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I left the candle in the wrong side of the room when I needed it and it didn't make it all the way through to the correct side when the room was adjusted. I looked up a walk-through video and managed to see it was the item i needed next, which spoiled the "how to use it" part, but I feel like I would have figured it out. It might be worth re-adding the items to the inventory in the cases where this is possible. In my case I was able to get the candle by clicking on it through the wall luckily.
Overall, SO MUCH FUN. Great concept!
But oh my god, the miniature room tile puzzle. Entirely too many pieces and the room is too fucking small. I couldn't walk all the way around the table to try and get a better idea of the angles I was working with.
Overall a cool concept, but falls completely flat with clues ranging from incoherent to entirely unhelpful and the actual play space needed to be doubled, I was legit starting to feel claustrophobic. I got to what I imagine was the final puzzle and just alt+f4'd because I was starting to feel sick due to the terrible physical design of the room
The specific puzzles i did not like:
Finding all the colored balls took forever. The skull puzzle was neat, but I did not understand what the skull was doing. Since there was a lack of guide, the rest of the room and future puzzles just ended up being misdirections. The keys puzzle feature half a "2" on either side which is just confusing. The rabbit puzzle should not have the extra wooden bars as it's just confusing. The worst puzzle was the tiles with colored numbers. If the puzzle relied solely on the corner colors, why were the numbers colored? There should've been some riddle at least to explain that it was about the colored corners.