Total War: WARHAMMER III

Total War: WARHAMMER III

Infinite Health Regen Cap (Radious Submod & Standalone)
17 Comments
H 5 Jul @ 2:38pm 
epic
Ghastous™ 7 May, 2023 @ 7:33am 
Prefect that explains what I was looking for
Driblex™  [author] 6 May, 2023 @ 8:13pm 
@Ghastous™ I'm not sure if I understand correctly, but let me explain what this mod do, compared to the vanilla version.

All units in the game do have a regeneration reserve pool. This pool is without any mods at 75% of the max health.

Let's take Vlad von Carstein. Imagine he has 1000 healthpoints. You send him in a fight, he gets damaged of course but because several healing abilites he will regenerate. When he healed an amount of 750 health points (no matter from where the healing comes (Spells/Passive abilites/Items)) all healing effects would stop (75% of 1000)

This mod removes this 75% Cap, so the regeneration pool is infinite. Vlad would heal forever.

Hope this helps a little bit.
Ghastous™ 6 May, 2023 @ 7:19pm 
so does this mod mean that say you had a battle prev with zombies that the next battle they can regen back to full health instead of just the max units they went into battle with?
Driblex™  [author] 24 Feb, 2023 @ 12:58pm 
@kevinwdng

Without any mods, your units can heal up to 75% of their max. health.

They can of course heal up to full life, but at some point the health pool is consumed and they dont heal anymore, even if you cast a spell on them or with regeneration. Most of the time this happened to lords.

This is for balance reasons a thing. If you think of Vlad for example, he could basically heal forever and if you don't have a equal unit to kill him, you're basically doomed. In vanilla at some point he would stop regen. so you could kill him, even with weaker units over the time.
SoloSoul 28 Nov, 2022 @ 3:18pm 
Thank you!!!
Driblex™  [author] 26 Nov, 2022 @ 2:59pm 
@SonFe Even tho it appears to be outdated in the launcher, it does not need any updates, until CA is changing anything on the health cap, which they usually never do. You can still use it without any issues. :)
SoloSoul 26 Nov, 2022 @ 2:54pm 
does this mod need to be updated for the 2.3 patch?
Driblex™  [author] 30 Oct, 2022 @ 1:45pm 
@kevinwdng Okay, good to hear. Usually I'm following the offical updates from CA, and if there are any changes for the health cap, I will update this mod really quickly. If you face any issues, please let me know. :)
Driblex™  [author] 30 Oct, 2022 @ 1:29pm 
@kevinwdng

This should not need an update, for me it is still working and most likely it will work all the time (until CA is doing changes on the health cap).

It might shown as outdated in the mod manager, but there shouldn't be any issues with it.

Did you faced any issues with this mod or was this only because it was shown in the mod manager? :)
MF Shroom 22 Sep, 2022 @ 1:14pm 
Ah got it, thanks!
Driblex™  [author] 22 Sep, 2022 @ 5:52am 
@MF ShroOm: It is working, but please notice, that this mid does not give your units the ability "regeneration".

This mod simply increases the amount a unit CAN regenerate or be healed. Without mod, a unit can only heal up to 75% of its max health, afther that it can't heal anymore. With this mod that limit is basically disabled.
MF Shroom 22 Sep, 2022 @ 5:27am 
im playing as isabella von carstein and none of my vampires seem to be regenning. Is this working? I use radious
Driblex™  [author] 21 Sep, 2022 @ 5:05pm 
@Mantenkai:

They might be some ways to decide who's effected, since there are now skills which increases the Health Cap from certain units but if it is possible to simply edit that, I dont know how tbh. The ffort would also be to high (;
Matenkai 21 Sep, 2022 @ 4:58pm 
ah kk ty
Driblex™  [author] 21 Sep, 2022 @ 4:44pm 
@Matenkai No, this is for all units. Player and AI. The Cap is just one option which is for the whole game in general. The cap is not part the units themselfes, hence I cant decide who's gonna be effected.
Matenkai 21 Sep, 2022 @ 4:33pm 
This for player only?