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Sure :)
Here is the Submod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3505075409
i thought about it and implement an MCT option to adjust the recruitment cost instead of a hard coded version
@haxo it does
@TheClowN thanks for the feedback they will get nerfed increasing their recruit cost, upkeep and reducing their resistance to missiles
@Malefic nope and i don't get that bug so not sure why it is happening to you
@Przemo96 not a bug since you can get access to late game units right at start it would either need to lock them behind techs or have a soft cap like the one this mod uses where you require a lot more money to recruit them while your lord is weak when he becomes stronger all units will become cheaper and cheaper.
@Koyellow not all necromancy units get buffed from red skills and tech but a significant number of them do. Do you have any specific examples of what you would want to see ?
@Sean tested it today and it works
i literally beat 3 enemy stacks with one Hekatoncheires stack army
i beat the campaign with this
i was getting destroyed before i spammed those units and just auto resolved everything
If anyone knows a way to change it (or maybe it's another submod?), I'd be interested as well - it's just too much as a follower of Nagas to get this kind of cash...
Yes I am asking for this because using all Ghorst's OP zombie buffs on orcs or skaven sounds awesome
@rmn878 my mod doesn't toutch ANYTHING related with battle sites, the fact that you disabled the mod and it still doesn't work really shows that it isn't a issue with my mod.
@Old Ways yes this mod should work without mct it is in the Q&A up above
@Mantxi in some of the units i use the vanila description but they should all be in the locs those you asked about are in the loc files so idk. If you are managing to replace some but not all with your translation i have no idea what you could be doing differently.
@KarlFooknTanner skeleton voice mod updated
First of all, I am using your skeleton voice mod, but I still see gobo and skink skelies etc. cheering in their old living voices. Would it be too much to ask for an option to make most of these units completely silent (for those which would make sense)? It would add to the creepiness of the undead.
Also I would like to disable some units for every undead faction, and clicking on each and every one of them to disable a single unit is really time consuming. In the future, could there be an option in each section for each unit to just disable said unit for every single faction of undead? It would save a lot of time.
If you don't intend to do anything about this, I understand. It's just my personal preference and I might be in the minority here. Thank you very much for your talented work.
Thinking of restricting bones to be a army localized resource that you would need to trade between armies like meat will have to check that system out first though .
French submod by me : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3372730698
What are the chances of you doing something like this for defeated Legendary Lords (by destroying their faction) in the future?