XCOM 2
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[WOTC] Viper King Squadmate
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81.954 MB
5 Oct, 2022 @ 5:43pm
6 Oct, 2022 @ 11:24pm
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[WOTC] Viper King Squadmate

Description
The King is back in town!

Features
  • A alternative way and reward for defeating the Viper King.
  • A custom class for the Regent with a tree that focuses on commanding and buffing his personal squad, in which he can summon at will.
  • Full customization for the Viper King, including new tintable armour from Viper Royalty
  • By default, the Regent is unkillable, However, this can be changed inside XComSkills_VKSquadmate.ini. Otherwise, He will always bleed out if he can.
  • Soldier summons that the regent can call upon, which scale based on his rank as well as use the best equipment available to XCom

Note: there might still be bugs and oddities here and there. If you think you have spotted one, please report them in the comments.

Regent Class
A Unique class that focuses on commanding a personal group of soldiers he can summon at will, as well as buffing them as well as his team at a lesser degree.

The regent starts off with 3 actions per turn, compared to the usual 2 per turn other soldiers get, and can equip almost any weapon available to XCom, as well as a tree dedicated to improving his ability in using each weapon type

He also has a skill tree dedicated to improving himself and his survivability in the field, and affecting the enemy team as well.

Note: The Regent wont have access to his spits or pull unless he has his unique M.A.W. equipped.

How to begin
To acquire the Viper King as a soldier, you simply need to fight the Viper King as you normally would until you would be able to kill him. Instead of dying outright, he will be knocked out, and if you manage to successfully finish the mission (If it's not an evac mission) you will gain him as a captive (Note: If you wish to simplify not acquire him as a captive, he can be finished off while he is knocked out, recovering his corpse instead.) Once that's done, it's a simple matter of using the Interrogation Facility to recruit him, and you're done!

Or, if you are impatient, in the mod's XComGameData.ini, you can set StartWithRegent to true to begin a campaign with the regent in your barracks, and for those who don't want to bother starting a new campaign or defeating the King, you can use `AddRegentToHQ` command to add him to your barracks that way!

Requirements
This mod depends on Allies Unknown Redux Species: Vipers and Viper Animation Depository for all of the Regent's animation and some of his abilities functions. Without it, your game WILL crash on startup or straight up not function.

Interrogation And Recruitment is also mandatory, as otherwise you can't capture the Viper King to begin with, thus preventing you from ever obtaining him to begin with (Also it might CTD on start up without)

Requires [WOTC] LW2 Classes and Perks for the Brigadier rank, and for some of the perks the Viper Guards use. [WOTC LW2] Classes Perk Pack might also work, if you don't want the LW2 classes.

Compatibility
If enabled, the Regent is added in a similar way to Jane Kelly, Torque and starting SPARK, and can run fine with any of them enabled from my testing.

If running RPGO, do NOT use CPS with this, Your game WILL fail to load if both Community Promotion screen/New Promotion screen by default and RPG overhaul are run at the same time!

Cooked Assets
This mods content files are cooked, Meaning smaller file size and better performance when loading packages from this mod! Due to this however, the cooked content files cannot be opened in the UDK, thus, here[drive.google.com] is the link to the uncooked mod contents if you wish to use them.

Donations
If you wish to support what I do, for whatever reason you feel like it's necessary, you can donate to me on paypal here[www.paypal.com].

Credits

Credits to vasRayya for the new, tintable armour textures for the Viper King's armour.

Credits to the good folks over at the X2 Modding discord for helping me make the class abilities functional.

Credits to Pezito for helping me with making and designing the flag and class icon.

Credits to RustyDios for making the thumbnail for the mod.
Popular Discussions View All (1)
2
17 Oct, 2022 @ 12:00pm
Spanish Translation
Kanario97
128 Comments
The Unslain Dragon 7 Oct, 2022 @ 12:59pm 
You are a fucking legend, my man. Thank you so much for this!
Shadow 7 Oct, 2022 @ 12:48pm 
it seems that the animations of the viper king have broken and now, no matter what weapon they put on him during the attack, he reproduces the attack animations of a human soldier.
We are waiting for corrections from the author of the mod. I'm sure in the near future he will fix the attack animations.
Deeshuur 7 Oct, 2022 @ 11:32am 
Not sure why, had this problem with Playable Rulers too it seems. But even after deactivating all my mods, except for this mod and it's requirements, the VK's animation's when firing or swinging swords defaults to the Human rigged animations. Other Viper Repository anims were fine, like the Bonded soldier commands and the Poster mode.
Lux Manifestus 7 Oct, 2022 @ 11:18am 
Very nice!
Ozy 7 Oct, 2022 @ 9:52am 
That's because they just took it public today. It was being privately tested in the XCOM 2 modding discord for a few days prior to its release.
Dęąth Viper 7 Oct, 2022 @ 9:44am 
How have I never seen this?? THis is so fucking COOL
BroncoXeno2035 7 Oct, 2022 @ 9:33am 
@UmbraStar, if not, you can just use Commands
UmbraStar 7 Oct, 2022 @ 9:20am 
So does this lock you out of the items the viper king autopsy gives you?
TRNEEDANAME 7 Oct, 2022 @ 8:37am 
@tastiger841
Both mod should be compatible, you would need to go in the Xcomclassdata.ini file in my "Playable Rulers" mod and add a "-" to the line "+SoldierClass=ViperKingClass" so that you don't have both but only this one
Deadput 7 Oct, 2022 @ 8:21am 
Awesome to have the chance to play as the Chilly King Snek himself!