Arma 3
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Data Type: Scenario
Mod Type: Campaign
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
919.920 KB
15 Jul, 2014 @ 11:27pm
17 Jul, 2014 @ 12:43pm
2 Change Notes ( view )

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The Finale

In 1 collection by Panicsferd
Arma 3 Campaign: Collapse
12 items
Description
Arma 3 Custom Campaign: Conquer. Control. Collapse.
Conquer: Unknown forces have started attacking and conquering cities and towns on chernarus.

Control: Unknown forces now have total control over chernarus.

Collapse: US forces on Chernarus has to retreat back to Altis, then take the fight to the unknown forces to collapse their regime and end the war.

Conquer - Part 1
Control - Part 2

Collapse Mission 12: The Finale

Summary: It all leads to this, a grand finale. Williams and Anderson are on their way to the Palace to assasinate General Shah and then end the CSAT regime.
Requirements:
A3MP[www.armaholic.com]
N-B U.S.M.C Project[www.armaholic.com]
Kaelies South Zagorian Army Mod[www.armaholic.com]
ArmA 2 US Hmmwv Import[www.armaholic.com]
ArmA 2 US Helicopters Import[forums.bistudio.com]
RDS Tank Pack[www.armaholic.com]
RDS Staic Weapons Pack[www.armaholic.com]
Boeing C-17 Mod[www.armaholic.com]
JSRS2.1 Sound Mod[www.armaholic.com]
Midle East Conflic Mod[www.armaholic.com]


Optional:
Bcombat AI Mod[forums.bistudio.com]
ASR AI Mod[www.armaholic.com]

Download:
{LINK REMOVED}

Version 1.1 Changelog
-on "A Zargabad Welcome" missing dialogue was fixed.
-on "Convoy Run" fixed it so that the final task will show up and have its destination displayed on map.
-on "Convoy Run" fixed a task not completing when it should.
-on "Recruitment" fixed a problem where the player was stripped of their CSAT uniform and was in their underwear.
-on "One Shot" fixed a problem with a unit not being called the correct callsign.
-on "Familiar Faces" increased the triggers range to help eleviate the problem with people missing it.
-on "Resupply" moved the supply truck closer to be more realistic instead of in the back where there we no soldiers.
-on "Resupply" fixed a task not completing when the player would get in the helicopter.
-on "Resupply" fixed a gamebreaking bug where the ending trigger would be triggered (somehow it was deleted).
-on "The Finale" tweaked it so that when it comes to the part where you're on your own, I have made it so your squad disbands.
-on "The Finale" fixed it so now the player has more time in trying to kill the general before he takes off.
-on "The Finale" fixed it so that the final task will complete before the credits sequence.

Instructions:
Place the .pbo in the campaigns folder inside arma 3, if there isn't one create one.

Forum - Mission Discussion (armaholic)[www.armaholic.com]

Forum - Mission Discussion (bisforums)[forums.bistudio.com]
Popular Discussions View All (2)
3
19 Jul, 2014 @ 12:58pm
Mission Feedback
Panicsferd
0
17 Jul, 2014 @ 12:51pm
PINNED: Bug Reporting
Panicsferd
6 Comments
Nixxen 3 Aug, 2014 @ 2:01pm 
As a final note on the campaign;
Apart from the bugs(in some cases mission breaking), it was an interesting journey.
A few mission needs some serious fixing to make them work again(I'm looking at you "Chernarus Crossing" and "Next day"...).
I had a few moments where I was very close to just end the campaign due to the mentioned bugs, but the missions were interesting, and I feel I owe you the courtesy of completing them and leaving some feedback.
All in all an interesting campaign :)
Nixxen 3 Aug, 2014 @ 1:57pm 
I chased down the general, ran over the guards with the Ifrit, rammed the helicopter and shot the general out of the cockpit. Couldn't end the mission since the target is the helicopter and NOT the general.
I restarted several times, making a point of NOT trying to kill the general.
Ran over all the guards, but the general did not want to get INTO the helicopter for some reason.
After a few more restarts the general mounted the helicopter and flew off.
I hit him with two AA missiles and the helicopter crash landed, but didn't explode.
I chased it in the Ifrit and rammed it several times in high speed until it exploded.
The general was waiting outside the helicopter while this was going down, and was eventually killed in the blast.
Panicsferd  [author] 17 Jul, 2014 @ 3:27pm 
Update: The Campaign file for Collapse has been updated to v1.1 which include some various bug fixes and tweaks to the missions. You can see the full changelog above and on any of the missions that are part of the Collapse Campaign.
Panicsferd  [author] 16 Jul, 2014 @ 11:07am 
About that helicopter in mission 8, I had a problem with it since you cannot have it unload people and load people at the same time.

So I currently have it set so when the helicopter lands and drops off the squad of CSAT soldeirs it will wait there for like 1-2 minutes for the player then to board it and once the 1-2 minutes is up it will take off.

Also for me when I just launched arma 3 now today and launched the campain I did see Prelude as the first mission, I may have to beat full campaign myself and see if it disappears or what is wrong with it.
Corporal_Lib 16 Jul, 2014 @ 12:32am 
Panicsferd, I can feedback you a Campaign bug - there are 3 missions out of the Campaign rooster: Prelude, Zargabard Welcome and Meeting Canceled!

See at this screenshot - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=286815003

About the "uneasy chopper", I´ve managed to get inside it this time lol

cheers!
Corporal_Lib 16 Jul, 2014 @ 12:11am 
Great! I´ve just played the 8th, 9th and 10th missions! Now I can go all way through... Just a headsup: at the 8th mission, the chopper didn´t wait for me to jump in... I had to teleport to the CSAT base to complete it, but I was playing the single mission, I´ll test the 8th mission inside this campaign file to see if it happens again, then I´ll feedback ya!

Congrats for the end of this long and full of surprises campaign!