Project Zomboid

Project Zomboid

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Jaw Stab Buff
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14 Sep, 2022 @ 7:00pm
16 Feb @ 9:34am
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Jaw Stab Buff

Description
Increases the chances of a jaw stab. Amount is customizable through the mod options tab in b42.

Did you know knives can't actually crit?
That's right. Their critical hit is replaced by the jaw stab. But, since the jaw stab move is completly disabled when +1 zombies are alerted, you are left with a 0% critical chance weapon every time you are fighting more than one zombie

This mod does not make knives able to perform a critical hit like all the other weapons do. But at least tries to compensate this by turning the jaw stab into a more consistent mechanic.

Now works with modded knives from [Build 41]:
Scrap Weapons https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2122265954&searchtext=scrap+weapons
Bushcraft Tools https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423906082&searchtext=bushcraft
Brita's Weapon Pack https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2200148440

If you have any suggestions just let me know.

Workshop ID: 2863105799
Mod ID: JawStab_Buff
Popular Discussions View All (1)
1
16 Feb @ 9:36am
Add Slider option for crit chance.
Float
101 Comments
𝕭 13 Jun @ 8:32am 
@Walsingham Not wrong. Eyes are the easiest way to hit gray-matter, they're basically an extension if it - eyes are literally just the brains that poke out of our skulls.
seby989 31 May @ 3:35pm 
I love this mod but when I try to jaw stab I end up shoving the zombie instead
Walsingham 6 Apr @ 4:44am 
full respect for your hard work, but I feel like people are massively underestimating how hard it would be to ram a blade up into the brain through the sinuses. It does look cool, though.
8hoursofsleep 1 Apr @ 9:43pm 
Is there a way to make this same thing but for stealth and any weapon? Like in stealth RPGs where you execute a zombie from behind.
Collette 1 Mar @ 1:57pm 
People tell me this is op and I strongly disagree. This is how knives should just work by default.
Eoligan 28 Feb @ 12:41pm 
It does not work for me either. Simply it does nothing as @ReyRiz said
Collette 20 Feb @ 2:39pm 
Ur a fucking legend man
yes  [author] 12 Feb @ 2:58pm 
sure that looks clean, thanks! I'll implement it this week most likely. Thanks again that was really cool
Float 12 Feb @ 7:42am 
BoB Check discussions. Was curious so I refactor to add slider, it still works for a single zombie though, so I'm not sure how it is supposed to work.
BoB 1 Feb @ 6:14pm 
Could you add an option to lower the chance? its a little op