NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

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Solarian Federation Navy - Ares Drive Yard
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238.701 MB
30 Sep, 2022 @ 9:23pm
29 Aug, 2024 @ 7:55pm
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Solarian Federation Navy - Ares Drive Yard

In 1 collection by colepercy120
Ares Projects
5 items
Description
Far Far Away from the Cluster the Giant Stirs...
Word of the Outer Systems Protectorate’s rebellion and subsequent seizure of merchant shipping throughout the cluster has finally made its way back to Old Earth. there the Solarian Federation Navy prepares to “restore order” to the region by any means necessary.

The Solarian Federation Navy is the first complete modded Faction for Nebulous Fleet Command. Their basic design principles are very different to both the Alliance and the OSP. Focusing more on massed amounts of light firepower and massed missiles rather then heavy guns.

Current Features
• 10 Hulls covering the range from the super heavy Dreadnaughts to the glass cannon Scimitars.
• 101 custom components providing everything the faction needs with a wide range of Ewar, custom cannons, custom missile launchers, a drive augment system, and expanded passive sensors.
• Armor system that allows you to set ship wide modifiers that aren’t bound to any particular spot.
• 7 new missile bodies, covering every possible missile need
• 3 additional missile warheads. An Hei-EL warhead designed for shattering capital ships and a Kp warhead to make guided Shells
• 1 new missile seeker to allow for cheep command missiles
• 2 new missile support modules
• 450mm HE-RPF ammo, capable of shredding everything short of capital ships
• Pod Laying Battleship capable of launching thousends of missiles at once

Planned Features
• Submution Warhead
• Expanded Armor Variety
• custom maps

Starter Fleets for the mod can be found here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3049939495

Thanks to Tartiflette, AGM-114, Tuna, Hello There, and everyone else on the modding discord who helped me create this.


Popular Discussions View All (1)
6
25 Jun, 2023 @ 5:08pm
PINNED: Bug Reports
colepercy120
63 Comments
[BOX] Trevish 29 Jun @ 8:57pm 
Ooo, Honorverse... actually picked the game up after seeing the multi-stage missiles and thinking Honorverse
njnothere 28 Apr @ 4:49pm 
sadly, the pods do not work
goofball305 8 Feb @ 1:10pm 
Pod launchers don't seem to recognize pods as compatible ammo anymore
Sandoo 23 Jan @ 9:10am 
will there be an update for the carrier update?
goofball305 12 Jan @ 6:09pm 
Do you think it might be possible to update the pods to use the new fighter system?
Battleoid 26 Dec, 2024 @ 6:01am 
Any plans on adding laser heads and sidewalls?
Smug Bughorse 14 Dec, 2024 @ 7:16am 
I see your honorverse references with the hammerheads, wonderful
goofball305 9 Dec, 2024 @ 6:23pm 
Has anyone else had problems with the new warheads? The HE-EL seems to be working, but the others don't.
chryssjanzonio 25 Jul, 2024 @ 10:51pm 
what was that map you used for the lore? is there a word for wat type of map it is?
Pixy 29 Oct, 2023 @ 1:04pm 
The Cataphract seems to be unable to be damaged. Despite being in the middle of a 12000 v 12000 fleet brawl, it took 0 damage and was focused down towards the end of the battle. It ended up losing due to running out of ammo. End mission results show 0 damage received.

I also know for a fact it was hit at least twice by size 3 Vanilla torpedoes.

Not sure what's going on here... all of the other ships appear to take damage normally