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So one of your mods gives Kislev the "permission" to interact with those ogre troops. Probably through the mercenary mod you have.
WHTW has a one stop shop called military permission groups. If a unit is assigned to a faction in there, it receives that unit for ALL permissions. For example, if a building allows you to recruit ogres but you don't have permission to do so, you can still create the building but won't be able to recruit anything. This is how CA controls having one thing or feature do different things depending on who's using it.
The same applies to the warband upgrade system. If you've permission for the unit, the game assumes that it's your faction's inherent unit and displays the upgrade cards. It looks ok-ish so far. I've yet to find the time to refine the UI of my mod so there are some overlaps but I dunno, unintended mod-conflict but looks pretty cool to be able to upgrade your ogre mercs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866481990
https://imgur.com/gallery/zwK7XG6
What do you mean 5 buttons? There should only be two pages of unit upgrades; two vertical yellow buttons in the top right of the upgrade page.
I want to get to them all eventually and redo a ton of them. Separate the RoRs instead of making them a stop along the progression path.
Also redo some behind the scenes UI stuff.