RimWorld

RimWorld

Prisoner Utils
130 Comments
Kathanon  [author] 23 Jul @ 8:08pm 
Sorry for deleting your comment, it was a misclick. To answer your question, I don't know. I haven't tested them together. Why don't you try it and find out?
Kathanon  [author] 23 Jul @ 2:16pm 
Update:
- Support for RimWorld 1.6.
- Added "Convert, then release" interaction.
Rounin Power 22 Jul @ 2:12am 
thanks for your good work again!
cherry-wave 21 Jul @ 11:58am 
plsss update i need convert then recruit again <3
·幻· 17 Jul @ 8:34pm 
update to 1.6 please!
gunns22 13 Jul @ 7:48am 
@Kathanon

When do you think the 1.6 update will be?
ephemeraltoast 11 Jul @ 3:30pm 
Thanks for the info. I'll wait for an update then.
CallBall 11 Jul @ 1:40pm 
@ephemeraltoast It does not work in 1.6. It throws an error on load and my pawns lock up when they attempt to convert/recruit a prisoner.
ephemeraltoast 11 Jul @ 11:46am 
I find this mod invaluable for hauling food accidentally dropped in prison cells, thanks for making it. Will it work in 1.6?
Flesh Forge 16 Jun @ 4:37pm 
I also like to convert -> release pawns pretty often, aside from other mod interactions it's got some vanilla utility (colonist mood bonus, faction relations for the non-perma hostile factions)
Seanbeag 5 Jun @ 2:34am 
Any chance you could add a convert and release option? If it's not too much hassle that is. It'd help with the mod that lets you convert other factions to your ideology?
Kathanon  [author] 15 May @ 3:54am 
Set up their food restriction to not include milk or eggs.
You can also select a specific stack and toggle if it is reserved.
knots6 14 May @ 6:03pm 
how do i this feature "Allows you to control if food items in cells are reserved for prisoners or not. Initially only items matching the prisoners' food restrictions are reserved." Im using the implants from vanilla genetics expanded that has them produce milk and eggs and i cannot haul it out
YeOl'Choppa 15 Feb @ 1:46pm 
i just found out about about a minor incompatibility between keep bed ownership and prisoner utils, which hinders the player's ability to arrest colonists with assigned beds

the arrest will not begin until the pawn you are trying to arrest loses ownership of his original bed/sleeping spot, making it so you have to pause the game, unassign their bed and then attempt an arrest. just tested with only these two mods and respective depencies active and i can confirm removing either makes the problem cease.

is this something related to how this mod works?
sirduck 3 Oct, 2024 @ 5:59am 
i think has problem with Vanilla Outposts Expanded: Prisoner Patch I think I'm not sure
Krid 28 Aug, 2024 @ 4:41pm 
I have a feature request:
Prisoner cribs, and prisoners caring for their own children.
jkelley2 19 Aug, 2024 @ 9:01pm 
is there anyway to disable the resisting violently when they try to dress a prisoner ... im sick of my prisoners running around naked and dying because of it they refuse to dress themselves and anytime i make a pawn dress them they resist violently
Kathanon  [author] 14 Aug, 2024 @ 3:15pm 
Can you post a log of loading that save and letting it happen?
•̪̀●́ ๖ۣۜPølĕ 14 Aug, 2024 @ 2:00pm 
I have the same problem as Somethinsimple.
I get a gray or black screen like when it's night and I can't see anything but the rain. when I change the game speed I can see something again. This happens directly when my pawn wants to talk to the one in prison with the setting “Convert, then Recruit”. The pawn wants to talk to the one in prison at that moment and that's when the bug occurs. If you have a save state before and change it, it doesn't happen. So there is something wrong.
Kathanon  [author] 8 Aug, 2024 @ 1:42pm 
Ehm... No. That's to dark even for me.
76561198844634538 8 Aug, 2024 @ 1:00pm 
I have an idea for a new feature. Capture and dismantle. When raider get to prison, organ harvesting med procedure scheduled automatically .
SomethingSimple 30 Jul, 2024 @ 3:33am 
yes it was. i had been trying to figure out which mod was causing the issue. i can try and replicate it again. ill send the new log once replicated.
Kathanon  [author] 29 Jul, 2024 @ 10:20am 
Was this log from loading a game after the problem had occurred? Because it looks like you are loading a messed-up save.
Is the problem repeatable, i.e. if you load an older save and set it again, does it happen again?
If so, can you post a log from when that happens?
Kathanon  [author] 29 Jul, 2024 @ 5:53am 
Thanks. I'll give it a look.
Kathanon  [author] 28 Jul, 2024 @ 8:12pm 
Could you post a log from when that happens?
SomethingSimple 28 Jul, 2024 @ 10:50am 
issues causing the game to grey screen and loosing my pawn (with warden skill, Pawn is removed from faction colony) only when selecting the option for "Convert, then Recruit)
Makin 23 Jul, 2024 @ 4:55am 
Could you make a convert then enslave option:D?
Kathanon  [author] 24 May, 2024 @ 11:44pm 
Update:
- Compatibility with RimWorld 1.5.4104.

Yesterday's patch broke it.
Ruptga 24 May, 2024 @ 9:16pm 
I have missing pawns when loading a save I made yesterday. Turning off only prisoner utils got them back. https://gist.github.com/HugsLibRecordKeeper/083948e180bee35d501edac531aec2bb
Kathanon  [author] 13 May, 2024 @ 10:14am 
Update:
- Fixed issues in RW 1.4 on loading game (I think).
Kathanon  [author] 13 May, 2024 @ 6:56am 
To upload a log:

If you have HugLib active:
- Hit Ctrl-F12 in-game.
- Click Upload.
- Copy the link and post it here.

Otherwise:
- Go to your AppData folder, usually "C:\Users\<username>\AppData"
- From there, go to "LocalLow\Ludeon Studios\RimWorld by Ludeon Studios"
- Open "Player.log".
- Copy contents.
- Go to Pastebin or similar site and paste it.
- Post the link hare.

In either case, check that steam didn't eat the link.
3-Главый Буравчик 13 May, 2024 @ 6:55am 
This is only a small part of the logs, and there are many such errors there. Can you accept my friend request so I can send all the logs?
Kathanon  [author] 13 May, 2024 @ 6:31am 
Update:
- Fixed right-click menu on entities.

As I have not been able to replicate the 1.4 issue myself, I can't fix that until I get a log from someone that does have it. If you do, please send me a log.
Kathanon  [author] 12 May, 2024 @ 9:30am 
Hm. Can you provide a complete log, through pastebin or Hugslib's thing? (It's Ctrl-F12 I think.)
master.of.herb 12 May, 2024 @ 4:19am 
I have the same issue as flyhippo on 1.4: All pawns fail to load. Removing the mod, however, make the save load up fine (except for log entries, you'd expect when removing a mod).
Skaadi 11 May, 2024 @ 4:01pm 
So not just me with the entity capture issue. If it helps, this started happening to me when I tried to capture a sightstealer who was lying under a wall blueprint. Blueprint might be unrelated though. That's just when I noticed it the first time. Running 243 mods though so .. it could be anything. Disabling Prisoner Utils did make stuff capturable again though.

Godspeed.
Kathanon  [author] 11 May, 2024 @ 8:45am 
Knowing the trigger is enough assuming I can reproduce it.
Fenrir 11 May, 2024 @ 7:26am 
I guess you are missing an catch for the new "entity" type but i can't help since the source code from the git hub is from last year :(
Fenrir 11 May, 2024 @ 7:19am 
I have the same error message with the anomaly addon. But only for entities and it only causes me to not be able to right click on the entities.
Kathanon  [author] 10 May, 2024 @ 1:35am 
I can't reproduce that, but I did do an update that should prevent that specific exception from happening.

I don't think your problem is due to this mod though - as far as I can see, that error could only happen if something else was seriously wrong.
Kathanon  [author] 9 May, 2024 @ 3:24pm 
I'll look into it.
flyhippo 9 May, 2024 @ 12:51pm 
Latest mod update breaks the saves in 1.4 - after loading game all colonists disappear and the game ends. Disabling the mod fixes the issue. The log is full of exceptions like:

SaveableFromNode exception: System.TypeInitializationException: The type initializer for 'PrisonerUtil.InitialInteractionMode_Patches' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Find.get_IdeoManager () [0x00005] in <0f44124915ec469b8a0ef6daf05b1c19>:0
at PrisonerUtil.InitialInteractionMode_Patches.FilterInteraction
Kathanon  [author] 5 May, 2024 @ 10:41am 
Update:
- RimWorld 1.5 support.
- Removed HugsLib dependency.
Kathanon  [author] 29 Apr, 2024 @ 10:55am 
This is the one I'm currently working on updating.
JeBo80 29 Apr, 2024 @ 9:41am 
1.5 Update? Please? :)
Kathanon  [author] 13 Apr, 2024 @ 3:10am 
Yes, but this one requires some work. I'm doing the easy ones first.
赤光的宣言 13 Apr, 2024 @ 12:43am 
any plan for 1.5 update? thx
Skaadi 20 Feb, 2024 @ 8:54am 
This mod saved my sanity. The option to 'unreserve' food for prisoners so stuff can be hauled out of prison cells/barracks is perfection.