Total War: WARHAMMER III

Total War: WARHAMMER III

123 ratings
ash's 33 skills - multiplayer
5
5
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
2.859 MB
23 Sep, 2022 @ 2:51am
5 Jul, 2024 @ 8:04am
40 Change Notes ( view )

Subscribe to download
ash's 33 skills - multiplayer

In 1 collection by Orchesthai
Dubious mods
5 items
Description
I don't play TW these days so I can't make submods for things like radious. To do so would mean I'd have to download each mod and keep them up to date and keep track of changes which I just don't have time for.

I am more than happy for anyone to make their own submods. I can supply a cheatsheet google sheets if you want to take it on.

Bringing back Ash's 33 skills from WH1 and WH2. Much of the credit must go to Ash for creating the original and xx for converting to WH2 for us.

BFDCYY has created a Chinese version for everyone too. Huge thanks to you for this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2926748161

Access the single player version here (currently there is no difference but if multiplayer breaks, single player will tend to be the most up to date): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2958946497

Get Mixu's legendary lords addon here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3030450389

Check out my level 100, 3x skill points and skill point dump for help with levelling up these extra skills - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961902704

Submod's created by others - Support other creators and check out their work.

The mod should work with all lords WH1, WH2 and WH3

I highly recommend getting a max level and skill points per level mod. You will need the extra points.

Points to be aware of:
  • All factions have the vampire skills and undead skills - this is so you can use them on units recruited through the allied recruitment (Allied outposts)

  • All factions lords will have access to both Horde and standard version of the growth skill - with the changes CA made to the tables it is simply too much work to separate these - please be careful which one you pick up

  • There is currently an issue that will change Malagors starting spells. I have no idea why

  • The vampire skills that affect vargheists, terrorgheists and bats should affect all variations of those units. - basically the vampire coast, and tomb king versions of fell bats and terrorgheists

  • This version is currently in line with the single player version

Multiplayer is currently untested.

Find all my mods in this collection - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963172118

Changes from update 4
  • CA decided to change the way skills are connected so this has changed how the mod works slightly. Any weird issues, drop a comment and I'll investigate.

  • Mixu compatibility now needs a separate submod to avoid this having dependancies. Check out the link above.

  • Also as I am short on time, I have not filtered out the skills too much. I have separated the lords and heroes but all factions will see all skills. Please be careful when selecting skills that have a horde and standard variant. I'll filter these out at a later date.

Changes from update 5
  • I missed an update in 4.2 that affected the positioning of skills. This definitely broke in update 5. Skills have been reshuffled to now appear correctly but are likely in a completely different order to before.

  • I have removed the skill 'Dread' from heroes so your Skaven can function in the late game.
62 Comments
Gary the Gaunt 19 Jun @ 12:14pm 
Please someone take over this amazing mod and let us know where is it!
Orchesthai  [author] 18 Nov, 2024 @ 12:02pm 
Sadly I do not have the time anymore. If someone else wants to take up the mantle, that would be appreciated.
Rusty Nuts 21 14 Nov, 2024 @ 4:19pm 
Is this getting an update?
Orchesthai  [author] 18 Jun, 2024 @ 11:04am 
@Warder no but feel free to make a sub mod if you want to
Warder117 17 Jun, 2024 @ 6:04pm 
Do these work with SFO?
Orchesthai  [author] 11 Jun, 2024 @ 1:38pm 
https://docs.google.com/spreadsheets/d/1H1gvTMWamwDabRRBYVwCsXzHCMjc3JwFgEibflIDhkg/edit?usp=sharing

I've hidden a lot of the tabs (for each specific skill) but I think you should be able to copy the sheet into your own google sheets to edit and it'll work. There are some notes in the first cell on a few of the tabs with a brief explanation.
Kauperwood 10 Jun, 2024 @ 2:44am 
Hi, been using this great mod for years :)

I've already create a patch for it in the past, but a cheatsheet would be nice. Could you please tell me where to get one ?
Thanks :)
Dog 30 Apr, 2024 @ 7:15pm 
Thank you for the greate support this mod is so awesome
Orchesthai  [author] 30 Apr, 2024 @ 2:54pm 
@The Bald Eagle - no I can't but I can supply a cheatsheet google sheets to anyone who wants to maintain their own submods for mods I haven't added compatibility for.

Basically you paste in one table of data - it spits out all the info you need for 2 separate tables - plus the data for the dubious extra skillpoints submod. So copy/paste 1 table then copy paste 2 (4 if making extra skillpoints submod too) tables and you're all done.
Orchesthai  [author] 30 Apr, 2024 @ 2:17pm 
Okay all updated. Should work nicely now with visible skills