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All units in the game do have a regeneration reserve pool. This pool is without any mods at 75% of the max health.
Let's take Vlad von Carstein. Imagine he has 1000 healthpoints. You send him in a fight, he gets damaged of course but because several healing abilites he will regenerate. When he healed an amount of 750 health points (no matter from where the healing comes (Spells/Passive abilites/Items)) all healing effects would stop (75% of 1000)
This mod removes this 75% Cap, so the regeneration pool is infinite. Vlad would heal forever.
Hope this helps a little bit.
Without any mods, your units can heal up to 75% of their max. health.
They can of course heal up to full life, but at some point the health pool is consumed and they dont heal anymore, even if you cast a spell on them or with regeneration. Most of the time this happened to lords.
This is for balance reasons a thing. If you think of Vlad for example, he could basically heal forever and if you don't have a equal unit to kill him, you're basically doomed. In vanilla at some point he would stop regen. so you could kill him, even with weaker units over the time.
This should not need an update, for me it is still working and most likely it will work all the time (until CA is doing changes on the health cap).
It might shown as outdated in the mod manager, but there shouldn't be any issues with it.
Did you faced any issues with this mod or was this only because it was shown in the mod manager? :)