Tabletop Simulator

Tabletop Simulator

Medieval Home [Environment]
22 Comments
Aki 31 Mar @ 5:54pm 
Do you have a link to the source, or a socials link of the original author?
Aki 22 Mar @ 8:30pm 
Looking into this more, this placement error seems to only affect very thin objects, like cards. Chess pieces work as expected. Cards don't. A deck is thick enough to work. Setting the table's y to -36 fixes this issue.

For those that are wanting to local fix, go to the gizmo menu on the left side, and select move. All the hands will appear. Left click the table, and alter the y position from -37 to -36. Hit enter and the table will raise slightly, and playing cards will know their place correctly.
Aki 22 Mar @ 8:12pm 
The game is rendering the 50% transparency "shadow" object for grid drop spots at the drag height instead of on the table. There is also not a table shadow being rendered for the table. Loading a table where the game works correctly, marking a piece as toggles:persistent, and locking the piece while it rests on the table, then loading your table shows these objects not only hovering, but at the same height that the default hover drop shadow is at.

Fix: The y position of the table is -37. Moving it to -36 fixes this issue. I think TTS sees anything below that point as not being part of the table? I'm wondering if this would also fix the placement issues others were having.
SpacePirateKing 28 Sep, 2024 @ 12:44am 
This is hands down the very best environment available on TTS. Thank you greatly xStartoy! I hope we'll get more someday.
Dax 27 Jul, 2024 @ 8:31am 
the best one so far
xStartoy  [author] 24 Jun, 2024 @ 1:22pm 
I think the only solution for you is to put a cube inside the table by scaling it the size of the table ...
Mo @rocnestgames 23 Jun, 2024 @ 11:49am 
@xStartoy unfortunately not! It happens if you have only 2 cards in a deck, and take the first card by click + dragging. Sometimes the bottom card just drops under the table
xStartoy  [author] 2 Jun, 2024 @ 9:27am 
@rocnestgames it should be fine now
Mo @rocnestgames 27 Apr, 2024 @ 6:06pm 
I keep losing cards through the table. :'(
Каенис 22 Oct, 2023 @ 1:39pm 
Hello, I really like this setting. I know how to create obj models, but when loading into TTS models, the camera starts to conflict and crash into walls. How did you make the camera pass through textures, in the model itself you only have a roof, and without textures?
rioux77 9 Apr, 2023 @ 1:15pm 
This one is very cool and also very escetic
SenseiMon 28 Feb, 2023 @ 8:37am 
nice
Lukeiichi 28 Dec, 2022 @ 9:38am 
It's just the best environment for Tabletop Simulator
FloeJacco 14 Dec, 2022 @ 12:07am 
Very nice yis
Olympian 13 Nov, 2022 @ 5:05am 
Solved the issue: Disabling "Mod Threading" in the settings did the trick. Your environment looks awesome!
Olympian 13 Nov, 2022 @ 5:02am 
Sorry, I'm new to TTS. When I start the mod I only see "Loading 0% (0/66)". Even after a few minutes there is now progress. Is this a mod problem or a TTS problem?
KhenoMeno 29 Oct, 2022 @ 12:42pm 
Great job, this is my new favorite settings from my Tabletop Simulator games :steamhappy:
xStartoy  [author] 15 Oct, 2022 @ 11:40am 
@TuuniT Sure do it ! :D
TuuniT 14 Oct, 2022 @ 4:52pm 
Hi xStartoy, may I use this environment in combination with my version of Risk?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2875284365

I would of course mention your asset in the description with a link!
Trucino 8 Oct, 2022 @ 12:21am 
Thank you too much. it just perfectly fits to my game that is drawned in vectors and its all about medieval villagers. YOUre a PRO!
xStartoy  [author] 30 Sep, 2022 @ 3:20am 
I'll see what I can do
SaybleKitten 29 Sep, 2022 @ 7:22pm 
These enviroments are just fantastic! I'd love to see more of these, all flavors of genre, with a Sci-Fi theme, a 1920's adventure camp, and 1800's corporate boardroom, these are just fantastic flavor additions to boardgames.