RimWorld

RimWorld

258 ratings
Extinguish Refuelables
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Mod, 1.3, 1.4, 1.5
File Size
Posted
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2.313 MB
17 Sep, 2022 @ 10:41pm
28 Apr, 2024 @ 5:59pm
9 Change Notes ( view )

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Extinguish Refuelables

Description
Designate campfires and torches to be snuffed out without deconstructing.
Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like.

Other buildings must be patched to work with this, they'll just behave like vanilla otherwise (mostly).
Currently included patches:
-Vanilla Furniture Expanded (Stone Campfire)
-Better Pyromania (disabled in 1.5 for now, incompatible)
-Smoked meat
-Medieval Lighting & Heat
94 Comments
Thranos 14 Jul @ 10:34pm 
Looks to be working just fine on 1.6!
DesertOfAngmar 14 Jul @ 4:06pm 
would be so nice if you would update your mod to 1.6 i love it hig hearts :) <3
Thranos 11 Jul @ 9:15pm 
Anyone know if this is working on 1.6?
Tec 25 Jun @ 12:55am 
Also you need Harmony as a dependency in the About.xml
Tec 25 Jun @ 12:55am 
Yup that works, just change the defName=""TorchWallLamp" to @Name="TorchBase"
Tec 25 Jun @ 12:38am 
Or it looks like you should just be able to patch the parent @Name="TorchBase" as you did previously with the AttributeSet patch
Tec 25 Jun @ 12:28am 
@An Ol' Spicy Keychain Your patch for TorchLamp needs changing to not replace the entire <comps> section, that breaks a lot of mods patches as they get overwritten. I'm not sure what the issue was exactly for 1.5, but if you were having issues with Add, try replacing individual comps using Conditional patches to check if things exist. This will avoid errors
Merlotron 5 May @ 9:21am 
Please could add compatibility for the hearth from VFE Medieval 2? Thanks!
kongkim 21 Feb @ 1:59pm 
Nice little mod, that works very well.
Good Old Jim 20 Sep, 2024 @ 11:12am 
Bit late but since no one else seems to know I tested it with 1.4 and the overhaul and it does not sadly. @notbuddhanuff