Total War: WARHAMMER III

Total War: WARHAMMER III

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Azazel Tech-Tree (Chaoswarrior)
   
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Tags: mod
File Size
Posted
Updated
443.525 KB
3 Oct, 2022 @ 7:08am
19 Jun @ 1:55am
14 Change Notes ( view )

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Azazel Tech-Tree (Chaoswarrior)

Description
What does this mod do?
The mod adds 45 new technologies to the vanilla tech tree.
(The technologies are fully implemented in the vanilla tech tree)


DESCRIPTION
Completely new effects have been added that are not present in the vanilla tree:
All units, heroes and commanders have their technology to increase their stats (attack, defense, damage, etc.).
Also, effects such as anti-infantry, anti-large were added.
Outpost units will also be improved.

In the upper part of the mod tree mainly the Chaos units are improved and in the lower part the Slaanesh units.

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want you can research faster by quickly researching the two technologies that increase research speed ("Thoughts of the Wind" and "Manifestation of the Ancients") in the middle of the tree. (Can be researched from start)
If you don't want to do that, you can skip those technologies. They have been placed so that they are not necessary to research the other technologies.

The last 3 technologies are for the absolute late game. They currently require 1500 technology points (can also be increased). See pictures.


Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.

All vanilla faction and chaos units have been added to the effects, so this mod is compatible with all unit upgrade mods such as.
More Warband Upgrades for Warriors of Chaos
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2856024846&searchtext=Warband+upgrades

Acknowledgement:
A big thanks already to DarknessWrath who created all the texts for the technologies.


Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

You can find more mods here:
https://steamhost.cn/steamcommunity_com/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".
11 Comments
Decky  [author] 24 Dec, 2024 @ 5:21am 
The mod has been updated.
Decky  [author] 23 Nov, 2023 @ 4:06am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Decky  [author] 14 Apr, 2023 @ 7:07am 
Updated to patch 3.0
Decky  [author] 12 Nov, 2022 @ 8:53am 
Update: new names and descriptions for the technologies created by DarknessWrath.
Decky  [author] 21 Oct, 2022 @ 11:06am 
@fildur: There is already a tech tree compilation. Wh3 Tech Trees. Just click on the link in the description.
fildur 20 Oct, 2022 @ 11:56am 
LOVE your mods! If any time, i had gladly seen a compilation (no clue how hard and time consuming that is). Keep up fun and great work :-)
marc.on.pluto514 5 Oct, 2022 @ 10:03am 
will there be a tech-tree compilation of your mods?
opuntia 4 Oct, 2022 @ 10:58pm 
Ah!
Found it
The problem was with the Sartosa overhaul mod not this one.
Sorry, it took me a little while to carve out the bandwidth to sort it all out.
Cheers!
Colithiel 4 Oct, 2022 @ 12:08pm 
Would really like these mods being in a compilation of sorts. I ran out of mod space yesterday and its killing me to say no hahaha
Decky  [author] 3 Oct, 2022 @ 8:01pm 
The Mod works. Please try again and activate only this mod. Thank you.