Total War: WARHAMMER III

Total War: WARHAMMER III

1,126 ratings
Necromancy
21
18
14
4
2
7
13
6
8
2
2
5
4
3
3
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
755.512 MB
1 Oct, 2022 @ 10:01am
4 Apr @ 9:52am
57 Change Notes ( view )

Subscribe to download
Necromancy

Description
If you like necromancy killing your enemies to make them fight for you and you like skeletons then this mod is for you.
This mod adds a new unit recruit mechanic to all undead factions and 41 new units (36 that use the new recruitment). The mechanic is simple, when you kill a unit in battle you get the bones of that unit as a pooled resource and you raise a skeleton version of that unit.
Exemple you kill a dragon, you get dragon bones, in the recruitment tab of your army you can add the unit.
The other way to get bones is to get digging, find a interesting climate (any will give bones) and use the dig stance for a chance to find bones.

list of units HERE

How the mechanic works
A new mechanic for all the undead factions:
1-When you kill an enemy unit or living allied unit in your army that has a correspondence to units of this mod you get a pool resource their bones.
2-When you "Dig for skeletons" you have a chance to gain a pool resource (their bones) depending on the climate you are in.
3- You can recruit the unit in a pool when you are in your's or allied territory.
4- Recruit cost depends on the level of the lord that is recruiting, the higher the level of the lord you use to recruit the units, the lower the recruit cost of those units. This is a soft lock on what unit you can recruit since these units don't require any buildings.

Factions that gain this mechanic
All Tomb kings
All vampire Counts
All vampire Coast
Modded: All undead custom factions, (Nagash, Champions of undead, both jade vampire mods, etc )

Races/Units currently not supported
Won't be supported:
Demons(they most of the time don't leave bones behind)
Undead (you only get one shot at life and one shot at death)
Humans (most of the normal skeletons represent humans and you can get them via the usual way)

Haven't made the models:
boars, spiders(?), phonix(?), bears, bastiladons, stegadons, troglodon, salamander, razorback, terradon, skin wolves, gnoblars, mournfang, stonehorn, bats, helk, wyverns, fimirs, skaven, beastmen, slans

Q&A Answers to often asked questions

Can be played in multiplayer just don't use MCT.

The AI uses the mechanic, both to get bones to recruit units, etc.

The units are affected by techs and skills related with their class or the fact they are skeletons.


Updates and balance
Every update stuff breakes DON'T play with this mod for a week after each patch, so that I have the time to update it.
Balance is hard having a lot of units doesn't help if you find something very unbalanced tell me I will try my best to fix it.
If you find a bug tell me a descriptin in how you found it, details help a lot

Buggs
No 2D portholes of units
Multiplayer has been tested and it seems to work sample size of 2 you need to disable MCT thou.
Recruit costs stack with other similar effects like reduced raise dead cost etc...

Mods that add units supported
If you have a mod that when you kill a unit it doesnt drop anything tell me and I will check it out
All units that use vanilla animations/animset should give bones


Submods
Skeleton voices for humanoids
SFO by Nertanef
Mixer's factions don't need submods
Tabletop Caps doesn't need submod
Popculture Necromancy! Armies disintigrate on lord death, but have perfect vigour and unbreakable!
unit size single entity health, reload and ammo is increaased by 50%
unit size single entity health, reload and ammo is increaased by 100%
Secrets of Nagash
Necromancy Recruitment Cost Reworked - Submod


Translations
To chinese !!洛阳侯兵种汉化合集(10月11号汉化康拉德·冯·卡斯坦因)
To russian Перевод мода Necromancy
To french [FR] Necromancy

Contributions

I'm part of a modding group called Skeleton Crew Modding you can talk to me directly in Da Modding Den[discord.gg]



Popular Discussions View All (3)
27
26 May, 2024 @ 8:01am
PINNED: Unit List
All is Dust
0
27 Jul, 2023 @ 8:19am
PINNED: Contributions
All is Dust
0
4 Oct, 2022 @ 1:59pm
PINNED: Influencers covering this mod
All is Dust
778 Comments
Kienen0101TT 14 hours ago 
Hello, any patch mods to use this with double unit size mods? the single entity links in this description no longer work thx
All is Dust  [author] 28 Jun @ 5:50am 
@Old Ways still works fine
Old Ways 27 Jun @ 12:04pm 
Hello does it work now ? or need wait for an update?
Valerian 21 Jun @ 6:39am 
@All is Dust
Sure :)
Here is the Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505075409

i thought about it and implement an MCT option to adjust the recruitment cost instead of a hard coded version
All is Dust  [author] 21 Jun @ 5:33am 
@Valerian you can make a submod as long as it requires this main mod. As for balancing the costs i like my system and don't really have no preference on yours.
Valerian 21 Jun @ 5:09am 
At the moment i try to adjust the recruitment script and write a submod with a better system. What would you prefer, a complete free recruitment like the orginial and reduced costs on the lower levels or a bit more balanced, so you get around 100%+ costs on lower levels and maybe only -50% on high levels?
All is Dust  [author] 21 Jun @ 4:56am 
@david.vicr thanks for the confirmation added to the mod description

@haxo it does

@TheClowN thanks for the feedback they will get nerfed increasing their recruit cost, upkeep and reducing their resistance to missiles

@Malefic nope and i don't get that bug so not sure why it is happening to you

@Przemo96 not a bug since you can get access to late game units right at start it would either need to lock them behind techs or have a soft cap like the one this mod uses where you require a lot more money to recruit them while your lord is weak when he becomes stronger all units will become cheaper and cheaper.

@Koyellow not all necromancy units get buffed from red skills and tech but a significant number of them do. Do you have any specific examples of what you would want to see ?


@Sean tested it today and it works
david.vicr 16 Jun @ 2:36am 
This mod is working for in multiplayer, but not if you use it together with MCT .
ThePhoenixLP 15 Jun @ 12:10am 
@haxo it does work with Legions of Nagash out of the box, they work quite well together
haxo 14 May @ 7:26am 
any chance that this works with Legions of Nagash mod?