Tabletop Simulator

Tabletop Simulator

146 ratings
Medieval Home [Environment]
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Type: Map
Number of Players: 10+
Play Time: 180+ minutes
File Size
Posted
Updated
47.923 KB
22 Sep, 2022 @ 2:35pm
2 Jun, 2024 @ 9:23am
2 Change Notes ( view )

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Medieval Home [Environment]

Description
I did not made this
I only ported it to TTS. all the credits goes to mumumumumu the original creator of the assets he made for MikuMikuDance.




The Room
Play with your friends in this cozy medieval home where you can import all your games !



NOTES :
I have no rights on this assets or anything related to it. All rights are reserved to mumumumumu.

If you have suggestions or find errors in this mod, don't hesitate to tell me.

You can find more mods in my Workshop

You can join our Discord TTSFR [discord.me]
22 Comments
Aki 31 Mar @ 5:54pm 
Do you have a link to the source, or a socials link of the original author?
Aki 22 Mar @ 8:30pm 
Looking into this more, this placement error seems to only affect very thin objects, like cards. Chess pieces work as expected. Cards don't. A deck is thick enough to work. Setting the table's y to -36 fixes this issue.

For those that are wanting to local fix, go to the gizmo menu on the left side, and select move. All the hands will appear. Left click the table, and alter the y position from -37 to -36. Hit enter and the table will raise slightly, and playing cards will know their place correctly.
Aki 22 Mar @ 8:12pm 
The game is rendering the 50% transparency "shadow" object for grid drop spots at the drag height instead of on the table. There is also not a table shadow being rendered for the table. Loading a table where the game works correctly, marking a piece as toggles:persistent, and locking the piece while it rests on the table, then loading your table shows these objects not only hovering, but at the same height that the default hover drop shadow is at.

Fix: The y position of the table is -37. Moving it to -36 fixes this issue. I think TTS sees anything below that point as not being part of the table? I'm wondering if this would also fix the placement issues others were having.
SpacePirateKing 28 Sep, 2024 @ 12:44am 
This is hands down the very best environment available on TTS. Thank you greatly xStartoy! I hope we'll get more someday.
Dax 27 Jul, 2024 @ 8:31am 
the best one so far
xStartoy  [author] 24 Jun, 2024 @ 1:22pm 
I think the only solution for you is to put a cube inside the table by scaling it the size of the table ...
Mo @rocnestgames 23 Jun, 2024 @ 11:49am 
@xStartoy unfortunately not! It happens if you have only 2 cards in a deck, and take the first card by click + dragging. Sometimes the bottom card just drops under the table
xStartoy  [author] 2 Jun, 2024 @ 9:27am 
@rocnestgames it should be fine now
Mo @rocnestgames 27 Apr, 2024 @ 6:06pm 
I keep losing cards through the table. :'(
Каенис 22 Oct, 2023 @ 1:39pm 
Hello, I really like this setting. I know how to create obj models, but when loading into TTS models, the camera starts to conflict and crash into walls. How did you make the camera pass through textures, in the model itself you only have a roof, and without textures?