XCOM 2
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[WOTC] Viper King Squadmate
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81.954 MB
5 Oct, 2022 @ 5:43pm
6 Oct, 2022 @ 11:24pm
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[WOTC] Viper King Squadmate

Description
The King is back in town!

Features
  • A alternative way and reward for defeating the Viper King.
  • A custom class for the Regent with a tree that focuses on commanding and buffing his personal squad, in which he can summon at will.
  • Full customization for the Viper King, including new tintable armour from Viper Royalty
  • By default, the Regent is unkillable, However, this can be changed inside XComSkills_VKSquadmate.ini. Otherwise, He will always bleed out if he can.
  • Soldier summons that the regent can call upon, which scale based on his rank as well as use the best equipment available to XCom

Note: there might still be bugs and oddities here and there. If you think you have spotted one, please report them in the comments.

Regent Class
A Unique class that focuses on commanding a personal group of soldiers he can summon at will, as well as buffing them as well as his team at a lesser degree.

The regent starts off with 3 actions per turn, compared to the usual 2 per turn other soldiers get, and can equip almost any weapon available to XCom, as well as a tree dedicated to improving his ability in using each weapon type

He also has a skill tree dedicated to improving himself and his survivability in the field, and affecting the enemy team as well.

Note: The Regent wont have access to his spits or pull unless he has his unique M.A.W. equipped.

How to begin
To acquire the Viper King as a soldier, you simply need to fight the Viper King as you normally would until you would be able to kill him. Instead of dying outright, he will be knocked out, and if you manage to successfully finish the mission (If it's not an evac mission) you will gain him as a captive (Note: If you wish to simplify not acquire him as a captive, he can be finished off while he is knocked out, recovering his corpse instead.) Once that's done, it's a simple matter of using the Interrogation Facility to recruit him, and you're done!

Or, if you are impatient, in the mod's XComGameData.ini, you can set StartWithRegent to true to begin a campaign with the regent in your barracks, and for those who don't want to bother starting a new campaign or defeating the King, you can use `AddRegentToHQ` command to add him to your barracks that way!

Requirements
This mod depends on Allies Unknown Redux Species: Vipers and Viper Animation Depository for all of the Regent's animation and some of his abilities functions. Without it, your game WILL crash on startup or straight up not function.

Interrogation And Recruitment is also mandatory, as otherwise you can't capture the Viper King to begin with, thus preventing you from ever obtaining him to begin with (Also it might CTD on start up without)

Requires [WOTC] LW2 Classes and Perks for the Brigadier rank, and for some of the perks the Viper Guards use. [WOTC LW2] Classes Perk Pack might also work, if you don't want the LW2 classes.

Compatibility
If enabled, the Regent is added in a similar way to Jane Kelly, Torque and starting SPARK, and can run fine with any of them enabled from my testing.

If running RPGO, do NOT use CPS with this, Your game WILL fail to load if both Community Promotion screen/New Promotion screen by default and RPG overhaul are run at the same time!

Cooked Assets
This mods content files are cooked, Meaning smaller file size and better performance when loading packages from this mod! Due to this however, the cooked content files cannot be opened in the UDK, thus, here[drive.google.com] is the link to the uncooked mod contents if you wish to use them.

Donations
If you wish to support what I do, for whatever reason you feel like it's necessary, you can donate to me on paypal here[www.paypal.com].

Credits

Credits to vasRayya for the new, tintable armour textures for the Viper King's armour.

Credits to the good folks over at the X2 Modding discord for helping me make the class abilities functional.

Credits to Pezito for helping me with making and designing the flag and class icon.

Credits to RustyDios for making the thumbnail for the mod.
Popular Discussions View All (1)
2
17 Oct, 2022 @ 12:00pm
Spanish Translation
Kanario97
128 Comments
泡泡 23 May @ 6:48am 
Guys, can you customize the viper guard of the viper king?
Special Lizard 13 May @ 8:25pm 
Thanks a lot for the response. I've been away from xcom2 for awhile and my brain is absolute mush trying to figure out whats changed.
RustyDios 13 May @ 2:25pm 
possibly.. I'm a little out of the loop of things, but that is the design goal of the LW2C&P <> LWotC swapper mod
Special Lizard 13 May @ 2:14pm 
@RustyDios

Does the swapper supplant the need for lw2 if I'm using lwotc?
lety4ayavoropaeva 17 Apr @ 12:58pm 
Is this mod compatible with the "Expanded Playable Aliens - LWOTC" version?
RustyDios 13 Feb @ 8:15pm 
there is a LW2PerkPack <> LWotC perks auto-swapper that might help out....
RAAMPEAK 13 Feb @ 7:36am 
hm well i cant use lw2 skill and classes since they don't work with lwotc since it already has them
ArtanisKAI 31 Jan @ 10:05pm 
im just gonna write it here and on the torque mod because i think there is a typo on ho wthe duration is handled. in the ini, they are listed as durnation dur, nation
ScriptGenius12 28 Jan @ 11:41am 
Can it work without Brigadier Perk?
☢︎R@iders☢ 7 Jan @ 1:07am 
@EvilChaosKnight
you wrote ...But what it should be: [VKSquadmate.X2Ability_VKRegent]...
1. could you specify: VKRegent OR VK_Regent ?
2. and ...A temp fix for those who are bothered: in AU: Viper species mod, in XComCharacterAnimations.ini, replace:
+ViperKingSoldierCharacterTemplates="ViperKingSoldier"
with
+ViperSoldierCharacterTemplates="ViperKingSoldier"... these lines should be changed in required mod "Allies unknown redux Vipers->config->Animation configs" ?