Project Zomboid

Project Zomboid

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Filip's Adaptation of Vaccine Mod
   
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5.934 MB
20 Sep, 2022 @ 3:26pm
18 Sep, 2023 @ 4:12am
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Filip's Adaptation of Vaccine Mod

Description
Description:
Adaptation of DrHyde's Vaccine Mod allowing it to fit into the roleplaying world of many servers. Main goal of this mod is to allow players to survive the zombie infection. It provides players with many tasks to complete during the whole vaccine development process. It is compatible with both SP and MP.

Features:
Many laboratory items and equipment with custom models and textures. Ability to extract different substances from both the dead and the living and then do complex research on them. Many different recipes that allow you to craft not only vaccine related items but many more assisting items and equipment. Functional blood testing that displays if blood is infected and the stage of its infection. Vaccine testing on infected blood that has a chance to produce a formula for improved vaccines. MP right-click option for doing medical procedures on other players with custom UI. Every medical procedure requires certain knowledge of first-aid too.

Known bugs/issues:
As far as I know no game-breaking or save-breaking bugs exist .

Right-click option is only available when right-clicking the tile a player stands on and doesn't work for the whole player object. Right-click option sometimes shows multiple times in ContextMenu depending of how many objects are present on the clicked tile where a player stands. Right-click option is only functional in MP (on servers), it doesn't work in SP, so use recipes then. Right-click option doesn't work if a player is sitting or lying down (TrueActions Mod). Take blood sample 'right click' option spawns syringes with blood sample on the player it was taken from instead of spawning them on the player that initiated action. VaccineResearch perk is not completely balanced, some levels might be too easy to achieve and some quite the opposite.
If you know a solution for any of these bugs/issues please contact me through comments or discussions, thank you.

Planned additions:
In the future I plan to add scientist profession, more QoL items related to this mod, more uses for the autopsy and hopefully find solutions for the previously mentioned annoying bugs/issues.

Credit to:
~DrHyde~ for providing us with the base mod and a lovely coding technique. It was pleassure further developing this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2845016351&searchtext=DrHyde
~MrBounty~ for helping me figure out how to implement the player-player MP interactions.
~8hoursofsleep~ for helping me test all these new additions on MP.

Workshop ID: 2865647663
Mod ID: filipvaccinemod
Popular Discussions View All (1)
5
11 Apr, 2023 @ 12:28pm
Unable to Autopsy Corpses
PanaPanda
67 Comments
de Lyons 8 Aug, 2024 @ 4:30am 
No worries, thanks for the reply! We'll do some testing :)
Fil  [author] 8 Aug, 2024 @ 4:19am 
@de Lyons To be completely honest it's been years since I've last worked with this mod so my memory is sllowly fading.. but I think for crafting you can use anything, only for upgrading the vaccine you require an actual infected blood.
de Lyons 8 Aug, 2024 @ 4:13am 
@Fil sorry to ask again as answer still has me wondering, blood is also requirement at the initial stage when separating into Blood Plasma and Blood Cells - then used as a component to craft test vaccines. Does this blood (for blood plasma) also need to be from an infected person?
Fil  [author] 8 Aug, 2024 @ 4:10am 
@de Lyons I believe the vaccine requires infected blood for any kind of testing. If you want to make any tier of vaccine you'll need someone infected to provide you with the juices.
de Lyons 7 Aug, 2024 @ 6:01am 
Hi @Fil, could I please clarify something as we've had 100's of unsuccessful vaccine tests. There are two stages in the crafting process where Syringe with blood is required - once when crafting the test vaccine itself, and once when testing the vaccine. Can I clarify if the blood needs to be from an infected person for both crafts, or just the one used to test the vaccine on?
Fil  [author] 11 May, 2024 @ 7:14am 
@Alyssciel Sorry for the late reply, from the autopsy discussion under the mod description, one of the mod users figured out that the mentioned issue with corpse aging appears only if the mod is applied to an already existing save. I'm not sure if such issue appears otherwise, but I haven't been able to apply the fix yet.
Alyssciel 14 Apr, 2024 @ 5:41am 
Hi, I'm not sure what happens but for some reason, when I try to perform a corpse autopsy, I get blocked because the corpse is over 12 hours old...even when I just killed the zombie. Any reason why?
Bunbun 20 Feb, 2024 @ 9:37am 
@aquelarrefox I'll look for your mod if it gets released. I would love a compatible vaccine mod with they knew.
aquelarrefox 30 Jan, 2024 @ 4:55pm 
i will check it, thanks for the effort. this is wide complex than they knew for example. But its an inteteresting path for some playtrought
Fil  [author] 30 Jan, 2024 @ 1:30pm 
@aquelarrefox Yeah I've nothing to say about Recess.. don't want to spread misinformation :/
There is a way you can make a serum that cures the later bite, imo a simpler way. Have it add a certain value to that player, like value.time = 10, then add a function that runs EveryHours or EveryDay or something repeating like that. Make that function lower the value that you created by 1. That would simply make a timer that ticks -1 each hour. That settles the timer I believe. Then you just make that same repeating function run a test on player's health and see if he got bitten or just infected. Then if it registers isInfected as true, make it remove the infection if value.time > 0 for example. Now of course you can add more values to represent some chance of that happening and many other variables.
That seems much simpler to me than using the player data and stuff. I mean.. it's just the way I'd do that stuff. Good luck figuring out what works for you ;)