Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

GOH A&Rm (ARM) - Authenticity & Realism (1.053) v3.94cfit
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Update: 31 Jul @ 12:49pm

= pre-release patch-fixes =

Update: 28 Jul @ 4:59pm

GOH A&Rm - Authenticity & Realism v3.94cfit-02
[patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration : "t" - textures]

/ Game modes: /
- (!) Adaptation of network/skirmish modes taking into account MACE+ARM:
* The war zone
* Excellence
* The last frontier
* The front line

/ Mechanics: /
- The crew on the tank-armor is given the opportunity to fire

/ Added units: /
- Prototypes were added to the USA 1945 development branches (created by the USAF for ~3-5 of each model "in metal") T30, T32E1, T34 [MACE]. Added to the spawn bot with a standard chance of appearing. Addon NoPrototypes will also appear in the addon to counteract Germany's top technology. 120mm and 155mm cannon ammunition has been added to ARM supply mechanics.

/ New squads: /
- Added 16 (!) squads of tank troopers of the Red Army 1939-1945. The composition, uniforms and weapons of tank troopers correspond to the year of the war. Tank landing in one squad along with the tank under study. The CP cost of each soldier is half the standard one, which gives a certain bonus to the use of these units in your echelons. Added to the enemy's spawn bot. We are storming the enemy's positions with the Red Army's "tank hammer" doctrine!

/ Textures and camouflage: /
- Fixed a bug in the Sturmpanzer ll (Bison 2) damag- Changes have been made to the Sturmpanzer ll (Bison 2) and Geschutzwagen IV camouflages

/ Bug-fix: /
- (!) Fixed ~95% of units with broken aiming from 1's face-mod. Numerous errors in registers have been fixed. Unplayable scopes have been repaired. For existing equipment, custom sights are linked in the integration.
- Fixed the bug of missing the NBFZ commander's turret damage model
- Fixed T-44-85 settings

/ Corrections: /
- The indicators of the number of objects generated simultaneously in the game session have been changed: remains of units, soldiers, pieces of units, etc. without compromising stability.

/ Interface: /
- 16 new portraits of tank troopers of Red Army 1939-1945 have been drawn.
- 4 new portraits for the regular infantry of the Red Army have been drawn 1939-1940 / 1941-1942 / 1943-1944 / 1945
- 2 new portraits of the "colonels" of the Red Army and the Wehrmacht have been drawn
- A new portrait of Red Army Infantry snipers has been drawn

/ Balance of economics and research: /
- T-37a was removed from the USSR Research Tree and added to the initially available unit
- T-37a RP cost change from 2 to 3
- The S-65 "Stalinets" tractor was added to the USSR Research Tree in 1939 for research
- The maximum speed of the C-65 "Stalinetz" has been increased 1.5 times

/ Addons: / Interface: /
- Addon [UI] GOH A&Rm - Authenticity & Realism (addon - User Interface+) [21:9 / 16:9]. These changes change .the xml layout of the dynamic company window. Increased the frame size (3rd from the left) of the echelons by +2 portraits for the aspect ratio of monitors 21:9 and by +1 portrait for the aspect ratio of monitors 16:9. Recommended by the author.
* Dynamic Company's Army Management window: A flag corresponding to the nation has been added to the background of the "reinforcements" window. It works with the noCencored addon.
* Dynamic Company's Army Management window: The "deploy" button has been added to the "veterans" window (moving to the echelon).
* Dynamic Company's Army Management window: The "recall" button has been returned to the "Echelons" window (moving to "veterans").
* Dynamic Company Army management window: Added "exit" button
* Dynamic Company's Army Management window: Added a button in the Echelon management window - "Recall all" (moving all cards from Echelons to Veterans. Convenient for instant cleaning of all echelons.)
* Dynamic Company's army management window: The "Replenish all" button replenishes the army's resources as they are available, without blocking the click.
* Game session menu window: Added the display of the current difficulty level in the menu window in the game session

/ Localization: /
- Full localization of patchout changes in 3 languages: EN, RU, CH
- Correction of translation errors in 3 localizations: EN, RU, CH
- Added prefixes and suffixes for some tractor units
- The translation of the Opel Radio van has been clarified: <Radio Van> - Opel Blitz with Spotter.
- Changed the EN-RU translation of all German tank destroyers

/ Other: /
- Constant optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format. Reducing the size of the distribution by 25%.
- Total change in distribution size compared to the previous patch by -32%.

https://boosty.to/kazancev1987
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Update: 26 Jul @ 3:34pm

GOH A&Rm - Authenticity & Realism v3.94cfit
[patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration : "t" - textures]

/ Added & integrated units: /
- Jagdtigr Heavy tank destroyer with 88mm cannon and MG-131. ALL characteristics were changed, the on-board tracks and screens were removed in order to lighten the weight to 67280 kg. Added to the 1945 German Research Tree in the Waffen-SS sub-branch (653rd Heavy anti-tank Battalion). Included in the bot's spawn.
- Changes have been made to the 1942 Tiger "Leningrad Front". Tracked tracks, a Rommel tool box, and overhead track shelves were removed from the tower. The standard camo and tracks are darkened + identification marks are applied to both camouflage.
- Prototype of the Pz Heavy Tank.Kpfw Tiger II Ausf.B (Sla. 16) with diesel engine. Added to the 1945 German Research Tree in the Waffen-SS sub-branch. Included in the bot's spawn. Disabled in the bot's spawn when the "NoPrototypes" addon is enabled (not yet published). (c)MACE model.
- A paper Prototype of the Pz Heavy Tank.Kpfw Tiger II Ausf.B (KwK 10.5cm) with 105mm KwK L/68 cannon. Added to the German Research Tree in 1945 in the "Paper Technology" sub-branch. Included in the bot's spawn. Disabled in bot spawn when the "NoPrototypes" addon is enabled (not published yet). (c)MACE model.

/ Textures and camouflage: /
- Completely redesigned camouflages for three E-100(C)MACE models (and added new ones to all 3 models)
- Out of 1976 MACE+ARM textures, 191 problematic textures have been optimized. Compression was performed based on the calculation of the maximum resolution of 2048 in the following formats: deffuse maps / Normal maps / specGloss / 1024-Glow Maps. If there are problems with textures, please report via bug reports.

/ Bug fix: /
- Fixed sound effects of some tanks.

/ Corrections: /
- Fixed the error of the Tree of Germany and the USSR in the sequence of studying the III and IV echelons.
- The indicators of the number of objects generated simultaneously in the game session have been changed: remains of equipment, soldiers, pieces of equipment, etc. without compromising stability.

/ Interface: /
- A "cuttlefish" was noticed in some places without the addon - UNcensored enabled. The "filth" has been removed.
- Hidden changes to the army management interface to adapt with the new optional addon [ui] 3535377193 GOH A&Rm - Authenticity & Realism (addon - User interface+).
- The Tiger icon has been redrawn Pz.VI 503 heavy tank battalions of the Leningrad Front.

/ Addons: /
- New addon [UI] GOH A&Rm - Authenticity & Realism (addon - User Interface+) [21:9 / 16:9]. These changes change .the xml layout of the dynamic company window. Increased the frame size (3rd from the left) of the echelons by +2 portraits for the aspect ratio of monitors 21:9 and by +1 portrait for the aspect ratio of monitors 16:9. Recommended by the author.

/ Effects: /
- The function of changing the "weather" has been restored.

/ Music, sounds, voice acting /
- 80% of music tracks have been replaced.

/ Localization: /
- Full localization of patchout changes in 3 languages: EN, RU, CH.
- Correction of translation errors in 3 localizations: EN, RU, CH.

/ Other: /
- Regular optimization of the client's size by rejecting LOOSE files, sequential archiving of directories in .PAK format. Reducing the size of the distribution by 25%.
- Total change in distribution size compared to the previous patch by -22%.

https://boosty.to/kazancev1987
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Update: 24 Jul @ 2:11pm

GOH A&Rm - Authenticity & Realism v3.93bm-00
[patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- (!) Each early fortifier of each nation has been given:
+ 3 consumables for the construction of early fortifications.
+ 1 forification costs 1 consumables
(in addition to the ing scale points.fortifier resources - consumables are replenished only outside the game session)
- (!) Each late fortifier of each nation (except the USA) has been given:
+ 1 consumables for the construction of early fortifications
+ 2 consumables for the construction of late fortifications
1 fortification costs 1 consumables
(in addition to the eng. resources points - consumables are replenished only outside the game session)
- RKKA: Early fortifiers - 4 fortifiers on a T-20 Komsomolets tractor + 2 engineers
- RKKA: Late fortifiers - 4 fortifiers on a Universal Carrier tractor + DShK + 2 engineers
- RKKA: Increased CP of early and late fortifiers. The cost of the unit is 20 CP.
- Germany: Late fortifiers - 4 fortifiers on a kfz.70 car + 2 engineers
- Germany: Increasing the CP of early and late fortifiers. The cost of the unit is 20 CP
- Germany: Early fortifiers - 4 fortifiers on a pz tractor.1b + 2 engineers
- USA: Fortifiers - 4 fortifiers on a WC 51 truck + 2 engineers
- USA: Increased CP of fortifiers. The cost of the unit is 20 CP.

- Changed the description in the ARM mod-card about the activation sequence of mods/addons
- The all-season camouflage of Finnish #camo tanks has been changed to blue ARM. The previous camouflage is enabled only in the #desert steppes.
- The VK.3002 #camo all-season camouflage has been changed to a gray ARM texture with inscriptions.
- In the map downloads window, instead of quotes from the Greats, thematic hints about ARM will be displayed. The number of suggestions will be updated.
- Fixed an old encoding error of the RU translation, which led to a "crutch". The "crutch" has been removed.

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Update: 23 Jul @ 6:40pm

GOH A&Rm - Authenticity & Realism v3.92bi-24074bf [patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- Fixed crashes during sequential activation of addons
- In the map downloads window, instead of "quotes of Greats", thematic hints about ARM will be displayed. The number of suggestions will be updated.
- Changes have been made to the "Global settings" of 4 difficulties in the upward direction, starting from III-IV. The mode recommended by the author has been changed from IV* to III*. IV remains hardcore and will be balanced based on feedback from players with good micro/macro control skills.
- The all-season camo of the char 2c and char 2c bis tanks has been changed to gray ARM. The previous camouflage is enabled only in the steppes of #desert
- Added a red star to the SU-100Y camouflage
- All addons require ARM to be included in the list of mods

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Update: 23 Jul @ 10:28am

GOH A&Rm - Authenticity & Realism v3.92bi [patch "a" - adaptive : "b" - balanced : "c" - content : "f" - fixes : "m" - mechanics: "i" - integration]

New script: Batch unblocking of saves after mod operations - https://boosty.to/kazancev1987/posts/41c20e60-d38f-4952-b984-7227793ebfac

- The MACE Japan supply data is embedded in the existing ARM supply logic with a limitation on "alliances". Fixed CTD when loading maps with conflict resupply.inc
- Work has begun on adapting the Japanese research tree to ARM logic. Entry into production will be only after:
* completion of the structuring of the research tree and definition of RP
* definitions of the list of steppe maps
* balancing the economics of the cost of MP/CP units
* readiness to adapt the LongRange addon
- Fixed CTD with syntax error when starting the game against Finland
- Fixed syntax errors leading to the failure of EN-RU-CN translations
- Fixed the error of texture illumination (glowmap). StuG III ausf.A (1939) (with camera distance)
- Updated SU-14 camouflage with MIP mapping (multiple copies of the same texture with different details)
- Fixed a bug with non-display of icons of vehicles and units
- Balanced edits have been made to the bot's resources for all difficulties. [testing]
- An attempt to fix errors when loading maps of Western Europe. [testing]

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Update: 22 Jul @ 10:56am

GOH A&Rm - Authenticity & Realism v3.92bi [patch "a" - adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- Fixed the issue of not being able to disable the Fog of War when creating a Dynamic Company.
- Added all maps to ALL mode when creating a Dynamic Company
- Fixed CTD when selecting the army "Japan"
- The nation of Japan is included in the Dynamic Company on the stock settings of MACE
- Japan is available in battles with the USSR and the USA
- Perhaps this nation will be completely redesigned for ARM logic with its own balance and research tree.
(It is unlikely that you will be able to play for Japan, since the units of the MACE Supply Mechanics conflict with the ARM Supply Mechanics.)
- Added a short tutorial on how to activate mods in mode page

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Update: 22 Jul @ 5:39am

GOH A&Rm - Authenticity & Realism v3.92bi [patch "a" = adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- Replacing the "Dynamic Company's starting resources" with the "Main Difficulty", which includes changes to about 12 parameters of the bot's army and the player's economy.
- Rebalancing of difficulty levels upward.
- The higher the difficulty, the higher the amount of starting resources, and this is done to support the player's economy on higher difficulties.
- It is not necessary to start a new game in order for the new settings to apply
- Fixing the error of resetting the data of capture the flag points from 1000
- Increased flag capture points to 2,250 (it was 1,750). Changes have been made due to the addition of the 3rd flag v3.92abc
- Correction of various localization errors in EN/RU/CH
- Preparation of the source code of the main ARM mod for the release of official addons on Steam

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Update: 21 Jul @ 7:08pm

GOH A&Rm - Authenticity & Realism v3.92bi [patch "a" = adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- Fixed a bug in the ARM textures of the MACE nbfz, geschutzwagen IV and flakpanzer turrets.
- Added missing perks to some infantry machine gunners for unfolding lafette
- Fixes in ~30 code files
- Optimization of the client's size by rejecting LOOSE files, consistent archiving of directories in .PAK format. Reducing the size of the distribution by 40%.

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Update: 21 Jul @ 10:42am

GOH A&Rm - Authenticity & Realism v3.92bi [patch "a" = adaptation : "b" - balance : "с" - content : "f" - fix : "m" - mechanics : "i" - integration]

- Fixed CTD when loading a map with an error Elefant
- Fixed CTD when loading Pak-44, ARM texture bug

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