Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Saph's Orbis Terrarum the Roman Map (TSL)
   
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13 Aug, 2021 @ 1:52pm
17 Jan, 2022 @ 2:20am
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Saph's Orbis Terrarum the Roman Map (TSL)

In 1 collection by Skylar Saphyr
Saph's Maps
52 items
Description
A Rome-centric map of the old world (72x80 Large with TSL)

Check out Saph's Orbis Terrarum Redux - a bigger, more detailed, and more feature-rich remake of this map!

[buymeacoffee.com]
Do you like Civ and maps? Join the Saph's Maps Discord[discord.gg]!

Please give this mod a Like if you like it! Your support is a source of motivation for me to keep making maps! Comments and suggestions are also welcome! Thank you!

Description
  • This map is based on a reconstruction of the Orbis Terrarum ("the circle of the world") completed by Marcus Vipsanius Agrippa (Augustus Caesar's son-in-law) in A.D. 20, and may represent how the ancient Romans saw the world. With Asia in the east at the top of the map, the three continents of the known world are in similar proportions. The egocentric emphasis upon Rome is reflected in the expanded form of Italy, and the fact that most of the area of the map is devoted to the Roman Empire while other regions such as India, Seres, Scythia and Sarmatia are reduced to small outlying regions on the periphery.
  • I originally created Orbis Terrarum, the Roman Map for Civ 5, and this here is my attempt at porting it to Civ 6, with updates in terms of TSL civs, city states, resources, natural wonders, lowlands etc.

Design features
  • Keeping with the tradition of T and O maps, this map is oriented with Asia on top, hopefully giving you a new perspective towards the old world in your conquest.
  • While this map has "true starting locations", it is obviously not intended to be a geographically accurate map. With their warping and distortion, Asia and Africa are no longer as oversized compared to Europe as in your typical accurate real world maps.
  • Every single tile and item, including the landscape, features and resources, is carefully hand placed.
  • The large number of hills and mountains is intended to recreate the difficulty in traversing long distances in the antiquity.
  • Choke points are aplenty both on land and at sea, giving you tactical opportunities while placing cities or maneuvering military units.
  • Resources, strategic, luxury and bonus, are placed with reference to their real world distribution (to the best of my knowledge).

Details
Map size: 72 x 80 (Large)

Required Mod: Gedemon's Yet (not) Another Maps Pack

Recommended Mods:
  • Religion Expanded: This adds enough beliefs to vanilla's 20 so that you won't get locked if you are playing with more than 20 civs but haven't chosen a belief.
  • Tomatekh's Historical Religions: This allows a maximum of 16 religions (instead of 12) when you have Gathering Storm.
  • Prismatic - Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.
  • Improved City Names 2.0: Eleanor of Aquitaine has a different starting location from Victoria / Catherine de Medici (in Aquitaine rather than at London / Paris). This mod gives her starting city the right name.

Playable Civs & Available City States: See Discussion

Natural Wonders: A total of 11 at their TSLs

Game Set-up
To play with TSL-only civs, you need to
  1. Have this mod and Yet (not) Another Map Pack installed and enabled ingame
  2. Single Player --> Create Game --> Load Database (next to the BACK button) and wait for the game to load
  3. Once loaded, you will be back to the main menu
  4. Single Player --> Create Game (You should see a tick next to CREATE GAME at the top.) --> Choose Map Type --> Saph's Orbis Terrarum the Roman Map (TSL) --> Advanced Setup

Recommended Settings
  1. Turn on Only Civilizations/CityStates with TSL
  2. Adjust the number of civs and city states in the game to your liking
  3. Manually pick the civs to play against or leave them random (Only the ones listed above will turn up in the game however.)
  4. Coastal Lowland: Choose Import for pre-placed lowlands (or Map Generator for random placement / Empty for no lowlands)
  5. Rivers Flooding: Choose Map Generator
  6. Resource Placement: choose Import for pre-placed resources (or Map Generator for random placement)
  7. Civilization Placement: Choose True Starting Locations
  8. Enforce TSL: Choose A.I. if you do not want the A.I. to stray from their TSLs
  9. Turn on Use Leaders TSL when available & Use Alternate TSL if required and available, but turn off Allow random placement for civs without TSL (unless you want to play as the Canadians in the old world, for example)
  10. Turn on No Duplicate Civilizations & No Duplicate Leaders

Known Issues
(If you have solutions to the following problems, please let me know!)
  • There could be crashes during the late game. Disabling the 2K launcher seems to fix it. I suggest turning on per turn auto-save just in case.
  • Not all floodplains flood. There are pre-placed floodplains, and there are map generated floodplains; only the latter can actually flood and are suitable tiles to build dams on.
  • You might not be able to improve some resources when the map generated floodplains appear under the resources. You can disable map generated floodplains (by choosing Empty for River Flooding during game set-up) but you will lose flooding and the opportunity to build dams.
  • Dead Sea's orientation is wrong (NW-SE instead of N-S).
  • The directions of water flow in the Nile delta and the Ganges delta are wrong (flowing from the sea back up to land). While I could fix the directions, doing so would make the rivers disjointed, and I have chosen aesthetics in this case.

Special Thanks
This conversion of a Civ 5 mod to Civ 6 is made possible with Gedemon's YnAMP and Zobtzler's YnABMC and their posts on the Civfanatics forum.
Popular Discussions View All (1)
6
22 Mar, 2022 @ 8:17pm
List of Playable Civs & Available City States (Requests accepted here!)
Skylar Saphyr
18 Comments
Skylar Saphyr  [author] 21 Feb, 2023 @ 7:13am 
@FenrirFree Yes
FenrirFree 21 Feb, 2023 @ 3:43am 
if I put the same civilization, but with a different leader, do they still have the historical position?
civisterrae 10 Jan, 2022 @ 9:18am 
@skylar thank you for the detailed instructions! I have in mind a medieval-start game with this map so Jerusalem has been a great addition. I think I'll find something suitable for Persia and India region and try to add them myself. There is a Seljuks civ mod which can be a good addition for the Persia area. The game itself fortunately has many other medieval civs to fill the world! :)
Skylar Saphyr  [author] 10 Jan, 2022 @ 8:44am 
@civisterra : It wouldn't be a bother! In fact I'm looking to add more TSL for custom civs; it's just that there are so many custom civs I don't know which ones to add haha. So for now I take requests for custom civs TSL.

If you really want to do it yourself, you will first need two pieces of information:
1. the CivilizationType of the custom civ you want to add
2. the map coordinates of location you want the civ to start at.

To get (1), you will probably have to look into some .sql files in the custom civ mod. To get (2), follow these instructions [forums.civfanatics.com].

Then you can open up map.xml of this mod and add a line with the above info and you're done!
civisterrae 10 Jan, 2022 @ 8:33am 
I would still appreciate the instructions, however, so that I don't have to bother you each time I fancy a new custom civ! :)
civisterrae 10 Jan, 2022 @ 8:31am 
@skylar omg! You are definitely a husband/wife material xD Thank you! <3
Skylar Saphyr  [author] 10 Jan, 2022 @ 8:02am 
@civisterra: Yes, there is. It is very easy. In fact it is so easy that I just did it, tested it and uploaded a new version :)

You may need to unsubscribe and subscribe again for the mod to update.
civisterrae 10 Jan, 2022 @ 7:40am 
Is there a way to add a custom civilization (TCS Jerusalem) with a TSL? If so, how do I do that?
Amure 29 Sep, 2021 @ 3:32pm 
I already started another new game now, but I'll check it later. Thank you for answer!
Skylar Saphyr  [author] 29 Sep, 2021 @ 9:42am 
@Amure: Thank you for the report! When I ported this map from Civ 5 I didn't realise that in Civ 6 the silver resource can only appear on desert or tundra tiles, unlike in Civ 5 where it can appear on hills as well.

Anyway, in my test games, I was able to mine the hill silver once the woods have been chopped down first; maybe you can try this as well? Please let me know if it works. (If not, I'll update the map to remove all these invalid silver.) Thank you!