NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Solarian Federation Navy - Ares Drive Yard
63 Comments
[BOX] Trevish 29 Jun @ 8:57pm 
Ooo, Honorverse... actually picked the game up after seeing the multi-stage missiles and thinking Honorverse
njnothere 28 Apr @ 4:49pm 
sadly, the pods do not work
goofball305 8 Feb @ 1:10pm 
Pod launchers don't seem to recognize pods as compatible ammo anymore
Sandoo 23 Jan @ 9:10am 
will there be an update for the carrier update?
goofball305 12 Jan @ 6:09pm 
Do you think it might be possible to update the pods to use the new fighter system?
Battleoid 26 Dec, 2024 @ 6:01am 
Any plans on adding laser heads and sidewalls?
Smug Bughorse 14 Dec, 2024 @ 7:16am 
I see your honorverse references with the hammerheads, wonderful
goofball305 9 Dec, 2024 @ 6:23pm 
Has anyone else had problems with the new warheads? The HE-EL seems to be working, but the others don't.
chryssjanzonio 25 Jul, 2024 @ 10:51pm 
what was that map you used for the lore? is there a word for wat type of map it is?
Pixy 29 Oct, 2023 @ 1:04pm 
The Cataphract seems to be unable to be damaged. Despite being in the middle of a 12000 v 12000 fleet brawl, it took 0 damage and was focused down towards the end of the battle. It ended up losing due to running out of ammo. End mission results show 0 damage received.

I also know for a fact it was hit at least twice by size 3 Vanilla torpedoes.

Not sure what's going on here... all of the other ships appear to take damage normally
Pixy 27 Oct, 2023 @ 6:52pm 
I second Randomness5555's question, having the same issue
randomness5555 12 Oct, 2023 @ 1:47pm 
How do the pod launchers work? I thought I had them worked out but when I go to load pods into the launchers, I can only fit 0 in the magazine which doesn't even let me remove all... none, of them. Do we load them like normal ammo and it's bugged or am I missing something?
That one Weeb 24 Sep, 2023 @ 11:45pm 
Ahhhh, that explains a lot now. I was wondering if i accidentally added another mod that did that. Thanks for clearing that up!
colepercy120  [author] 24 Sep, 2023 @ 11:20pm 
there now hei-el and kp
That one Weeb 24 Sep, 2023 @ 11:13pm 
Weird.... I don't see them at all. Unless they haven't been updated yet.
colepercy120  [author] 24 Sep, 2023 @ 11:03pm 
oh the warheads were replaced with new better ones
That one Weeb 24 Sep, 2023 @ 10:29pm 
Forgot to add the error i get is

No component found for save key Ares Naval Yard/Plasma Warhead to fill socket 2
That one Weeb 24 Sep, 2023 @ 10:26pm 
Experiencing an issue with the missiles for the past few days, got the mod loaded, unsubscribed and resubscribed to try and fix it. Validated the game etc. Yet the warheads don't show up, despite the shipset/faction working fine. Any fix for this?
Vanu Kaos 7 Sep, 2023 @ 1:09am 
I am also experiencing the same trajectory issue that @Deja Vroom is having with the cannons firing away from the track the guns are pointing at with the Dagger. Not tested other ships as yet :)
Vanu Kaos 7 Sep, 2023 @ 12:22am 
Thank you! I understand about the over-pen but it didn't seem like the 450mm was penetrating at all on the Dagger. I tried various calibres of weapons but the Dagger just seemed to tank a lot of firepower. I deeply appreciate you looking into these issues :)
colepercy120  [author] 6 Sep, 2023 @ 11:52pm 
fixed!
colepercy120  [author] 6 Sep, 2023 @ 8:57pm 
450AP should be doing next to nothing due to overpen, i'll check the javelin though
Vanu Kaos 6 Sep, 2023 @ 8:36pm 
Javelin is still taking no damage at all.
Vanu Kaos 6 Sep, 2023 @ 11:52am 
I play-tested the Dagger most of today and I can confirm it is now taking damage but it feels incredibly "tanky". 450mm AP shells are doing minimal amounts of damage. Is it possible something is still a little off or is this just the character of the ship? Thank you for the quick response with the last update as well :)
Vanu Kaos 5 Sep, 2023 @ 11:49pm 
Awesome!
colepercy120  [author] 5 Sep, 2023 @ 7:35pm 
okay thanks for that. i found the issue and uploaded a fix
Vanu Kaos 5 Sep, 2023 @ 2:51pm 
Javelin class Frigate may have an issue. I made a small fleet and that particular class of ship is taking no damage at all in battle.
Deja Vroom! 2 Sep, 2023 @ 6:17pm 
Got a small bug where turrets don't seem to fire "at" the target, they unmask and bear toward targets just fine, but the projectile always fires linearly forward at 0 degrees relative to the hull of any ship. Only kinetic cannons seem to have this issue!
Winton036 25 Jun, 2023 @ 5:08pm 
On the sides of the dreadnought, the size 1 weapon ports are bugged such that size 1 missiles fired from them detonate inside the ship and cause damage
DanDaFurryUwU 22 Jun, 2023 @ 9:23pm 
This new update is cool keep up the good work and continue to "restore order"
TheOnionSalesman 14 May, 2023 @ 9:40pm 
Any chance the Sunbeam Dazzler will get categorised as either Dual-Purpose or Defensive so it will automatically try to intercept missiles rather than being manual?
Winton036 3 May, 2023 @ 3:15pm 
I assume that a unique effect for the laserhead will be added in at some point in the future?
DanDaFurryUwU 3 Feb, 2023 @ 2:01pm 
man it must have been hard to make the HH ships into this game i would love to see RMN next also most of the battleships and such have hammerheads for the front and back at least the RMN does this is shown in the book ashes of victory i think yeah it in the begining of the book
Winton036 3 Feb, 2023 @ 9:53am 
Thank you.
Jen Shriver the Science Diver 1 Feb, 2023 @ 7:53pm 
I do not know how I missed this mod

I quite love the HH books and this will be my obsession for at least a week
Tracer Bullet 25 Jan, 2023 @ 7:39pm 
Looks like you did a good job balancing them, nothing OP.
colepercy120  [author] 10 Jan, 2023 @ 3:02pm 
thanks for letting me know i'll try to get it fixed soon
Winton036 10 Jan, 2023 @ 9:07am 
The Dreadnought is still bugged. Missiles leave their cells and immediately detonate.
GameMaster 21 Dec, 2022 @ 11:12pm 
I've got a bug: when using the Dreadnaught as a missile platform, missiles can detonate in the launcher.
GameMaster 20 Dec, 2022 @ 9:09pm 
So, what has the latest updates done so far?
colepercy120  [author] 19 Dec, 2022 @ 3:47pm 
these are inspired by HH but i based them more on the SLN then the RMN.
August 19 Dec, 2022 @ 5:12am 
Are these Royal Manticore Navy inspired ships?
Winton036 18 Dec, 2022 @ 1:50pm 
The VLS systems when placed on the Dreadnought-class battleship seem to float above the hull of the ship in the model. When missiles are fired from them, the missiles detonate as soon as they leave their cells.
STEVE SCRIGGINS 17 Dec, 2022 @ 6:57pm 
TAKE MY REDDIT AWARDS KING
walipuk 21 Nov, 2022 @ 7:27pm 
not sure if this has been changed, but i used the dreadnought a while ago and instantly had hull break
Winton036 15 Nov, 2022 @ 11:43am 
The VLS systems when placed on the Dreadnought-class battleship seem to float above the hull of the ship in the model.
GameMaster 11 Nov, 2022 @ 7:14pm 
Making sure.
colepercy120  [author] 11 Nov, 2022 @ 6:55pm 
yes its a bug, i am working to fix it
GameMaster 10 Nov, 2022 @ 8:19pm 
I've been seeing that the ships don't properly rotate when moving. Is this a bug?
colepercy120  [author] 21 Oct, 2022 @ 8:43pm 
i'll look into it. i have an update in the works and hopefully i'll iron out alot of the bugs