Total War: WARHAMMER III

Total War: WARHAMMER III

69 ratings
Tomb Kings Unit Pack
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
184.354 KB
5 Oct, 2022 @ 10:39pm
22 Aug, 2024 @ 6:38am
8 Change Notes ( view )

Subscribe to download
Tomb Kings Unit Pack

Description
Units:

Sepulchral Strider
Tomb Guard (Great Weapons)
Nehekharan Archers

Possible Future Units:
King Carrion - Single entity, similar to Manticore

Enjoy this mod? You can show it by clicking the thumbs up button! Steam's star rating is kinda weird and more thumbs = more stars. Knowing people appreciate our mods really helps modders keep going and do more.

FAQ:

Q: Do your units benefit from skills and technology?
A: You bet! Except ones from other mods. Maybe.

Q: Save game compatible?
A: Safe to add, likely not safe to remove (same goes for any unit mod) so I would recommend creating a save before hand in case you don't like the mod. Which would be crazy cause its balanced and awesome!

Q: Can you add/remove a unit?
A: I couldn't keep up if I did that for every request, but if I see a lot of people asking to remove units I will make a guide on how. As for adding, post your idea in the comments and I'll see if I like it, but no promises.

Q: Compatible with ??
A: Should be. Does not change any vanilla assets.

Q: Can you make a version for ??
A: Probably not sadly. I don't use any overhauls.

If anyone finds any bugs or something that conflicts with what the FAQ says, please contact me and I will try to fix as soon as possible!

Notes: These were made in and balanced for Wh2, then ported to Wh3. A lot of things such as unit stats, lord traits, technology, etc remained the same between games. However if you see these units unaffected by one of the changes in Wh3, just let me know and I'll fix it.

Permissions:
Anyone is free to use my units in their mods, make overhaul versions, or updated versions if needed and I can't be reached. All I ask is that you credit me and add a link to the original mod page.

Donations:
I will always support free modding, but I will also support supporting modders! You can always provide us with encouragement, thanks, or a drink via PayPal. Any amount is very appreciated, but so is just enjoying our work and providing us valuable feedback to improve it. paypal.me/SteelBlood



BEFORE YOU COMMENT!

I cannot respond to any "update plz" comments. Unit mods like this very, very rarely, ever need to be updated. A mod saying it is out of date does not mean it is broken, it just means the game has been updated more recently than the mod has. However if an update actually does break something, I will be happy to fix it.

When requesting an update, please give a description of your problem so I know where to start looking to fix it.

Troubleshooting:
Try to recreate the problem with ONLY this mod enabled. If problem persists, please describe and I will try to help best I can.
25 Comments
lwhのsama 10 May @ 11:24pm 
相对数据比较平庸但也很实用性补充的原版兵拓展:steamthumbsup::steamthumbsup:
Lee Perry 25 Jan @ 6:17pm 
6.0 needs update please
SteelBlood  [author] 27 Aug, 2024 @ 7:19am 
Thanks for letting me know. I'll have to figure out their exact tier at some point, for now I just gave them the same tier as what I believe to be a roughly equivalent unit (empire crossbowmen) as the new unit tier systems seems to have tiers within the tiers.

For example, one unit might be called tier1_step2 (or something close to that) and another unit's ranking might be tier1_step5 in the new tier system.
Vindred 27 Aug, 2024 @ 6:21am 
Thanks very much for making this mod. I really like it.

Just wanted to mention I noticed the Nehekharan Archers are currently set as a T1 unit. Seems like they should be T2?

This seems to somehow work perfectly in combination with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3160900040
SteelBlood  [author] 22 Aug, 2024 @ 6:43am 
Updated. King Carrion will probably be a long time still, it is not very high on my list, but it is on the list.
_It'sCreamingTime 7 Aug, 2024 @ 11:23pm 
thanks, no king carrion yet?
SteelBlood  [author] 2 May, 2024 @ 3:36pm 
If game starts without crashing, should be good.
Lord Gecko 2 May, 2024 @ 10:41am 
is an update necessary or how does it work for 5.0?
SteelBlood  [author] 17 Oct, 2023 @ 11:12am 
Red line issue should be fixed now.
SteelBlood  [author] 17 Oct, 2023 @ 9:14am 
To be honest though, currently I am just maintaining my mods. I usually make mods for my own playthroughs, both for motivation and because then I can publish them after fully testing them through a whole campaign. But as the game stands currently, I just haven't been playing. The past 2 DLC have been out of my price range and some of the game issues (especially siege combat) have just become really frustrating to deal with. So it may be awhile before I make any serious changes to my mods, until some issues are fixed or something I can justify buying is released. I hope it's soon because there is a lot more I'd like to create!