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RimWorld

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Animal Traps
   
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Mod, 1.3
File Size
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379.286 KB
14 Sep, 2022 @ 4:56am
16 Sep, 2022 @ 3:42am
3 Change Notes ( view )

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Animal Traps

Description
Adds production buildings to catch animals passively over time.

Two items with their own research

First is a basic Animal Trap - meant to be a spike/deadfall/snare type trap for catching small animals (squirrel sized)
Made with a small amount of wood.

This will passively catch a small animal corpse, with a configurable chance ( default 10%) which checks every hour, the potential animals are drawn from the animals suitable for that biome, and the corpse is spawned from thin air like fishing traps.

The quality of the constructed trap, and if the map currently has extreme temperatures, will also affect the base chance.

The second item is a capture cage, made out of steel, this will catch larger animals, up to bear sized, if any are appropiate for the biome.

It is also configurable to add damage over time, and damage after catching animals to the traps, in the mod settings.

The code is heavily based on Fish Traps by Hazzer - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2594468074 Adapted with permission from that author.

The art is not great for this mod, as it was just random objects I took from opengameart.org ( credits to Rubberduck and Psyk23 ) that arent even intended to look like traps, but they are the closest I found, as I have no artistic ability - if anyone wants to help with the art, I would welcome it, and that would also help me expand the possible variety and depth of types of animal traps.

This is my first mod for Rimworld so still learning.
Popular Discussions View All (1)
1
16 Sep, 2022 @ 3:12am
Some more feedback, too wordy for the comments section
nothing to see here
14 Comments
Dannyboi 5 Nov, 2022 @ 11:44am 
Ohhh I'll download this as soon as it's compatible with 1.4. Do you have any plans to update?
Hugh Jacoque 26 Oct, 2022 @ 7:43am 
1.4 compat?
Narlindir 17 Sep, 2022 @ 11:38am 
neat!
potato  [author] 17 Sep, 2022 @ 9:26am 
@narlindir correct , it passively spawns corpses just for pawns to go and fetch.
Narlindir 17 Sep, 2022 @ 5:38am 
are the mods that add snare type traps that catch and or kill small game for pawns to fetch?
Narlindir 17 Sep, 2022 @ 4:37am 
so this is just a passive food trickle, correct?
blovdubb 16 Sep, 2022 @ 7:38am 
be great for neolithic playthroughs nice job
potato  [author] 16 Sep, 2022 @ 3:46am 
Reduced wood cost to 25 for trap, increased build exclusion radius to 20 tiles, reduced spawn chance to 4% and 3% for the trap and cage respectively, this can still be user-configurable in mod settings menu.

Remember also that the construction quality of the trap and extreme map temperatures can change the final chance too.

( Awful = chance / 2, poor = chance / 1.5, excellent = chance * 1.2, masterwork = chance * 1.5, legendary = chance *2.0) (temperature over 40 or under -8 (celsius ) = chance / 2)
Andraus 15 Sep, 2022 @ 4:49pm 
great idea for a mod! it seems a bit unbalanced tho, I'll subscribe for future runs when it gets updated