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tModLoader

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Wacky Weapons
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
4.361 MB
21 Sep, 2022 @ 10:37am
21 May @ 6:34am
37 Change Notes ( view )

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Wacky Weapons

Description
Wacky Weapons!

The Wacky Weapons mod adds 300+ weird and wacky weapons!
These weapons are evenly spread throughout progression so your entire playthrough can be wacky!
This mod even has a shotgun that shoots sand!

Recommended: Having a recipe browser mod so that you can easily access this mods recipes

Content
Adds 300+ Wacky Weapons [i:3507]
- Including a Suspicious Looking Sword (amogus)
- A Dwayne 'The Rock' Johnson themed yoyo
- Zenith Tier weapons for all classes
- A secret ranged weapon from the dungeon guardian
- 13 Whips, 7 minions

100+ non-weapon items including... [i:3335]
- GigaChad Emblem, increases damage, reduces defence to 0
- Annoying Dog and Saul Goodman Globe pets (0.05% global drop chance)
50+ Accessories, 35+ Ammo, 20+ Material/Misc Items, 3 Pets

Quality of Life [i:473]
- Early game wood accessory that increases movement speed
- More cactus weapons to help speed up the early game
- Magic pickaxes that mine super quick but consume mana
- Demolition Cannon, infinite bombs!, Bag O Balls (vine boom), infinite spiky balls!
- New recipes and increased drop chancea for some vanilla items
- 4 Non-consumable healing items, 2 Non-consumable mana potions
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Changelog
1.3.6 (Current)
--------------------
Misc [i:4049]
-----

Resprites/Visual Changes
- Added more 'perk' based tooltips
- Reduced scale of Sorcerers Skull to 1
- Changed dust effects of Sorcerers Skull
- Resprited Beemerang and projectiles

Gameplay Changes
- Added Right Click zoom function on snipers
- Many melee projectiles now inherit scale from their weapon
- Alt Shadow Wizard Money Staff recipe now also requires coins
- Reworked early game boss lootpools, added new items
- Replaced Ancient Candlelit-Horrors with new weapon: Flame Skewer
- Slight adjustments to Pumpkin Moon loot-pool for Flame Skewer
- Increased pumpkins fired from Haunted Submersible when used with 'Haunted' prefix

Bug Fixes/Other
- Fixed repeating sound bug on Devourers Lance
- Fixed Sorcerers Skull not firing any mini projectiles
- Changed how Chaos Buster displays damage numbers
- Fixed NPCs with 1 life activating Hemorrhage effect on death from non-bloodloss damage

--------------------
Additions

Weapons [i:3507]
- Roman Candle MK2
- Phase Shift
- Shuriken Sawgun
- Ninjutsu Spear
- Book of Shuriken
- Flame Skewer
- Diamond Book
- Ruby Book

Items/Accessories [i:3335]
- Accursed Candle
- Book of Illusions
- Masterful Smoke-Bomb
- Watcher's Charm
- Heart Lock
- Life Lock
- Solipsism
- Valentine Ring

Prefixes
- Radical (Yoyo)
- Nefarious (Melee)
--------------------
Balance Changes [i:3029]

Melee/Sword Projectiles (Rework)
- Many melee projectiles now inherit scale from their weapon

Dual-Bladed Phasesaber (Rework)
- Increased left-click spin damage mult from 0.5x to 0.6x
- Completely reworked right-click projectile Ai and effects

Blood-Thorn Whip (Buff)
- Added a damage over time bleed effect

Blood-Thorn Arrows (Buff)
- Added a damage over time bleed effect
- Added +3 summon tag damage to bleeding enemies
- Increased bloodloss buildup from 30% to 35% of damage

Sunflower Sword (Nerf)
- Reduced knockback from 4 to 3
- Attack speed decreased, Use time: 21 to 24

Sorcerers Skull + Enchanted (Rework)
- Increased speed of mini projectiles
- Reduced speed of big projectiles, now deals +20% damage

Tears of Sol (Rework)
- Projectile and explosion both now scale from melee size effects
- Explosion now spawns from a random point on target, rather than center

Beemerang (Rework)
- Reduced damage from 23 to 19
- Reduced knockback from 6 to 4
- Now throws out 2 boomerangs per use
- Spawns custom bees that use static immunity

Ancestor's Katana (Rework)
- Reduced spirit damage mult from 1x to 0.6x
- Increased range of spirit, added min 1 damage floor

Hellish Sniper (Nerf)
- Reduced flameshot damage scaling from 0.3x to 0.25x
- Reduced attack speed, Increased Use time from 37 to 39

Queen's Slime-Cannon (Buff)
- Increased damage from 1 to 35
- Increased attack speed, Use time: 24 to 21
- Added slime burst right-click

Gamer Girl's Guillotine (Rework)
- Now tracks vs enemies inflicted with 'Sparkle Slime'
- Reduced Sparkle Slime damage buff from 12x to 8x
- Removed Sparkle Slime +15 Armor Penetration effect

Celestial Emblem (Buff)
- Reduced celestial damage buff from +20% to +15%
- Added a +5% damage buff that applies to all classes

Chungus (Nerf)
- Reduced damage from 825 to 750
- Reduced crit chance from 28% to 25%
- Fixed stealth damage bonus being too high: x2 to x1.6

Lady Luck (Nerf)
- Reduced knockback from 8 to 7
- Reduced attack speed, Use time: 36 to 38

Minor Changes
Evil Eye (Nerf): Increased mana cost from 5 to 6
Bomb Staff (Nerf): Reduced damage vs Eater and Brain by 30%
Cactus Whip (Nerf): Attack speed decreased, Use time: 30 to 33
Tree War-Hammer (Nerf): Reduced damage of acorn-bomb special move
Bloodbone Blade (Buff): Increased bleed stacks inflicted from 10 to 12
Rivers of Blood (Nerf): Reduced healing effect vs Brain of Cthulhu's creepers
Spiky Summon Staff (Nerf): Added a 55 tile max range limit to minions attack
Shadow-Wizard Money-Staff (Buff): Added lucky coin and midas effects
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All changelogs can be found on this mods steam page
Originally posted by tModLoader WackyWeapons:
Developed By chair
60 Comments
Chair  [author] 28 Jun @ 11:42pm 
Thanks for the bug info! Will look into it :steamhappy:
hoopie 28 Jun @ 9:42pm 
hey so i kinda maybe copied the code of the lucky lucky horseshoe because i wanted an accessory that added luck in my mod and per my testing it seems in multiplayer (maybe only as the host im not sure) that it will sky rocket the players luck stat on the server to the thousands and the same thing happens for your accessories that add luck so i just thought i would let you know :steamsad:
Esoteric Livyatan 2 Mar @ 12:50pm 
huh, the difference seemed completely decorative when I tried it.
Chair  [author] 1 Mar @ 8:31pm 
I remade candlelit horrors with a smooth holdout, but kept the old one if people wanted to shimmer to remove smooth aiming :)
Esoteric Livyatan 1 Mar @ 1:13pm 
Two candlelit horrors?..
a bucket. 15 Feb @ 4:20pm 
looks like a solid mod
Chair  [author] 9 Feb @ 1:32am 
glad you guys are enjoying the mod :)
1. Yeah i mostly just make random stuff, but if i think there is a gap in progression i will make something to fill it
2. Currently no discord server but might look into starting one
3. Sure thing! fell free to dm me with any ideas. Currently working more on my other mod 'Lawnmower Overload' but looking forward to adding some more stuff to this one soon :)
Fluxly 8 Feb @ 9:52pm 
W mod, a friend found this for our modpack a while back and every playthrough since, has this mod. But I have a question, well a few, Do you just make random things and balance and wedge them into progression? Do you have a Discord server? And can I make some sprites and idea for you? I think it would be very fun!
RandomComedy 5 Feb @ 3:46pm 
This is a masterpiece.
Chair  [author] 27 Dec, 2024 @ 2:12am 
hi