Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Orbis Terrarum Redux (TSL)
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30 Sep, 2022 @ 4:52am
9 Dec, 2022 @ 9:14pm
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Saph's Orbis Terrarum Redux (TSL)

In 3 collections by Skylar Saphyr
Saph's Maps
52 items
Saph's Orbis Terrarum Redux: Complete (All custom civs / CS / wonders)
302 items
Saph's Maps with Fresh Water Navigable Rivers
12 items
Description
A Rome-centric TSL map of the old world (76x92 Huge w/ smaller sections)

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments & suggestions are also welcome! Thank you!

此地圖備有繁简漢化補丁

Saph's Orbis Terrarum Redux (TSL)
A bigger, more detailed, more feature-rich, complete remake of Saph's first ever Civ map!

Design Features
  • The Old World as the Romans knew it:
    This map is based on a reconstruction of the Orbis Terrarum ("the circle of the world") completed by Marcus Vipsanius Agrippa (Augustus Caesar's son-in-law), and may represent how the ancient Romans saw the world. In the tradition of T&O maps, the three continents of the known world are in similar proportions. The egocentric emphasis upon Rome is reflected in the expanded form of Italy, and the fact that most of the area of the map is devoted to the Roman Empire while other regions such as India, Seres, Scythia and Sarmatia are reduced to small outlying regions on the periphery.

  • Sections:
    The full map is Huge, but if you are less ambitious, 6 sections of the map are available as smaller maps[imgur.com].

  • True Starting Locations:
    38 official civs (42 leaders), 34 city states & 17 natural wonders (plus 5 Terra Mirabilis wonders) are placed at their real world locations (as real as it can be on this distorted geography).

  • Support for custom civs & city states:
    TSLs are included for 124 custom civs/leaders & 176 custom city states. Their locations are marked on this Google map[www.google.com].

  • Optional World Wrap
    What if the Americas didn't exist? Well, you can sail west from Europe to reach Asia.

  • Toggleable navigable rivers:
    The Bosphorus Strait and each of the rivers Rhine, Danube, Dnipro, Don, Volga, Nile, Euphrates, Tigris & Ganges can be individually turned from normal rivers to coastal tiles during set-up, allowing naval units to traverse deep into land while creating obstacles for land units.

  • Choke points:
    In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, & island tiles at sea. Plan your tactical maneuvers carefully!

  • Map generated floodplains:
    This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.

Details
Map size: Full map is 76 x 92 (Enormous). 6 sections of the map are available as smaller maps[imgur.com].

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.

Civ & City States with TSL
See this discussion topic for a list.

Game Set-up
To play with advanced YnAMP settings, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Orbis Terrarum Redux (TSL) --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
  2. Adjust the number of civs, city states & religions in the game to your liking.
  3. Manually pick the civs to play as/against or leave them random.
  4. Map Section: Select among the 7 available sections[imgur.com] to play.
  5. Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don't want to appear
  6. Features Placement: Import for preplaced woods, reefs, fissures etc. / Map Generator for randomised features
  7. Coastal Lowland: Map Generator for random placement / Matching flatland for more dramatic flooding / Empty for no lowlands
  8. Rivers Flooding: Map Generator / Empty for no floodplains & flooding (and hence no dams)
  9. Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
  10. Civilization Placement: True Starting Locations for accurate historical placement / Map Generator for random placement
  11. Enforce TSL: AI if you don't want the AI to stray from their TSLs
  12. Use Leaders TSL when available & Use Alternative TSL if required and available: On
  13. Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
  14. Enable World Wrap: Enable to allow the map to wrap horizontally, so that you can sail west from Europe to Asia
  15. Start Phoenicia at Carthage: Enable to get Dido to start in North Africa, instead of in the Levant
  16. Desert floodplains along the Nile: Enable to turn the grass/plains tiles along the Niles river valley into desert floodplains (up to Aswan). Please note that these floodplains do not actually flood and thus do not allow you to build dams on (only map-generated floodplains allow the construction of dams), but at least you get to build nice Sphinxes.
  17. Navigable Rivers: Check the rivers that you want to turn into coastal tiles for naval units.
  18. Real City Naming: On (This is only for the capitals for several civs which do not start at their actual capitals e.g. Arabia at Mecca)
  19. No Duplicate Civilizations: Off, if you want to have, both Gorgo & Pericles, Gandhi & Chandragupta etc., at the same time.

Special Thanks
This map is made possible by Gedemon's YnAMP & Zobtzler's YnABMC.
Popular Discussions View All (1)
0
30 Sep, 2022 @ 4:58am
PINNED: Civs & City States with TSL
Skylar Saphyr
22 Comments
Aceitunillas 23 Aug, 2024 @ 3:13pm 
It not serve to play multiplayer
CaroyalKKarl 10 May, 2024 @ 4:08am 
my favorite map mod:spain_icon:
aliensinnoh 23 Feb, 2024 @ 7:03pm 
@Skylar Saphyr thanks for the tip. I basically only interact with YnAMP when needed for other mods, so I didn't know this about it. Good to know.
Skylar Saphyr  [author] 18 Feb, 2024 @ 10:28pm 
@aliensinnoh: Yes it's an issue with YnAMP. To avoid that issue, you can disable city state conversion by hand picking the city states that you want to appear at the start of the game and setting the number of city states equal to the number of city states you handpicked. That way you can keep most of the mechanics of the Barbarian Clans mode; the only downside is that no new city states will spawn from barbarian outposts.
aliensinnoh 18 Feb, 2024 @ 6:56pm 
Important note for folks: You shouldn't play with Barbarian Clans mode on. When the barb encampments convert top city-states, rather than turning into normal city-states, they become cities with American names, no player name, and are not able to be interacted with. That means they cannot be attacked. Any one of them which spawn near other player cities will likely die to loyalty pressure very quickly, but if they spawn on a more isolated island (like Sicily) they may be able to resist loyalty pressure and then they're just there forever and there's nothing you can do about them.
Narco 3k 7 Mar, 2023 @ 3:16am 
This would have to be my favourite TSL map that you've made for Civ 6. It really is inspired and utterly fantastic !
Skylar Saphyr  [author] 16 Feb, 2023 @ 2:56pm 
@Dr. Oz: No. Pre-placed floodplains do not work on custom maps.
Dr. Oz The Great And Powerful 16 Feb, 2023 @ 2:42pm 
@Skylar Saphyr I know that. But by your own admission the floodplanes are just aesthetic and do not actually FLOOD. Is there any way to make a version of this where the Nile and Mesopotamian rivers are actually functioning floodplanes that flood?
Dovakim 19 Dec, 2022 @ 1:51am 
Nice map. And this nice map actually made me to play civ6 again. I guess the map combined with barbarian game mod disables Caesar's camp clearing bonus. But I choose the map all the time.
Skylar Saphyr  [author] 9 Dec, 2022 @ 12:22am 
@Dr. Oz: There is already the option to add desert floodplains to the Nile Valley.