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There is a way you can make a serum that cures the later bite, imo a simpler way. Have it add a certain value to that player, like value.time = 10, then add a function that runs EveryHours or EveryDay or something repeating like that. Make that function lower the value that you created by 1. That would simply make a timer that ticks -1 each hour. That settles the timer I believe. Then you just make that same repeating function run a test on player's health and see if he got bitten or just infected. Then if it registers isInfected as true, make it remove the infection if value.time > 0 for example. Now of course you can add more values to represent some chance of that happening and many other variables.
That seems much simpler to me than using the player data and stuff. I mean.. it's just the way I'd do that stuff. Good luck figuring out what works for you ;)
CmpSyringeWithTestVaccineV2 = { Min = 0.43, Max = 0.68, CureChance = 0, InfectChance = 20, Time = 200, Strength = 30, AlbuminMin = 3, AlbuminDelta = 4, Recess = 0, },
CmpSyringeWithTestVaccineV3 = { Min = 0.30, Max = 0.70, CureChance = 0, InfectChance = 10, Time = 350, Strength = 50, AlbuminMin = 5, AlbuminDelta = 5, Recess = 1, },
CmpSyringeWithQualityVaccine = { Min = 0.20, Max = 0.80, CureChance = 1, InfectChance = 0, Time = 1200, Strength = 75, AlbuminMin = 8, AlbuminDelta = 6, Recess = 2, },
CmpSyringeWithCure = { Min = -1, Max = 0.80, CureChance = 0, InfectChance = 3000, Time = 0, Strength = 90 , AlbuminMin = 10 , AlbuminDelta = 9, Recess = 3, },
so i get cure to zero to be a vaccine and only cure later "bite" if its in time and Strength is a chance to cure the bite post vaccine. cool. Albumins is an item "Albumin tablets restore a small amount of health. The less it remains, the more its amount is restored. Plus, they reduce the infection rate after using the vaccine (read vaccine descriptions). Most effective in the middle-late stages of infection (50% - 75%). In fact, they prolong the effect of the vaccine." i didnt check if its in your version. I only have doubts of Recess now, thay should rise or go down with a better vaccine?
"CureChance" also is a value that is checked whenever the vaccine is applied, if the randomly generated number between I believe 0 and 100 is the same as the number stated in the "CureChance" the vaccine will cure the player instead of just lowering the infection rate.
"InfectChance" does the same but opposite. Basically 97 for example is a 97% chance for the vaccine to infect the healthy player if applied on him.
Albumins.. no idea. Also not the part of the mod that was created by me. And since mod dev was just a short time hobby for me and not a full-time profession, I'm not too good at understanding all parts of this code.
Hope this helpsat least a bit. If you have any more questions feel free to write it here or open a discussion and we can continue there. <3
Mod has just recieved an update that I promised a long while ago.
Cure recipe is now fixed and can be used in-game.
As for the success rate, don't remember the numbers right now, but it shouldn't be too hard for the first vaccine test.
So, simply said, just follow the crafting recipes from lvl1 VaccineResearch to lvl10 :D
Am I missing something? Or shall it be included into the Virology Courses Volume 3 book?
All feedback is appreciated so if you test it and encounter any bugs please let me know.
Till then, all you can do to get the cure is spawn the item DrHyde's Notes.
Using this mod will allow you to develop vaccines of different qualities as well as a cure (still not in the code, will be finished soon), so you can definitely use it outside of roleplay as well.
With this mod you could find a vaccine and be cured of the zombie infection? or is it just for roleplaying?
greetings and thanks in advance.