Total War: WARHAMMER III

Total War: WARHAMMER III

Better Vampire Count Buildings
23 Comments
snizzy 12 Jan @ 2:10pm 
@bnw82002 no its not lol
bnw82002 12 Dec, 2024 @ 12:39pm 
This is now broken with 6.0
ejcaldera 11 Oct, 2024 @ 4:59am 
balefire buiding chain does not give additional post battle loot as advertised
Mordecai 11 May, 2024 @ 11:58pm 
Update?
Malanthor 28 Aug, 2023 @ 3:20am 
Does this need an uppdate?
BlackSoul 12 Dec, 2022 @ 3:56am 
Hi, finished my first campaign with vamps and another will play with your mod or its modification. The most of updates looks good. I don't agree with adding +1 armor to vamps per Vampires Keep, they have enough from skill (+15) and items. My experience from vampires is that tier 4 and 5 is too expensive with little reward, therefore good job with your compensation with unused military buildings, I didn't bother to build them mostly with rise dead option. Thematically I would prefer xp for vamps from vines building instead of lvl and capacity so new and old can benefit (also it implies they chat and drink and not playing Moses). I don't know why you changed color of text to red for additional attrition dmg as it is positive effect. Nice job with Belefire chain :)
Kittygoesbang 23 Oct, 2022 @ 11:03am 
@No.213
I've been trying to get the updated version to work for days, because your mods are great. (loading them one at a time, rearranging load orders, validating game files,praying to Nagash etc)
I got them to work now. I closed steam fully, and i unsubscribed and deleted your mods, and then resubscribed and enabled them, and now it just works.
Thanks for the reply, and thanks for the great mods. Cant imagine playing VC without them now.
A thousand twisted blessings upon all modders!
unero21 23 Oct, 2022 @ 3:21am 
okey he adjusted his gibbet building so it works nice with yours mod, but if you want so you can cooperate with him coz yours mods have great synergy and maybe add some effects to higher tier infrastructure buildings aswell.
unero21 23 Oct, 2022 @ 1:34am 
hello man. can you please add some kind of tier 2 gibbet building to your mod?;p it should make it compatible with tier 5 infrastructure mode from deadmeat:p pretty please
No.213  [author] 22 Oct, 2022 @ 2:31pm 
@Kittygoesbang
I just tested it again and no CTD at all for me. There are 2 possible scenarios.
1. Your steam didn't download the updated mod file so it will be all right after restart steam.
2. Did you copy&paste the mod file to data folder before the update or did same thing by the mod manager? In that case, you need to do it again otherwise game still load the un-updated mod file so same CTD will be.
Kittygoesbang 22 Oct, 2022 @ 8:22am 
These mods (the better traits/tech/bloodlines/buildings for vampires) all appear to be broken and cause CTD for me, even after the update. Just me or is this true for all?
unero21 20 Oct, 2022 @ 10:51am 
any update please?
Aristocratic Astorian 5 Oct, 2022 @ 1:47pm 
never mind, found the culprit
Aristocratic Astorian 5 Oct, 2022 @ 1:37pm 
does this mod add upkeep reduction to all bloodlines, just noticed mine are and i'm trying to find which mod is doing it
No.213  [author] 23 Sep, 2022 @ 4:12pm 
@Ooh-la-la, It's GAGA!!
Ah, AI's perspective, that makes sense. Hmm... I still won't change the Gallow's income from 400, but gonna think about few more things for AI later.
Ooh-la-la, It's GAGA!! 23 Sep, 2022 @ 3:33pm 
300 is okay, but 400 is a nerf that is not needed, and dont look at it from the player perspective, view it as AI, coz a player can make vamp strong even with zero income. AI dont raise full stack to defend often, vamp ai dont steamroll the map like order factions, vamp ai dont like to build tear 4-5, and they dont like to win fights either. By nerfing their income in any way you are crippling them, esp if they are your vassal.
Rhaeven 23 Sep, 2022 @ 3:29pm 
Okay that makes sense! Thank you for your work.
No.213  [author] 23 Sep, 2022 @ 2:06pm 
@Ooh-la-la, It's GAGA!!
I think 2.1 vampire count is very OP, especially the so high early game incomes, high tier units appearing on raise dead pool too quickly and crazy performance of zombies.
Defending settlement is very easy too on strategic level because of raise dead it self and very enlarged average raise dead pool by comparison with WH2. Just before enemy army attacks own settlement, recruit a lord and dozen of zombies and skeleton by raise dead, it'll be easy win for most case.
And I personally liked vampire count's late bloomer economy on WH2, even though I'm appreciated for repression building's income got greatly increased on WH3 too.

So that's the whole point why I decreased the early game incomes a bit(still tier 1 repression building's income is increased to 300 from 250 and tier 1 and 3's whole construction cost is reduced to 1750 from 2000) and greatly increased the incomes from advanced military buildings.
Ooh-la-la, It's GAGA!! 23 Sep, 2022 @ 6:52am 
Its all good, but why nerf early income buildings lol? Vamps suck at defending settlements, so their tactic is just capturing minor settlements, putting their awesome tier one income building there, and just focus on building capital citys. CA already nerfed vamps enough, dont be like them.
No.213  [author] 19 Sep, 2022 @ 12:13pm 
@Wuren
I respect CA's new garrison balance on IE campaign, but still personally think they will rebalance it soon. Because of that, I'm not updating my wh3 garrison mods and making a garrison mods for now. If 2.2 update doesn't change the garrison balance, then I'm gonna get start a things.
Rhaeven 18 Sep, 2022 @ 10:09pm 
Thank you! Are you also going to port your "Better VC Garrisons" mod?
Anubis 17 Sep, 2022 @ 1:11pm 
Amazing!!! thankyou so much!!!!
SschmidtS 14 Sep, 2022 @ 4:14pm 
👏👏👏👏👏👏👏