RimWorld

RimWorld

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Dismantle Ancient Junk
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Mod, 1.3, 1.4, 1.5, 1.6
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651.004 KB
3 Oct, 2022 @ 6:07pm
6 Aug @ 2:55pm
24 Change Notes ( view )
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Dismantle Ancient Junk

In 1 collection by Proxyer
Proxyer's RimWorld Japanese Mods
230 items
Description
IMPORTANT :
Now it adds compatibility with Biotech DLC. You should now be able to get "mechanoid transponder".

As a countermeasure to the Biotech DLC transponder reported by @int_541, Mod have switched to a non-patching method for Ancient scraps that would probably be the case if checked the Biotech DLC.
This fix will not affect anyone who has not purchased or disabled the Biotech DLC.


Description:
This is simple mod, allows dismantle ALL Ancient Junks, added in the Ideology DLC.
If you dismantle ancient junks, you will get twice as many resources as destroy it.
Even if turn off Ideology DLC in the RinWorld options, the error does not appear.

Compatible :
Added compatibility patch for Vanilla Factions Expanded - Ancients. Ancient buildings (Ancient supply slingshot, Vault wall, Vault door, Large locked door) will be dismantleable.

Added compatibility patch for Medieval Overhaul. Ancient/Ruin buildings (Ancient ruined battering ram, Ancient ruined siege tower, some doors, etc.) will be dismantleable.

Added compatibility patch for Biotech DLC. Ancient Exostrider Parts, Ancient Mech Gestator, Ancient Basic Recharger, Ancient Standard Recharger, Ancient Band Node, etc... will be dismantleable.
But ancient exostrider midsection can't dismantleable. Because you won't be able to get the "mechanoid transponder".

Added compatibility patch for Anomaly DLC. Make the cube sculpture dismantlable and leave some materials behind.

Added compatibility patch for Odyssey DLC.
- Added work times and resources to ancient structures from the Odyssey DLC.
- Made Life Support Units, Ancient Lights, and Ancient Emergency Lights claimable, dismantled, minifiedable, and movable.

Added compatibility patch for Mechanoid Upgrades. Ancient buildings (ancient mech upgrader, ancient basic upgrades assembler, ancient advanced upgrades assembler, ancient upgrades storage, ancient large upgrades storage) will be dismantleable.

Added compatibility patch for Vehicles Wrecks Expanded. Ancient ancient car wreck will be dismantleable.

If you are using Tweaks Galore with this mod and an error occurs, reviewing the options in Tweaks Galore may resolve the issue. Thanks to BlackSmokeDMax for reporting this issue.

Incompatible :
Cannot be used together with the following mods that have the same function.


Notes :
If you have any problems, please report them by comment.

Copyright :
The photos in the preview image use http://pixabay.com free materials taken by Alexas_Fotos[pixabay.com].

F & Q :
Q: Why did create this Mod when a similar Mod already exists?
A: That's because the existing Mod can't dismantle ALL the ancient scraps, so I wanted to be able to dismantle them all.

Q: Sometimes when I dismantle scrap, nothing comes out?
A: Colonists luck and building skills seems to vary the resources available.

In the vanilla game, deconstructions return 50% of the used building materials, If you want to make this 100%, recommend using Configurable Deconstruct Percentage.

Popular Discussions View All (2)
2
23 Sep, 2024 @ 9:45am
ancient urban ruins
MrFlux
0
15 Mar, 2024 @ 8:35pm
BuckUp Link
Proxyer
152 Comments
Proxyer  [author] 21 hours ago 
Update : 7 Aug, 2025
v1.6.11
- Fixed update Mechanoid Upgrades mod patch.
Proxyer  [author] 21 hours ago 
Since Mechanoid Upgrades was updated, so experiencing issues with the mod patch. Now currently working on a fix, so please wait a little while.
KahirDragoon 4 Aug @ 1:27pm 
@Proxyer Thank you for your work and super fast fix
Proxyer  [author] 4 Aug @ 10:04am 
Update : 5 Aug, 2025
v1.6.10
- Added compatibility patch for Vehicles Wrecks Expanded .
- Fixed compatibility patch for Mechanoid Upgrades .

@KahirDragoon
Thank you for your report.
Proxyer  [author] 4 Aug @ 8:42am 
Hello KahirDragoon.
Thank you for reporting this. I think it's probably for the same reason as the error with other mods, so I'll need some time to check and fix it. Please wait a little while.
KahirDragoon 4 Aug @ 8:16am 
Causing red error with Vehicles Wrecks Expanded .

Posted it also there. Not sure which sides can solve it.

Log: https://gist.github.com/HugsLibRecordKeeper/7e509c76cbcf94ae669c87392d2f80f5
Proxyer  [author] 3 Aug @ 4:18pm 
Hello Alandauron.
To briefly explain your question, the "<killedLeavings>" setting in RimWorld's xml specifies what is dropped when an object is destroyed.

When an object is dismantled, the "<costList>" of building or creating that object is referenced. In vanilla RimWorld, only 50% of the resources are returned.

So, if you use the same resources and quantity for both, you will get 100% of the resources when destroying something, and 50% when dismantling it.
Alandauron 3 Aug @ 3:10pm 
Destroying granting more resources than deconstructing seems backward, is there a reason for this?
PvtGrumpy 31 Jul @ 4:00pm 
Just saw the ping notif, and noticed the new change in the game, THANK YOU!!!!
RogueCmdr 31 Jul @ 1:08pm 
yea but i only get slag for alot of that stuff