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Sure :)
Here is the Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505075409
i thought about it and implement an MCT option to adjust the recruitment cost instead of a hard coded version
@haxo it does
@TheClowN thanks for the feedback they will get nerfed increasing their recruit cost, upkeep and reducing their resistance to missiles
@Malefic nope and i don't get that bug so not sure why it is happening to you
@Przemo96 not a bug since you can get access to late game units right at start it would either need to lock them behind techs or have a soft cap like the one this mod uses where you require a lot more money to recruit them while your lord is weak when he becomes stronger all units will become cheaper and cheaper.
@Koyellow not all necromancy units get buffed from red skills and tech but a significant number of them do. Do you have any specific examples of what you would want to see ?
@Sean tested it today and it works