Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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KOIHIME MUSOU - The Extended Faction Unique Unit Garrisons SUB-MOD
   
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Tags: mod, units
File Size
Posted
Updated
3.418 MB
24 Sep, 2022 @ 5:21am
14 Apr @ 7:47am
11 Change Notes ( view )

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KOIHIME MUSOU - The Extended Faction Unique Unit Garrisons SUB-MOD

In 1 collection by MuTaTeDtReE
Koihime Musou Extended Overhaul - Basic Recommended Set Up
17 items
Description
This is a sub-mod to my other mod KOIHIME MUSOU - The Extended Overhaul Mod. Link to that is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850158587

This mod modifies the garrisons of most playable Koihime Musou factions (almost all Han factions and Bandit factions) by adding in their faction unique units (that do not have unit caps) into the garrisons.

Chin Tou/Tao Qian, the Koihime Nanman and the Yellow Turban factions do not receive any changes. The former already has its own unique unit garrison set. Each playable Nanman faction technically have their own set of unique garrisons. Regardless, Yellow Turban and Nanman do not exactly have unique units that only one faction can recruit.

Disclaimer

The garrison change will take place in turn 2 for the AI. As such their turn 1 garrisons will still be its vanilla version. For the player, your garrisons will be replenishing from turn 1 and not at full strength. The AI's garrisons will also be replenishing once turn 2 hits. To remedy this, a 2-turn garrison replenishment buff will be activated upon the start of the campaign to hasten the replenishment of the starting garrisons. This also applies to the AI. If you activate this mod during a campaign, you will not earn this 2-turn boost.

At the moment, there's also a slight issue with the emperor seat garrison. Factions that have their city garrisons modded no longer gain the emperor seat garrison while those that did not have their city garrisons modded still do. The remedy to this is still experimental so there may be edits to it depending on further testing and feedback from anyone using this sub-mod.

Isn't this mod similar to Unique Units in Faction Garrison https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548127220?

Yes, I'm one of the authors of that mod (so colour me impressed for 'plagiarising' my own work lmao). Still big credits to Juria and their DIY guideline mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2523790738. This mod is done with the intention to make it more compatible with my Koihime Overhaul Extended Version mod as I also made a bunch of new units for some of the factions.

Is this mod compatible with the KOIHIME MUSOU - The Complete Overhaul Mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797954281?

This would not be compatible due to the fact that the Original mod does not contain all of the unique units present in this sub-mod. For the garrison sub-mod that is compatible with the Original version, please refer to this link https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866122780

This mod does not edit gate pass garrisons and is not compatible with other mods that also edit these types of garrisons.

Put this Mod, on top of the Mod titled KOIHIME MUSOU - The Extended Overhaul Mod

Load Order:
KOIHIME MUSOU - The Extended Faction Unique Unit Garrisons SUB-MOD (this mod)
KOIHIME MUSOU - The Extended Overhaul Mod - link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850158587