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For example, one unit might be called tier1_step2 (or something close to that) and another unit's ranking might be tier1_step5 in the new tier system.
Just wanted to mention I noticed the Nehekharan Archers are currently set as a T1 unit. Seems like they should be T2?
This seems to somehow work perfectly in combination with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3160900040
Otherwise great units and a nice mod. Archers might be a tad too good, considering that ranged is a weak point for Tomb Kings. I'd remove at least most if not all of their inherent bonus to reload speed. I love the fact that they got lower model count than t1 archers, meaning t1 archers at least got a bigger volume of fire going on for them. I dislike unit tier upgrades that are exactly the same as previous, but better in every way.
It fills a few holes in the roster.
The tomb guard (great weapons) has a few stat oddites.
I has 5 lower leadership and armor then the unmodded 2.
Also they have charge defence vs large and charge reflection, which doesn't fit great weapon units and really should be reserved for halbead and spear units, which are made for anti-large.
Thanks I'll look into the issue.
Minor bug but the recruitment buildings say place holder where the unit caps for your units should be. The building does show that the added units can be recruited.