.
unero21 23 Oct, 2022 @ 1:34am 
hello man. can you please add some kind of tier 2 gibbet building to your mod?;p it should make it compatible with tier 5 infrastructure mode from deadmeat:p pretty please
No.213  [author] 22 Oct, 2022 @ 2:31pm 
@Kittygoesbang
I just tested it again and no CTD at all for me. There are 2 possible scenarios.
1. Your steam didn't download the updated mod file so it will be all right after restart steam.
2. Did you copy&paste the mod file to data folder before the update or did same thing by the mod manager? In that case, you need to do it again otherwise game still load the un-updated mod file so same CTD will be.