RimWorld

RimWorld

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Prisoner Utils
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
689.416 KB
17 Sep, 2022 @ 6:50pm
23 Jul @ 2:13pm
17 Change Notes ( view )

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Prisoner Utils

Description
A collection of quality of life improvements related to the handling of prisoners.

Features
  • A new prisoner interaction "Convert, then recruit", that first converts the prisoner to your ideoligion, then tries to recruit them.
  • Option to select the default interaction for new prisoners, separately for strangers, colonists and slaves.
  • Lets you set the interaction for the prisoner directly when ordering a pawn to capture them (it is a separate menu option).
  • Allows you to assign prisoner beds to specific prisoners.
  • Allows you to control if food items in cells are reserved for prisoners or not. Initially only items matching the prisoners' food restrictions are reserved.
  • Lets you designate a prisoner to be dressed in specific items of clothing. Available either by selecting the prisoner or the item of clothing.

Compatibility
The "Convert, then recruit" interaction is not available without Ideology, otherwise independent of DLCs.

Safe to add to existing save.

To remove from existing save, you first need to make sure no prisoners have the "Convert, then recruit" interaction. You will also get some error messages in the log due to the save containing unknown stuff.

Source
Source code at Github[github.com]
130 Comments
Kathanon  [author] 23 Jul @ 8:08pm 
Sorry for deleting your comment, it was a misclick. To answer your question, I don't know. I haven't tested them together. Why don't you try it and find out?
Kathanon  [author] 23 Jul @ 2:16pm 
Update:
- Support for RimWorld 1.6.
- Added "Convert, then release" interaction.
Rounin Power 22 Jul @ 2:12am 
thanks for your good work again!
cherry-wave 21 Jul @ 11:58am 
plsss update i need convert then recruit again <3
·幻· 17 Jul @ 8:34pm 
update to 1.6 please!
gunns22 13 Jul @ 7:48am 
@Kathanon

When do you think the 1.6 update will be?
ephemeraltoast 11 Jul @ 3:30pm 
Thanks for the info. I'll wait for an update then.
CallBall 11 Jul @ 1:40pm 
@ephemeraltoast It does not work in 1.6. It throws an error on load and my pawns lock up when they attempt to convert/recruit a prisoner.
ephemeraltoast 11 Jul @ 11:46am 
I find this mod invaluable for hauling food accidentally dropped in prison cells, thanks for making it. Will it work in 1.6?
Flesh Forge 16 Jun @ 4:37pm 
I also like to convert -> release pawns pretty often, aside from other mod interactions it's got some vanilla utility (colonist mood bonus, faction relations for the non-perma hostile factions)