Total War: WARHAMMER III

Total War: WARHAMMER III

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Warbands Expanded - Vampire Counts - Mount and Blade Style-ish
   
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2.626 MB
15 Sep, 2022 @ 8:49pm
16 Sep, 2022 @ 8:34am
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Warbands Expanded - Vampire Counts - Mount and Blade Style-ish

Description
LET THEM ALL UPGRADE!


Inspired by how any unit could be upgraded in Mount and Blade, I wanted every single unit to be able to be upgraded.
This one is a bit experimental in that RoR units are embedded in a unit's evolution and don't have static rank 9.

Works for all Counts.

Cost is balanced off of what CA did with chaos tier upgrades.

Bugs and Bugs

This is NOT compatible with Warband Upgraded Extended mod since they also have the same units in there and their upgrade paths will be mixed in with mine. It'll be a messy overlap of tiles.

Upgrading will preserve entity health. This creates weird HP loss bugs when upgrading from big units to single model units. For example, a 25 health, 100 men unit when upgrading to a monster will result in a monster with 25 health. Just don't upgrade to single entity units in hostile lands.

To see all the factions done so far and pick the ones you want
Warbands Expanded Collection

12 Comments
Kamen Rider Nexus 18 Sep, 2022 @ 5:09am 
I don't think it's a hard cap, but rather a limit of what their computers can handle; like, a set number of mods the system can load up, before it just begins to break down and is like 'Screw it: I'm shutting this down!'...
Triarii  [author] 18 Sep, 2022 @ 4:47am 
I'm contemplating doing both. Someone said something about WTW3 having a max mod count so for those people, an all-in-one would be for them. If CA fixes that (and I honestly have no idea why there would be a cap on mod count), I think I'll be lazy and leave it as is.

I don't want to get into a situation where people are requesting "TK+Dwf+Kislev+Nurgle but not the others please"
Kamen Rider Nexus 18 Sep, 2022 @ 4:09am 
I take it you're gonna make an 'All in One' mod, once you've gotten all the factions worked out? Or are you gonna keep it 'multiple mods'?
Athreon 16 Sep, 2022 @ 12:37pm 
Just wanna say, awesome job. These have been fantastic so far, and I love this type of progression. Adds a whole new drive to pushing an army into battles in the hopes of getting more XP.
Triarii  [author] 16 Sep, 2022 @ 8:48am 
@sny

I'll take a look at kislev. Most of these are done via inspiration or difficulty. TB and Counts were easy due to their relatively low unit count. The 4 chaos gods were also easy because half the units were already done.
Skaven was inspiring but the biggest PITA due to how many units they have and a not-so-obvious career path progression in skaven society.
Triarii  [author] 16 Sep, 2022 @ 8:38am 
Reverted the RoR as "money speedbumps" for those that want an entire army of a specific RoR or just want a specific RoR. Upgrading past an RoR is just a money sink now like in the other 4 chaos mods.

Removing them from the RoR recruitment tab fixes the fake rank 9 chevron issue but is beyond the scope of this mod and changes the mercenary mechanics and may conflict with other mods.

Left in the bugfix. Just keep fighting with those units and they'll eventually reach the required rank to upgrade.

@Deeyourelf

Maybe after I make 2 more I'll create a compiled mod for those that want to save space.
Triarii  [author] 16 Sep, 2022 @ 7:53am 
@Mordrek☭

The rank chevrons lie. RoRs seem to be hardcoded to always show rank 9 but their true rank is stored internally and is reflected in their stats widget. Keep fighting and gaining exp on them and once they're truly at the right rank they'll be able to upgrade.
I am considering either removing the RoRs from the evolution path and making them a side-grade like the TB/DWF/SKV mod or removing them from RoR status which will remove the icon and their purple flair.
Mordrek☭ 16 Sep, 2022 @ 5:23am 
Hey there, can't upgrade anything from Ror (i mean even after the ror unit came from upgraded unit) as far as i know your others mods only have Greater daemons that are upgraded from Ror (havn't tried ur skaven and dwarf mods yet so idk if those have upgrade that come from ror) and those work just fine (unless you try upgrading them from ror unit you purchased from the ror menu, but upgrading unit to ror then to greater daemon work just fine) which is not the case here as it seem i can't upgrade anything from ror until whether or not i purchased it as is or upgraded it from another unit.
I double checked with only this mod enabled (and consol command to give units ranks so i can try without playing for 1-2 hours, tho i tried on a legit upgraded skeleton unit) and i still can't upgrade units from ror.
Deeyourelf 16 Sep, 2022 @ 12:18am 
I love these, and I plan to get them all
The main reason that an all-in-one mod would be good is because warhammer 3 has a hard limit on the amount of mods you can have enabled at once, around 160ish
sny 15 Sep, 2022 @ 9:15pm 
Awesome mod mate!
Can I request Ogres or Kislev next? :)