Total War: WARHAMMER III

Total War: WARHAMMER III

126 ratings
Armoured High Elves
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Tags: mod
File Size
Posted
Updated
30.136 MB
16 Sep, 2022 @ 12:51pm
25 Jan @ 5:07am
18 Change Notes ( view )

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Armoured High Elves

Description
This mod add some new armoured unit for high elves and add some variants(Lothers, Loremasters, Nagarythe, Fortress).

New units:
Cavalry Archers
Armoured Archers(variants: Nagarythe, Loremasters)
Armoured Swordsmen
Armoured Spearmen (variants: Nagarythe, Loremasters)
Armoured Cavalry (variants: Nagarythe)
Griffon Riders
Ellyrian Knights
Knights of Light

Latest units
Greatswords
Greatsword Masters

Reskin:
Spearmen shield (always white)
Spearmen (variants: Nagarythe, Loremasters, Fortress, Avelorn)
Archers(armoured) (variants: Nagarythe*, Fortress, Avelorn)
Sea Guard
Swordmasters of Hoeth
Bolt Thrower

Variants
Silver Helms(for Loremasters)


Unit upgrade:
If you use Upgrade Units mod, you can upgrade some base units to armoured units and upgrade armoured units. (My mod contains the upgrade script, but requires the Upgrade Units mod - this mod not working now, but the script remains in the pack file.)

Warband Upgrade:
From now on units can be upgraded with the Warband upgrade mod, and maybe can work with Radious Warband Upgrade mod too. If you would like to use requires the upgrade mod/s.


Armoured units in garrison:
Maybe this overwrite an another garrison mod(only for high elves). If you want to play with other garrison mod: move that mod above than this mod in the mod manager.

Should work with other mods. If not working... please, move up this mod in the mod manager.

I made a PayPal link for donation: paypal.me/szzsjoe
73 Comments
SekastesXIII 1 Jul @ 1:42pm 
The mod is great the units are great but have you thought about nerfing Knights of light? they are completely overpowered and can defeat whole armies by themselves and I had two of them only, their damage might be too high or raise their upkeap a lot, but otherwise units are fine and fun to play.
Pictutes_Krapyl 26 Mar @ 7:04am 
Think it need a update now, won't work anymore
Roque the Rogue 16 Mar @ 10:35pm 
Archers... "Can Fly"
Grenadier 16 Mar @ 10:09am 
I am not sure if it is just warhammer 3 being buggy, but for me the mounted archers are not working. They are not shooting unless I give them a target explicitely. I am playing with radious and mixer but without warband upgrades if that helps
Tony Kaiser 8 Mar @ 8:39am 
Is there any reason why now my explorers and archers can fly and are absolutely bugged? Is this mod tryna create an army of Matrix's Neo followers?
Valerian 19 Jan @ 11:48pm 
I like the design of the troops, but i think the swordmens are too powerful.
I defended a settlement tier 2 vs. more then a full army of dwarfs and the two swordmens win the battle at the end with more then 600 kills (!). They need a debuff.
Further, giving a unit bonus vs. large AND vs. infantry didnt make sense - then buff the attack stat by these numbers and you reach the same goal.
so no +15 vs. inf and +5 vs large, give normal attack +5 and only vs. inf. +10.
And you forget the unit rank, which changes the way the AI think of the worth on the unit.

armoured swordmens are marked as Tier 1, but feels like to match phoenixguard at tier 3.
arsele 17 Jan @ 3:04pm 
Hi everyone wanted to ask, is there a mod for more units e.g. 100 to 200
pls update greatsowrds to tier 4 or tier 5 too strong for tier 1
joshuajayparson726 7 Jan @ 6:46pm 
Update?
Lee Perry 25 Dec, 2024 @ 4:56pm 
6.0 plz