RimWorld

RimWorld

Biotechnology
29 Comments
Scorpio  [author] 4 May @ 2:57am 
@~Jester~ not on the plans , this mod needs a rewrite when that happens yes
RocketRacoon 27 Sep, 2024 @ 3:08pm 
Why are the capsules eatables?
Jester 4 Aug, 2024 @ 3:13pm 
Are the any plans of integrating stuff from anomaly? I think being able to make quimeras would be very cool. Needing bioferrite and maybe two or three other large animal capsules to make.
Serving as strong shocktroops that wont get shredded by lead on longer runs.
marshmellowtree28 7 May, 2024 @ 8:19pm 
The fact that it is not only compatible with dinosauria but has its own research, workbench (with a cool graphic) and recipes is amazing well done.
여정(Journey) 20 Apr, 2024 @ 5:22pm 
oh Yes!!!!!!
Scorpio  [author] 20 Apr, 2024 @ 7:34am 
1.5 Update
lechkingofdead 3 Aug, 2023 @ 6:13pm 
i wish there was some mod to REALLT just make a meaty lab. if you want a referance for what im really wanting in rimworld look for the biomancy mod for minecraft with a little work and some exstreamly inhuman fleash work. we can weaponise meat and other living bits in a way only the scorn game could show. (self note COMPLETE that game as its a REALLY worthwile thing to play even if it sucks)
VelxraTV 5 Nov, 2022 @ 10:31am 
The research topic Alpha animals seems to bug out for me. The pawns will stop researching when I have it selected.
ALE199 15 Oct, 2022 @ 7:48am 
Tynan looking at this:
"Alright team, let's call the Biotechnology Tab, Biolab, I want to do a lil' bit of trolling"
Scorpio  [author] 12 Oct, 2022 @ 8:28am 
1.4 support added
-Biotechnology tab renamed to Biolab in 1.4 ( Blame tynan if you want)
Rince 6 Oct, 2022 @ 7:55pm 
i gonna play Biotechnology mod in Biotech DLC. Labs looks cool, labs looks dope
Scorpio  [author] 6 Oct, 2022 @ 4:36pm 
@Skye Chambers yes its safe
Skye Chambers 6 Oct, 2022 @ 4:29pm 
is it safe to uninstall the old one and replace it with this one?
Scorpio  [author] 6 Oct, 2022 @ 3:54pm 
well it was imported from it just changed some details
Soraya 6 Oct, 2022 @ 3:16pm 
is it just me or is the original description of this mod like poetry
PhantomCrusader 5 Oct, 2022 @ 9:17pm 
I think it is a funny coincidence that this was released 4 days before the 1.4 update reveal which is called "BioTech".
Rince 3 Oct, 2022 @ 8:27pm 
nice way to farm plasteel, lmao xD. Not gonna do it, cause its suppose to be endgame condition, but thought about farming plasteel due clonning most powerfull beast in the modpack - is bizzare
Scorpio  [author] 3 Oct, 2022 @ 8:31am 
@Rince Its not , Autopatching system reads every animal from every mod
Rince 3 Oct, 2022 @ 3:36am 
so. I hope Archocentipide are forbiden, right?
Scorpio  [author] 1 Oct, 2022 @ 3:52pm 
@Teridax ops fixed
Teridax 1 Oct, 2022 @ 3:46pm 
"- Community Framework is required. Without it, the animal is born as a wild animal."

"Place it under Community Framework.
Its compatible with any animal mod"

So, it is required if i read it right, because right now it does not list the Framework when i subscribe to this mod?
Scorpio  [author] 1 Oct, 2022 @ 10:10am 
@Zoe, the Bad Wolf random quality , but not 100% sure
Zoe, the Bad Wolf 1 Oct, 2022 @ 9:41am 
How does this work with Vanilla Genetics Expanded? Can you copy an animal with it's quality modifier?
Scorpio  [author] 1 Oct, 2022 @ 8:11am 
@Yo their split between body size, mod so each ones are different in terms of what you can craft
Yo 1 Oct, 2022 @ 8:09am 
whats the different type of labs? or is it just different graphics?
im down either way. more funiture to make the lab looks legit.
seobongzu 1 Oct, 2022 @ 5:03am 
😁
Scorpio  [author] 1 Oct, 2022 @ 2:24am 
made some changes to description
Scorpio  [author] 1 Oct, 2022 @ 2:19am 
@Holgast you can creat every animal in the game in the lab . it has my autopatcher built in so every mod animal will work with
Holgast 1 Oct, 2022 @ 2:15am 
I can't quite figure out what this does. So it genericises meat, with which you can create animals in a lab? And extra prosthetics?

Could you add compatibility for Biomes! Prehistoric?