RimWorld

RimWorld

92 ratings
Biotechnology
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Mod, 1.3, 1.4, 1.5
File Size
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2.827 MB
1 Oct, 2022 @ 2:05am
20 Apr, 2024 @ 7:34am
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Biotechnology

Description
1.5 Update




Hi Everyone this is a fork of the original Biotechnology mod , JGH is not updating it further so i am adopting the mod and will keep it updated and maybe add some features to it.
Whats the difference between the fork and the original? well my fork has my animal auto-patcher built into and it supports the latest community framework update ( witch will break the original mod).




You can now culture animals with meat and neutroamine.

I like the various animal addition mods. But in reality, there are very few opportunities to meet. Penguins that had been trained in the polar regions died on the way back, and the wild beasts they had barely tamed were too old. Now it's easy. Animals cultured in capsules are 0 years old. And the baby animals are already tamed!

Recommend using optimization meats mod. Because there is no distinction between types of meat. You can make Thrumbo from squirrel meat.

- An incubator is just a shelf.
- Includes retextures from A Dog Said... Animal Prosthetics.
- Community Framework is required. Without it, the animal is born as a wild animal.
- The capsule will be damaged if it goes below -25 degrees or above 40 degrees.
- Humans and mechanoids cannot be created. It's possible to make them, but it doesn't fit the direction of this mod.

Place it under Community Framework.
Its compatible with any animal mod :








Original credit goes to JGH he did an amazing work check his mods , Scorpio and Taranchunk


Like my ideas ? you can buy me a coffee :D

[ko-fi.com]
29 Comments
Scorpio  [author] 4 May @ 2:57am 
@~Jester~ not on the plans , this mod needs a rewrite when that happens yes
RocketRacoon 27 Sep, 2024 @ 3:08pm 
Why are the capsules eatables?
Jester 4 Aug, 2024 @ 3:13pm 
Are the any plans of integrating stuff from anomaly? I think being able to make quimeras would be very cool. Needing bioferrite and maybe two or three other large animal capsules to make.
Serving as strong shocktroops that wont get shredded by lead on longer runs.
marshmellowtree28 7 May, 2024 @ 8:19pm 
The fact that it is not only compatible with dinosauria but has its own research, workbench (with a cool graphic) and recipes is amazing well done.
여정(Journey) 20 Apr, 2024 @ 5:22pm 
oh Yes!!!!!!
Scorpio  [author] 20 Apr, 2024 @ 7:34am 
1.5 Update
lechkingofdead 3 Aug, 2023 @ 6:13pm 
i wish there was some mod to REALLT just make a meaty lab. if you want a referance for what im really wanting in rimworld look for the biomancy mod for minecraft with a little work and some exstreamly inhuman fleash work. we can weaponise meat and other living bits in a way only the scorn game could show. (self note COMPLETE that game as its a REALLY worthwile thing to play even if it sucks)
VelxraTV 5 Nov, 2022 @ 10:31am 
The research topic Alpha animals seems to bug out for me. The pawns will stop researching when I have it selected.
ALE199 15 Oct, 2022 @ 7:48am 
Tynan looking at this:
"Alright team, let's call the Biotechnology Tab, Biolab, I want to do a lil' bit of trolling"
Scorpio  [author] 12 Oct, 2022 @ 8:28am 
1.4 support added
-Biotechnology tab renamed to Biolab in 1.4 ( Blame tynan if you want)