Total War: WARHAMMER III

Total War: WARHAMMER III

Azazel Tech-Tree (Chaoswarrior)
11 Comments
Decky  [author] 24 Dec, 2024 @ 5:21am 
The mod has been updated.
Decky  [author] 23 Nov, 2023 @ 4:06am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Decky  [author] 14 Apr, 2023 @ 7:07am 
Updated to patch 3.0
Decky  [author] 12 Nov, 2022 @ 8:53am 
Update: new names and descriptions for the technologies created by DarknessWrath.
Decky  [author] 21 Oct, 2022 @ 11:06am 
@fildur: There is already a tech tree compilation. Wh3 Tech Trees. Just click on the link in the description.
fildur 20 Oct, 2022 @ 11:56am 
LOVE your mods! If any time, i had gladly seen a compilation (no clue how hard and time consuming that is). Keep up fun and great work :-)
marc.on.pluto514 5 Oct, 2022 @ 10:03am 
will there be a tech-tree compilation of your mods?
opuntia 4 Oct, 2022 @ 10:58pm 
Ah!
Found it
The problem was with the Sartosa overhaul mod not this one.
Sorry, it took me a little while to carve out the bandwidth to sort it all out.
Cheers!
Colithiel 4 Oct, 2022 @ 12:08pm 
Would really like these mods being in a compilation of sorts. I ran out of mod space yesterday and its killing me to say no hahaha
Decky  [author] 3 Oct, 2022 @ 8:01pm 
The Mod works. Please try again and activate only this mod. Thank you.
opuntia 3 Oct, 2022 @ 7:04pm 
Hmmm....
CTD on start of new game