Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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GOH A&Rm (ARM) - Authenticity & Realism (1.053) v3.94cfit
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Tags: Mod
File Size
Posted
Updated
19.007 GB
26 Sep, 2022 @ 12:41am
31 Jul @ 12:49pm
247 Change Notes ( view )
You need DLC to use this item.

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GOH A&Rm (ARM) - Authenticity & Realism (1.053) v3.94cfit

In 1 collection by Max Drechsler (Казанцев)
GOH A&Rm (ARM) - Authenticity & Realism
10 items
Description
GoH 1.053 compatibility
BUG-REPORTS[boosty.to]
Patchnote v.3.92cfit #2[boosty.to]
Patchnote v.3.92cfit #1[boosty.to]

[boosty.to]

Activation steps
Step 0. Use full uninstaller ARM
Step 1. Activate MACE from steam
Step 2. Activate ARM from steam
Step 3. Activate official ARM addons (published only for subscribers)
Step 4: Activate official ARM addon [LR] Long Range for ARM
Step 4. Activate [FP] Official FIX-patcher for ARM

Materials
About ARM global modification[boosty.to]
Guide: Development and efficiency in Conquest ARM[boosty.to]
https://boosty.to/kazancev1987/posts/e4750d5f-8105-48b6-8c0a-b4aff071d10d
Manual: Unclock SAVE after GOH-update[boosty.to]
Script: Batch-Unclock SAVEs after operations with mods[boosty.to]

Briefly about modification
Authenticity & Realism is a global mod that brings a completely different atmosphere to the game. In the conquest and multiplayer, unique fortification defense and supply buildings are waiting for you, and each nation has its own buildings . In the conquest, new units, weapons and squads for nations are waiting for you, completely redesigned research trees for each nation with distribution by years of war, so that you don't get pumped from the first games to top-end equipment. The economics and logic of the bot's actions have been redesigned. The title theme has been changed and the musical accompaniment has been completely changed. And much more… Also, multiple errors and shortcomings of GOH developers have been fixed.

Originally posted by MaxDrechsler:

Unfortunately, steam has limited numbers of symbols in mod description page and I don't have the opportunity to describe everything in detail.

Changes in Conquest
Fortifications
New detachments of fortification engineers can build concrete platforms with Flak.18 88mm, 20mm air defense positions, command observation towers, 120 mortar positions, a concrete casemate with a heavy machine gun, a low-profile position of an anti-tank 75mm gun in disguise, artillery in trenches and much more, more below:

  • Each nation (USSR, Germany, Finland) has its own unique authentic squads of construction battalions with their own items that allow you to build unique fortifications with recycled stationary units.
  • Each nation has ~8 unique fortifications.
  • In multiplayer, fortifiers for each nation are also available.
  • Medics can build a front-line hospital to replenish bandages for soldiers in a large radius of action

Exploration mode of conquests by years of war
A global change in the research and economics of the Conquest regime. Implementation in the research tree of the USSR, Germany and Finland. Now the game nations have their own unique branch of research, which is distributed over the years of war: 1939, 1941, 1942, 1943, 1944, 1945.
  • Each year of the war refers to its period, the cost of researching units of a particular year of the war depends on the period.
  • The cost in RP of all units is balanced depending on their effectiveness in a particular year of war
  • In order to move from year to year - you need to open it. The opening price costs a certain number of RP.
Read the Guide: Development and efficiency in Conquest ARM

New equipment and units
You will find unique units and authentic squads. It's a long list, I recommend see yourself in game.

General Changes (Conquests and Multiplayer)
  • Fortifiers are also available for multiplayer mode
  • The supply mechanics have been redesigned. Line frames have been removed so as not to spoil the battlefield interface. The tent now replenishes sandbags for stationary guns and infantry. Note about mechanic -
    Read the note
  • All corpses remain on the battlefield, loot disappears from them 10 minutes after the death of a fighter in order to reduce the load on the CPU and RAM.
  • Increased the maximum range of pantsershreks and faust-patron
  • Veteran units have increased coefficients.
  • The firing range of signal pistols has been increased

Interface and music
  • The theme of the main menu has been redesigned. Musical compositions and background with animation.

OFFICIAL addons for ARM

Unofficial mods for ARM

URL’s another mods


[b2]https://boosty.to/kazancev1987[/b2]
Originally posted by Max Drechsler:
Your financial help is necessary so that I do not abandon the project and continue to develop ARM.
Subscribe and participate with the community during the development process!