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I defended a settlement tier 2 vs. more then a full army of dwarfs and the two swordmens win the battle at the end with more then 600 kills (!). They need a debuff.
Further, giving a unit bonus vs. large AND vs. infantry didnt make sense - then buff the attack stat by these numbers and you reach the same goal.
so no +15 vs. inf and +5 vs large, give normal attack +5 and only vs. inf. +10.
And you forget the unit rank, which changes the way the AI think of the worth on the unit.
armoured swordmens are marked as Tier 1, but feels like to match phoenixguard at tier 3.
Greatswords cheap T1 unit destroys the Phoenix Guard T5, still has 90% hp left and still has 2 healing left. No need to ever build another unit or building.
Greatsword Master T2 does the same.
Cool Unit, healing down to 1 and some lesser stats pls.
could you please look into it?
nybody else have this problem? I'm using Asur Cosmetics but I think this doesn't affect these units at all.
For the rest it needs more balancing but these are the most critical to prevent high elves cities from falling before the 30-40 turn.
I already fixed the griffon, maybe it didn't upload then? I'm trying.
Or you can make shiny textures for armoured Nagarythe units... :)
These units existed in WH2 before the silverin guard.
These units also have extra passive abilities and activatable abilities... try it. :)