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I don't want to get into a situation where people are requesting "TK+Dwf+Kislev+Nurgle but not the others please"
I'll take a look at kislev. Most of these are done via inspiration or difficulty. TB and Counts were easy due to their relatively low unit count. The 4 chaos gods were also easy because half the units were already done.
Skaven was inspiring but the biggest PITA due to how many units they have and a not-so-obvious career path progression in skaven society.
Removing them from the RoR recruitment tab fixes the fake rank 9 chevron issue but is beyond the scope of this mod and changes the mercenary mechanics and may conflict with other mods.
Left in the bugfix. Just keep fighting with those units and they'll eventually reach the required rank to upgrade.
@Deeyourelf
Maybe after I make 2 more I'll create a compiled mod for those that want to save space.
The rank chevrons lie. RoRs seem to be hardcoded to always show rank 9 but their true rank is stored internally and is reflected in their stats widget. Keep fighting and gaining exp on them and once they're truly at the right rank they'll be able to upgrade.
I am considering either removing the RoRs from the evolution path and making them a side-grade like the TB/DWF/SKV mod or removing them from RoR status which will remove the icon and their purple flair.
I double checked with only this mod enabled (and consol command to give units ranks so i can try without playing for 1-2 hours, tho i tried on a legit upgraded skeleton unit) and i still can't upgrade units from ror.
The main reason that an all-in-one mod would be good is because warhammer 3 has a hard limit on the amount of mods you can have enabled at once, around 160ish
Can I request Ogres or Kislev next? :)