Escape Simulator

Escape Simulator

Quantum Conundrum
67 Comments
guru2102 4 Jul @ 4:25pm 
couldn't finish the room cause of a bug, the stone key red wouldn't work. so unfortunate man... the room looked so good and the puzzles were so nice..
Juryiel 12 Aug, 2024 @ 12:27am 
Incredibly fun room. Tough because of the sheer number of puzzles, but every puzzle was fair with the perfect amount of hints - just enough to get stuck on some but still be able to solve them without hints. I did run into one unfortunate bug that spoiled a small part of one puzzle -
I left the candle in the wrong side of the room when I needed it and it didn't make it all the way through to the correct side when the room was adjusted. I looked up a walk-through video and managed to see it was the item i needed next, which spoiled the "how to use it" part, but I feel like I would have figured it out. It might be worth re-adding the items to the inventory in the cases where this is possible. In my case I was able to get the candle by clicking on it through the wall luckily.
Ari 11 Aug, 2024 @ 10:47pm 
Really fun!! We did need a hint on the light puzzle, because the alignment with the fireplace/mirror reflections is so precise

Overall, SO MUCH FUN. Great concept!
therealfatshady 11 Aug, 2024 @ 1:13am 
I had to brute force the 3 digit lock because the clue was so unclear. The glowing skull took a bit, but was fine overall. The window tile puzzle could have been better, the red herring numbers made it a little frustrating to deal with. The marble puzzle wasn't too bad once I actually sat down and looked at it, but actually trying to gather all the marbles made me feel like I was losing mine.

But oh my god, the miniature room tile puzzle. Entirely too many pieces and the room is too fucking small. I couldn't walk all the way around the table to try and get a better idea of the angles I was working with.

Overall a cool concept, but falls completely flat with clues ranging from incoherent to entirely unhelpful and the actual play space needed to be doubled, I was legit starting to feel claustrophobic. I got to what I imagine was the final puzzle and just alt+f4'd because I was starting to feel sick due to the terrible physical design of the room
Zeta Cheese 13 Jul, 2024 @ 10:27am 
Creative and ambitious escape room, but puzzle design was not very fun. Unclear instructions, red herrings, a lack of guides in the room meant that I got stuck at a lot of points. I was impressed, but just frustrated most of the time

The specific puzzles i did not like:
Finding all the colored balls took forever. The skull puzzle was neat, but I did not understand what the skull was doing. Since there was a lack of guide, the rest of the room and future puzzles just ended up being misdirections. The keys puzzle feature half a "2" on either side which is just confusing. The rabbit puzzle should not have the extra wooden bars as it's just confusing. The worst puzzle was the tiles with colored numbers. If the puzzle relied solely on the corner colors, why were the numbers colored? There should've been some riddle at least to explain that it was about the colored corners.
kouix 12 May, 2024 @ 12:01pm 
bug, not able to finish the room.. unfortunatly
JCKLight 7 Mar, 2024 @ 10:20pm 
I had a team of four and this was painfully unfun. Textures and game breaks galore. And dont get me started on the actual riddle mechanics.
zeo1337 10 Nov, 2023 @ 5:40pm 
I'm so clueless. Absolutely needs a walkthrough guide because video guides are extremely annoying to use.
Gabes 9 Nov, 2023 @ 3:38pm 
The wheel has broken textures, thought it was part of the puzzle till I looked at a video walkthrough
moisole 30 Sep, 2023 @ 6:06pm 
This needs a real detailed guide or alternatively a hints thing like standard maps (I don't know if that's possible but would be cool...
AriesStyles 28 Apr, 2023 @ 3:47am 
Kudos on designing such a long and involved, yet consistently engaging, room! Not an easy feat, considering other rooms can overstay their welcome or feature frustrating puzzles.

For how challenging the puzzles were for me, they clearly weren't designed poorly - I knew the clues were there and that I just had to put it all together.

I love very small rooms from both a design standpoint, and a gameplay one. Occasionally difficult to navigate, yes, but it helped tremendously considering how spatially complex some puzzles were <3
k8sparrot 4 Apr, 2023 @ 5:32pm 
Really good room, thank you Leo. I too had trouble with the knight painting, no matter how I changed my display options I found it nearly impossible to actually see the different wheels but apart from that I thought the whole thing was pure genius!
Chinoka 12 Mar, 2023 @ 1:26pm 
i could not finished the game but this bugs...bug in the key (disappear the key , invisible), and bug in the room 2 (in the rabbit yellow picture) disappear wood
innerdaze 23 Jan, 2023 @ 1:19pm 
The blue room has too many overlapping hit-boxes for the puzzles to work properly. For example, I can't pick up the weighted bag from the sink because it's too close to the pot slot. Can't pickup the key from the box in the table (blue room) because of one of the table slots.

Puzzles seem really good but we quit after losing a key item for the 3rd time because it was dropped in the wrong place.
StormySeaSailor 13 Jan, 2023 @ 9:15am 
Great room! Very Nice! So many things, and in just 48h! wow
jek777 12 Jan, 2023 @ 3:16pm 
TIP: I noticed this map needs to be played with high quality graphics settings to work properly.
(The three last graphics options, Full/Pretty/High works fine, quarter/fast/fast is bad for a couple of puzzles.)
Chewmon 19 Dec, 2022 @ 12:21am 
for 48 hours this room was very well done!
Leo  [author] 18 Dec, 2022 @ 3:07am 
just a story item! i had plans to use it for a puzzle, but as this map was for the 48 hour competition, i ran out of time!
Chewmon 17 Dec, 2022 @ 8:49pm 
what's the quaterline crystal for?
Jen 3 Dec, 2022 @ 1:21pm 
I really enjoyed the rabbit puzzle, the skull and the spinning room pieces. The diorama would have been a blast too if I had more space to move around!

I thoroughly hated the puzzle with the knight painting. The handles kept overlapping and I had to keep moving the correct pieces to grab a handle behind them... I went straight to walkthrough for the wall tiles puzzle, I understood what I was supposed to be doing but it was too much of a chore for me.
Alice_inBlackParade 29 Nov, 2022 @ 1:36pm 
hi, I can't make the winged/red gem key work, from watching the walkthrough I don't think I'm missing something. Is it a bug? I was almost done with the room, ahh D:
Zerithos 21 Nov, 2022 @ 8:48pm 
Anyone else have an issue with the lock dials being movable and cant be put back on the lock?
xtrm 17 Nov, 2022 @ 2:16pm 
We loved that room, but we ran into a game-breaking bug where when we got the code from the tiles on the wall the key lock for the chest was simply gone. So we couldn't finish the room.
Marlon 29 Oct, 2022 @ 4:22pm 
Really, really nice room! Loved it.
nuFnuG 29 Oct, 2022 @ 4:21pm 
VERRY GOOD ROOM !!!!!!
Koueh 24 Oct, 2022 @ 12:52am 
Me and my friend got to the end and could not get the diorama to work. Watched the walkthrough and ours matched up perfectly. Guess it bugged. Otherwise great room.
cirquelunatique 16 Oct, 2022 @ 6:10am 
Also no idea how to do the pressure plate. I managed to throw a couple of items into the open drawer, but never managed to open that thing to retrieve the balls. I even stacked up every single available item on the plate.
cirquelunatique 16 Oct, 2022 @ 5:55am 
For the life of me i cannot figure out the skull puzzle, I swear I dragged in everywhere.
CaliforniaDaaan 11 Oct, 2022 @ 7:35pm 
Accidentally dropped all the little figures after getting the mirror to point the light at the disc and couldnt pick them back up lol
sdbpost 8 Oct, 2022 @ 12:17pm 
Amazing! Took a while to work through all the puzzles and all the interactions, but was a great puzzle.
Sabba 8 Oct, 2022 @ 4:37am 
Triangle tool not working in last room
Cruff 3 Oct, 2022 @ 11:25am 
Great edit to the gears puzzle. Much easier to see.

Also, I noticed that the lights don't have to be directed towards the mirror when pointing the mirror towards the circle on the far wall to open the shelf with all the mini board figures.
Great Wight Spark 3 Oct, 2022 @ 10:29am 
Confusing room, great puzzles.
Leo  [author] 3 Oct, 2022 @ 9:40am 
ive edited the gear puzzle, so it should be a lot easier to see the image, and to solve ^^ if theres any other issues, let me know!
Stiingrayz 2 Oct, 2022 @ 10:21pm 
The gear puzzle ruined the whole room for me, I had no idea what image I was looking at even after watching the walkthrough and the right pieces are so hard to grab. Took me like 10 minutes to get that one even step by step with the video just cause it visually made absolutely no sense. Spent way too much time trying to get it right.

Everything else was pretty cool though, dragging the skull around with the lights was a cool idea ive never seen before . Nice room overall.
DancingGeek 2 Oct, 2022 @ 12:57pm 
Thanks so much. I thought we'd cracked it, but went back and double checked and that was it! Managed to luck our way to the code ;)
Cruff 2 Oct, 2022 @ 12:27pm 
Welp, I guess my fault for not paying attention to the tags. Sorry.

Also, I found your dedication poster.
Leo  [author] 2 Oct, 2022 @ 10:40am 
as for the scale puzzle, there is actually only one solution! the important part is on the lables for the 500g and the 300g sacks, it shows that they cannot be placed on the same side of the scale!
Leo  [author] 2 Oct, 2022 @ 10:38am 
the wings lock only becomes usable when the window puzzle has been fully solved! if you brute force the lock before the puzzle is complete - the lock wont work!
DancingGeek 2 Oct, 2022 @ 10:24am 
Had great fun right up until we couldn't get the winged key (Stone Key Red) to snap in place and let us progress. Gutted, as having so much fun up to there.
Cruff 1 Oct, 2022 @ 9:57pm 
4. There are two solutions to the scale puzzle. 700 + 1300 + 100 = 1100 + 500 + 300 + 200 was the one I got and I had to cheat again to figure out that my solution wasn't the intended one.

5, I nearly lost a colored ball under the desk. I dropped it when the drawers were out and I didn't have clear line of sight to it, almost had to restart.
Cruff 1 Oct, 2022 @ 9:56pm 

1. I'd suggest making the skull a little more obvious and easier to reach. It's position made it a bit hard to click on. I also didn't understand what I did to complete this puzzle. I was dragging the skull aimlessly and then it was done.

2. The gear picture puzzle is a little dark and hard to see through a couple of the holes. Also, it tends to be pretty difficult to select the correct gear to turn. Maybe make the gears a little thinner so the holes aren't so deep.

3. The "picture says a thousand words" puzzle I thought only referred to the cat pictures. The hint does not imply putting the bottle, hat and book there as well. And finding the solution feels like finding a needle in a haystack.
Cruff 1 Oct, 2022 @ 9:53pm 
This has been by far the HARDEST room I've played. I gotta give you props for the amount of work put into this. I legitimately spent over an hour on the first configuration of the room alone.
Leo  [author] 30 Sep, 2022 @ 6:08am 
ive updated the marble puzzle, so it should be colourblind friendly ^^ if theres anything else that i may need to update to be colourblind friendly too, let me know!
MightyMorton 29 Sep, 2022 @ 8:23pm 
I feel like the last puzzle was a little too confusing.

The table the puzzle is on I feel should just be black and white, instead of red and blue. We spent more than 10 minutes trying to figure out what configuration to place the pieces because we assumed we were supposed to only put blue rooms on blue, and red rooms on red. Removing the coloration from the tiles on the board would make sure no one gets stuck on this train of thought and waste time chasing the rabbit. Just IMHO.
Wolfram 29 Sep, 2022 @ 2:33am 
BLOCK SPELLING PUZZLE

Awesome super awesome. Didn't like collecting them off the floor though. Especially with the very tight spaces. One got stuck behind the shelf and I couldn't reach it for a while. Had to do some clipping no jutsu to get it back.

Aside from that, I LOVED the hints you gave. Like the letter symbol would imply that the word was "Mail". However I had no "M" to fit. So of course I had to do some more thinking and finally came up with "SEND" to solve the row.

Fantastic work here for making players think outside the box.


DRAGGABLE SKULL PROP

A very cool little part with a nice mechanic where dragging the skull across the floor lights it up. But again, because you decided to make a small room, and placed it so high up, I moused over it a couple of times only to not know it was an interractable. I felt like this one SHOULD have been not easier to solve but to access.
Wolfram 29 Sep, 2022 @ 2:33am 
MARBLE PUZZLE

One of my favorites. But BY DAMNATION OF THE GODS, being colorblind was SUCH a huge setback for me to solve it. It didn't help that the lighting worked against me and I had no idea if the color I was matching (for the blocks behind the chess board) were red/yellow or green/blue. The angle at which you had to keep viewing again DID NOT HELP.


ROTATING GEAR PUZZLE

Sorry but this one didn't do it for me. In my opinion? One of your worst. I had no idea what I was even trying to put together and the fact that rotating objects in this game is such a pain made it very unenjoyable. Straight to a walkthrough for this one, SIMPLY because I couldn't see jack with it.
Wolfram 29 Sep, 2022 @ 2:32am 
The Triangle Activated spinning walls ate my mirror because I didn't rotate the gear into standing position before. Couldn't finish because of it.

I'll give my initial thoughts, incomplete as they are and give a full review when I manage to actually finish it.

First off, it looks fantastic. Set pieces are beautiful and pleasing to look at. Love the lighting touches. However, the room layout is cumbersome and cramped. You could have done with less clutter and items to solve puzzles. The Garbage Disposal didn't help too much since your design choices of two very small rooms incentivizes keeping tons of different objects within inventory, not knowing if you had gathered EVERYTHING to finish a certain puzzle or not.

As for certain puzzles: I got about a 50/50 enjoyment out of them. Some of them were very enjoyable, some felt gimmicky and made me scratch my head at the thought process.
Jinshushei 28 Sep, 2022 @ 3:19pm 
Looks very well made but too difficult for my tastes.
Leo  [author] 28 Sep, 2022 @ 12:52am 
Not a bug im afraid! - There are more wooden planks than there are slots to put them in, some of them are duds and dont fit in at all!