RimWorld

RimWorld

591 ratings
Mechanoid Upgrades
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.375 MB
13 Nov, 2024 @ 7:00am
26 Jul @ 7:47am
28 Change Notes ( view )
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Mechanoid Upgrades

In 1 collection by GoGaTio
My mods
8 items
Description

This mod adds mechanoid upgrade mechanic. Now mechanoids can be upgraded in special building. Once installed, upgrade can only be removed in mech upgrader, removing takes the same time as installing process. Upgrades don't disappear on death or resurrection. Every upgrade have it's own advantages, but one mechanoid have limited amount of upgrades. One mech can have only one specific upgrade installed, but some upgrades have tiers that have different stat increases and different cost, you can check section below to aee all available upgrades.

Also I recommend to use Always Draft Your Mechs to make control upgrades better and Dubs Mint Menus to make search for bills easier.

Add-ons:
Mechanoid Upgrades - Anomaly — Anomaly related upgrades.
Mechanoid Upgrades - Archotech — archotech upgrades.



Some upgrades have tiers(marked with A, B, C), higher tier require more resources, but gives better buffs.























































To upgrade your mechanoid you need to research "basic upgrades" technology in the new research tab. When upgrades will be created by your colonists(even non-mechanitors can do this) mechanitor would be able to begin upgrade process in mech upgrader building. Only upgrades in connected to mech upgrader storages can be installed.


Q: Can I add this mod to existing save?
A: Yes, in most cases this mod should be safe to add to existing save. If you want to remove mod from save, make backup of save to ensure that nothing will go wrong.

Q: Is this mod compatible with mods that add new mechs?
A: In most cases, mod doesn't check for specific mech kind, instead it uses system of restrictions for each upgrade, that check if mechanoid could be upgraded. Also modded mechanoids that don't use mechanitor system, or don't inherit comps of base mechanoid cannot be upgraded. In first case there is nothing I can do, but in second I can create additional patch for this specific mech.

Q: Can I somehow decrease/increase amount of upgraded mechs in raids?
A: Yes, you can change commonality and amount of upgrades for mechs in mod settings, or totally disable appearing of upgraded mechs in raids.

Q: Can obtain upgrades not from crafting?
A: Yes, you can find them in ancient shrines or complexes, or get from quests. Also you can use Mechanoid Orbital Trader mod to buy upgrades from the orbit.

Q: Would new upgrades be added?
A: Yes, some of them will go into this mod, and some into the separate add-ons.

Q: Combat Extended compatible?
A: Yes, put this mod below CE in the mod list for correct work.


Legal stuff:

C#, xml and textures by GoGaTio

Combat Extended patch by Omahawski

Harmony by Brrainz

Rimworld is owned by Tynan Sylvester

Also try my other mods:

Feeding Work Type - if you want to divide feeders from doctors and wardens
Lost Factory's Mechanoids - if you want more mechanoids and their features
New Anomaly Threats - if you want more difficult anomalies
Popular Discussions View All (5)
48
30 Jul @ 6:19am
PINNED: Bug report
GoGaTio
40
20 Jul @ 9:30am
PINNED: New upgrades ideas
GoGaTio
28
26 Jul @ 11:46pm
PINNED: Balance
GoGaTio
285 Comments
Kaies 10 hours ago 
it'd be nice if there was some sort of way to filter mechs with upgrades from being shredded.
Ariq20 2 Aug @ 12:44am 
thanks
GoGaTio  [author] 1 Aug @ 11:41pm 
@Ariq20 then you can change that in settings file, in C:\Users\ Username \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\ and file with mod name
Ariq20 1 Aug @ 11:31pm 
@GoGaTio No no I want to increased it past the base16
GoGaTio  [author] 1 Aug @ 11:27pm 
@Ariq20 There's slider in the mod settings, which changes base upgradability
Ariq20 1 Aug @ 10:56pm 
Where the part of the mod file that I can add more upgrade slot?
Gerewoatle 1 Aug @ 2:41am 
@Chimbo - The mod has settings you can adjust in the options.
Chimbo 1 Aug @ 2:08am 
I really love this mod conceptually but every third enemy mech having a built-in flamethrower that hard-counters their one weakness is just too much for my little baby playstyle.
kahster445577 31 Jul @ 10:21pm 
Hear Me Out I wanna Strap a Hunter Drone to a cleansweeper or have the war queen produce hunter drones. but mostly the claymore roomba
Flockerkill 31 Jul @ 2:48pm 
the archotech add on has ways to remove the upgrades of enemy mechs