Total War: WARHAMMER III

Total War: WARHAMMER III

39 ratings
Chain Routs and Morale Tweaks
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battle
Tags: mod
File Size
Posted
Updated
1.029 MB
21 Sep, 2022 @ 1:45am
13 Jun, 2024 @ 12:01am
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Chain Routs and Morale Tweaks

Description
My ideal for total war battles is battles that last a long time, but can like be ended quickly/decisively once you find the crack in the shell.
This mod is meant to enable chain routs as more of a factor when it comes to battles, and tries to increase the fun and options available to you.
Done by tweaking a lot of the morale debuff values in battle.

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Lowered Army Losses
Increased effect from general's death
Increased debuff from nearby routing friendly units
Increased amount of nearby routing units that are considered

In vanilla, the morale debuff for a general fleeing is the same as the value for your general dying. I figure that your captain being eaten by a giant Frankenstein's rat in battle is like more demoralizing and scary than running away and surviving it, so I made the increase for death higher.
For nearby units, in vanilla, 3 routing friendly units nearby would give -9 morale debuff, it would now be -15, so routing units is now more impactful and can cause people to run away more often.
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For an example of what can happen in this mod, and a thing that happened while testing, the army losses effect triggered, but some of the AI's elite units still barely held on in a few places on the battlefield.
I routed one of them by flanking with infantry, another by moving a unit that had fear closer, and the third I routed by firing artillery in their direction.
I like the idea of having to have a 'catalyst' to break stalemates, or to finally push units over the edge if they have enough ranks or are high enough tier.


Compatibility:
Compatible with any unit mods.
It only tweaks a few lines in _kv_morale, so I guess anything that like changes that would be incompatible.
Report issues or ideas in the comments
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My other mods

Experience Matters - Veteran rank changes and adjustments
Run 'Em Down - Units Actually Damage Routing Units
19 Comments
Aaron 24 Jun @ 3:31pm 
I encountered an enemy army where the lord died and they didn't get the -25 just -2. It was only one army in the whole campaign and they were a settlement (Greenskins in the galbaraz region). Other than that, this mod is phenomenal and honestly will make it very difficult if not impossible to return to vanilla.
Steel Rat 14 May @ 12:15am 
Yeah, it's still a pleasure to play. I'm using another one of your mods, Run 'Em Down. And the combo is really good and enjoyable. In terms of balance, it reminds me of my favorite Attila with its excellent morale system. Yesterday, reinforcements ran off almost without a fight with a morale debuff. It's just awesome. I hope you continue updating, with patches if needed. Thanks for such work. I think there was a lot of testing and work here.
Deeyourelf  [author] 13 May @ 6:38pm 
Thank you both! I wanted/wanted to add some more things to this, but I struggled to really develop ideas that werent extraneous, I kinda want to revamp it a bit, but i think I'm satisfied with it for now
Steel Rat 13 May @ 1:01pm 
This mod is a revelation to me. I really like this system and the fact that the death of the commander now has a huge meaning, because the original morale system works very poorly.
Black Kazzan 29 Dec, 2024 @ 9:42am 
This is art, thank you!
Fundayz 29 Dec, 2024 @ 3:40am 
ty, I will try that. Thanks for releasing the mod.
Deeyourelf  [author] 29 Dec, 2024 @ 2:40am 
It wouldn't be that hard to edit with rpfm though, if toy go jrno it and delete the line about army losses, it would reset the army losses penalty back to vanilla
Deeyourelf  [author] 29 Dec, 2024 @ 2:37am 
I get what you mean, but the idea of the mod is to make it specifically so that army losses ISNT the win condition for every fight, I dislike that it's an instant win and what you pretty much always end up going for
Fundayz 29 Dec, 2024 @ 2:34am 
I would use this but not with the "Army Loses" reduction.

It kind of goes against the whole point of the mod (i.e. to make ends of battles more decisive, instead of drawing it out even after a victor is clear).
Deeyourelf  [author] 13 Jun, 2024 @ 2:32am 
Updated today to increase the amount of routing enemies that units take into consideration, let me know if it's too much