Total War: WARHAMMER III

Total War: WARHAMMER III

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Shipbuilding for Generic Vampirate Lords
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File Size
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896.613 KB
21 Sep, 2022 @ 3:52am
25 Mar @ 6:49pm
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Shipbuilding for Generic Vampirate Lords

Description
General Info

Originally made for WH2, this mod was taken over by yours truly due to major changes to how bound hordes worked. Since then, nothing has changed save for naming conventions. The scope of the mod was and remains simple: It allows all Vampirate armies access to the faction's horde building mechanic.

Contents
  • Enables shipbuilding for generic Vampirate lords.
  • Disables loyalty mechanics for Vampirates (to prevent major bugs). Loyalty effects are now largely tied to difficulty.
FAQ

Q: Will you make a SFO/Radious/etc. version?
A: No. Do it yourself. I spend too much time working on things I care about. The tools needed to do it yourself are easy as sin to both find and use.

Q: I found a bug!
A: That's not a question, Billy. Put as accurate a description of the issue and situation in which it occurred below and it'll get looked at Soon™ if it's a plausible issue within the scope of this mod.

Q: Can I use X in another mod?
A: Knock yourself out. The idea of intellectual monopoly is so 1715 AD. Just be sure to give credit where credit is due, and let me know (if you'd be so kind).

Known Issues

Any vampirate faction will eventually give players an erroneous notification that horde or settlement building upgrades are available, once the starting Legendary Lord's main fleet building is increased to max level. There is no known fix for this and it is avoided by turning the appropriate notification type off.

Compatibility

Compatible with essentially all other mods, as the tables used are obscure.
Please note that this disables the loyalty mechanic for Vampirates to prevent issues with the horde building mechanic.
Starting loyalty effects for generic lords is handled by campaign difficulty.

Shameless Plug

Links to both of my Total WAAAGH!ammer workshop libraries can be found here:
Check them out here: https://steamhost.cn/steamcommunity_com/profiles/76561198039493969/myworkshopfiles/?appid=594570
https://steamhost.cn/steamcommunity_com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

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17 Comments
Commisar Jon Fuklaw  [author] 28 Dec, 2023 @ 3:34pm 
Continues to be a known vanilla scripting issue.
EggOnLegs 28 Dec, 2023 @ 10:13am 
Confirmed, this Mod unfortunately breaks sea encounter battles as posted below.
SWOLEBIRB 31 Jul, 2023 @ 4:40pm 
thanks
Commisar Jon Fuklaw  [author] 30 Jul, 2023 @ 5:05pm 
That's a known vanilla bug.
SWOLEBIRB 30 Jul, 2023 @ 3:11pm 
When sailing into a sea corpse that gives the option to fight for more gold choosing the option to fight exits out of the selection without entering the fight. I assume it's not spawning the faction to fight but I don't know why?
Commisar Jon Fuklaw  [author] 20 May, 2023 @ 8:02am 
Highly unlikely.
Ben 20 May, 2023 @ 7:34am 
Quick question. It doesn't require any updates?
Commisar Jon Fuklaw  [author] 1 May, 2023 @ 9:16pm 
Vampire counts are not pirates.
Kellsom 1 May, 2023 @ 9:09pm 
Damn. Thought I could use this for Vamp Counts. Oh well.
HSR 29 Sep, 2022 @ 4:59pm 
I'm checking the mod